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/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


// Accumulate filtered irradiance and bilateral weights (for renormalization).
float3 totalIrradiance, totalWeight;
// Use fewer samples for SS regions smaller than 4x4 pixels.
// Use fewer samples for SS regions smaller than 5x5 pixels (rotated by 45 degrees).
[branch]
if (maxDistancePixels < 4)
{

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