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Address PS4 warnings

/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
当前提交
d4513157
共有 1 个文件被更改,包括 8 次插入8 次删除
  1. 16
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute

16
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute


float2 vec = r * float2(cos(phi), sin(phi));
// Compute the screen-space position and the squared distance (in mm) in the image plane.
float2 position; float xy2;
int2 position; float xy2;
if (useTangentPlane)
{

float2 positionSS = ComputeScreenSpacePosition(positionCS);
position = positionSS * _ScreenSize.xy;
position = (int2)(positionSS * _ScreenSize.xy);
position = pixelCoord + vec * pixelsPerMm;
position = (int2)(pixelCoord + vec * pixelsPerMm);
xy2 = r * r;
}

uint2 localCoord = DecodeMorton2D(mortonCode);
uint2 tileAnchor = groupId * GROUP_SIZE_1D;
uint2 pixelCoord = tileAnchor + localCoord;
int2 cacheAnchor = tileAnchor - TEXTURE_CACHE_BORDER;
int2 cacheAnchor = (int2)tileAnchor - TEXTURE_CACHE_BORDER;
uint2 cacheCoord = localCoord + TEXTURE_CACHE_BORDER;
float stencilRef = STENCILLIGHTINGUSAGE_SPLIT_LIGHTING;

float centerDepth = 0;
float4 cachedValue = float4(0, 0, 0, 0);
bool passedStencilTest = StencilTest(pixelCoord, stencilRef);
bool passedStencilTest = StencilTest((int2)pixelCoord, stencilRef);
[branch] if (passedStencilTest)
{

quadCoord.x = max(0, (int)(quadIndex - (halfCacheWidthInQuads - 1)));
quadCoord.y = min(quadIndex, halfCacheWidthInQuads - 1);
break;
case 3:
default: // 3
int2 cacheCoord2 = 2 * (startQuad + quadCoord) + int2(laneIndex & 1, (laneIndex >> 1) & 1);
int2 pixelCoord2 = tileAnchor + cacheCoord2 - TEXTURE_CACHE_BORDER;
uint2 cacheCoord2 = 2 * (startQuad + quadCoord) + uint2(laneIndex & 1, (laneIndex >> 1) & 1);
int2 pixelCoord2 = (int2)(tileAnchor + cacheCoord2) - TEXTURE_CACHE_BORDER;
float4 cachedValue2 = float4(0, 0, 0, 0);
[branch] if (StencilTest(pixelCoord2, stencilRef))

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