414 次代码提交 (8d5e998d-1643-4bda-b571-f320af1eb82a)

作者 SHA1 备注 提交日期
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b68675c5 Use more samples by default 8 年前
GitHub b2c7555b Merge pull request #82 from EvgeniiG/master 8 年前
sebastienlagarde dbf04c5b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
GitHub a04d917d Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev aa6bf886 Implement the initial version of the SSS algorithm 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Evgenii Golubev 3e4a07ec Rename '_FilterWidth' to '_FilterRadius' 8 年前
Evgenii Golubev df6d69e8 Implement the initial version of custom SSS filters 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev e4af7f76 Improve bilateral weighting 8 年前
Evgenii Golubev 1014d65e Improve bilateral weighting and alpha blending 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev 20a45ba0 Use per-pixel SSS radius scale 8 年前
Evgenii Golubev b3db0917 Allow for multiple SSS profiles 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Evgenii Golubev 3c0d55d7 Disable blending during the first SSS pass 8 年前
GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 00ba8344 Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance)) 8 年前
Evgenii Golubev 5c69bd3c Fix bilateral weighting 8 年前
Evgenii Golubev 580ddd97 Perform runtime weight normalization 8 年前
Evgenii Golubev 1de4ebd0 Use more efficient parameter clamping 8 年前
Evgenii Golubev 0d77adff Implement faster (achromatic) bilateral weighting 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 3f6a8195 Merge pull request #134 from EvgeniiG/master 8 年前
sebastienlagarde e2baec96 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Antti Tapaninen ec00ad07 fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format" 8 年前
GitHub 59a63dc6 Merge pull request #146 from Unity-Technologies/metal 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
GitHub b7cd7bb8 Merge pull request #170 from EvgeniiG/master 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
GitHub a7e808ac Merge pull request #182 from EvgeniiG/master 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Evgenii Golubev a1d1560a Increase the number of SSS samples to 11 8 年前
GitHub 525f5a64 Merge pull request #183 from EvgeniiG/master 8 年前
Antti Tapaninen 77eb16d6 Merge branch 'master' into metal 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
Evgenii Golubev d8bae2f5 Reduce the maximal SSS radius 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 046b6d98 Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Evgenii Golubev c059e4d2 Use GBUFFER macros for the SSS pass 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev ed990060 Merge from upstream 8 年前
Antti Tapaninen 101239a7 Merge branch 'master' into metal-ios 8 年前
Julien Ignace 954a22ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
GitHub dcb8638a Merge pull request #225 from EvgeniiG/master 8 年前
Evgenii Golubev bfefc746 Tweak the SSS energy preservation fix 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
GitHub 5c930f40 Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS 8 年前
Sebastien Lagarde b27de01a Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Tim Cooper 582adf08 Merge remote-tracking branch 'origin/master' into test-framework 8 年前
Evgenii Golubev c0b4b9e8 Optimize SSS with an early-out based on the distance and the radius 8 年前
Evgenii Golubev e42b32e9 Implement a more accurate heuristic to avoid the cost of SSS filtering 8 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 8 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 8 年前
sebastienlagarde 81dd6661 HDRenderPipeline: Fix SSS display with diffuse only display mode 8 年前
Evgenii Golubev 16e113df Modify SSS artifact clamping 8 年前
GitHub c660639b Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Evgenii Golubev 0f73ed45 Compute the dims of the pixel in VS more accurately 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 8 年前
Evgenii Golubev 9c98dd63 Move the world scale into the SSS pass 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
Evgenii Golubev f615c681 Switch to Fibonacci for Disney profile sampling 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 8 年前
Evgenii Golubev b115911f Factor out common SSS functionality using a macro 8 年前
Evgenii Golubev 00b76f97 Improve macro formatting 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
Evgenii Golubev 142f24b6 Update a comment 8 年前
David Rogers 85744e59 Local merge 8 年前
Evgenii Golubev ab2f7238 Update the comment 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
GitHub 9df4abaf Merge pull request #283 from EvgeniiG/master 8 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 8 年前
Evgenii Golubev 2a77fce9 Remove `continue` 8 年前
Evgenii Golubev c6e79da9 Clean up the shader a bit 8 年前
Evgenii Golubev 8ab425ef Factor out the SSS_LOOP() 8 年前
Evgenii Golubev 67458b44 Clean up a bit 8 年前
Evgenii Golubev 1a5832f4 Increase the SSS disable threshold 8 年前
Evgenii Golubev 5d761a88 Rename for clarity 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
GitHub 6af2a906 Merge pull request #284 from EvgeniiG/master 8 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Evgenii Golubev 9dabf987 Add a comment 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
GitHub 088f3a4d Add an option to disable bilateral filtering in SSS 8 年前
GitHub def8d068 Small bugfix 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 3542318a Remove incorrect PDF rescaling from the SSS code 8 年前
Sebastien Lagarde 3c7d12b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
GitHub 2e5e9470 Merge pull request #294 from EvgeniiG/upstream 8 年前
Sebastien Lagarde 0373fa24 HDRenderPipeline: Add reference mode for SSS 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
Evgenii Golubev 28c5a629 Switch to the single-color SSS parametrization 8 年前
Evgenii Golubev ad52d33f Improve handling of the radius of 0 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前
Evgenii Golubev f6034d4c Revert the 'disctScale' test change 8 年前
sebastienlagarde 13746aff Revert the 'disctScale' test change 8 年前
Evgenii Golubev 9a651afa Add the bilateral toggle support for the basic SSS model 8 年前
Evgenii Golubev d752b30a Fix the bug with the radius scale in SSS 8 年前
Evgenii Golubev 659a047c Remove unnecessary preprocessor tests 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 8 年前
Evgenii Golubev c092103a Merge branch 'master' 8 年前
GitHub 6be507c7 Merge pull request #302 from EvgeniiG/upstream 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
Arnaud Carre 23470784 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 8 年前
Evgenii Golubev 288c9b13 Add an SSS_CLAMP_BLEED option 8 年前
Evgenii Golubev 02f3c36a Rename preprocessor definitions 8 年前
Evgenii Golubev 2cac41ab Optimize tangent plane SSS 8 年前
Evgenii Golubev 0207e772 Enable more color bleeding by default for the Disney SSS 8 年前
GitHub 2238da85 Merge pull request #307 from EvgeniiG/upstream 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev 5140b73c Add a view-space normal visualization mode for the Disney SSS 8 年前
Evgenii Golubev 98c12207 Add sampling helpers 8 年前
Evgenii Golubev 5eba7930 Use the radius of the central sample in the shader 8 年前
Evgenii Golubev 0d19f596 Make the comment less ambiguous 8 年前
GitHub c9e4d184 Merge pull request #308 from EvgeniiG/master 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
sebastienlagarde 4454d78a HDRenderPipeline: Optimize SSS screen pass 8 年前
GitHub 4ecb9cb0 Add debug LoD viz for the Jimenez SSS 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev b487accf Remove an old comment 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
GitHub 508adf85 Merge pull request #333 from EvgeniiG/master 7 年前
sebastienlagarde f12adcb0 Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light 7 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 7 年前
Evgenii Golubev 7894e720 Rename SSS stuff for simplicity and consistency 7 年前
Evgenii Golubev f30f49e7 Port SSS to compute WIP 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 7 年前
Evgenii Golubev 22366909 Rename a variable to avoid a reserved name error on PS4 7 年前
Evgenii Golubev d4513157 Address PS4 warnings 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
Evgenii Golubev ed0a6b63 Add comments 7 年前
Evgenii Golubev dd5224b6 Add half-texel offset 7 年前
Evgenii Golubev 2a1cd219 Minor clean up 7 年前
Evgenii Golubev 49e51a0f Fix the UAV issues on PS4 7 年前
Evgenii Golubev f296a470 Add an option to disable texture cache 7 年前
Evgenii Golubev ee1a6e41 Disable the near field kernel by default 7 年前
Evgenii Golubev a67be182 Optimize the SSS shader for ALU 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
GitHub f92ef9c5 Merge pull request #342 from EvgeniiG/opt_sss 7 年前
Rune Stubbe 5f1e866a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
GitHub 36fc976c Merge pull request #353 from EvgeniiG/fix_mat_class_fwd 7 年前
sebastienlagarde 8ad5a2cb Merge remote-tracking branch 'refs/remotes/origin/master' into Precompute-ShaderIds 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
GitHub 3dd87bb9 Update a comment 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 4c563413 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Felipe Lira 62e3c403 Merged master. 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
GitHub c36512a1 Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS 7 年前
sebastienlagarde 920a155a Remove useless code 7 年前
GitHub 394fa9e3 Merge pull request #495 from Unity-Technologies/Remove-useless-code 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
Evgenii Golubev 5447c95b Clean up multi-bounce GGX code 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
Evgenii Golubev 29a7411c Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
Evgenii Golubev 9f711587 Fix the SSS normal debugging mode, and add comments 7 年前
GitHub e16e3030 Merge pull request #537 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev c7cb0506 Add a copy-free fast path for the Disney SSS 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 8c2d94e7 Add WaveReadFirstLane() 7 年前
Evgenii Golubev a5a2abf8 Optimize Disney SSS using the tagged irradiance buffer 7 年前
Evgenii Golubev e8692e5c Update the name of the macro for clarity 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
GitHub e5d0cb44 Rename WriteResult() to StoreResult() 7 年前
Evgenii Golubev 885726ed Clean up the math of the Disney SSS 7 年前
GitHub 1886d3d6 Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 31ba4f5f Merge pull request #557 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Evgenii Golubev d1dca323 Help the compiler save VGPR 7 年前
GitHub 54c702fd Manually optimize exp() 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub 64affbce Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
Peter Andreasen 1432e316 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
GitHub bcdbf637 Merge pull request #606 from Unity-Technologies/revert-594-master 7 年前
GitHub 39cb603c Revert "Revert " Reduce the number of dependent texture reads for SSS"" 7 年前
GitHub b529a548 Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
GitHub b04739d1 Merge pull request #641 from Unity-Technologies/Support-forward-SSS 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 811c0769 Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile 7 年前
Evgenii Golubev 29a2ed24 Add a comment 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
GitHub ab46a9d8 Merge pull request #650 from EvgeniiG/master 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
GitHub 30f50123 Remove the redundant test 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
GitHub 3c8f72bf Improve the naming convention 7 年前
GitHub 14ad9a70 Clean up 7 年前
GitHub 85ff1e50 Update SS -> NDC 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
sebastienlagarde 4b3eb2ca Move files to subsurface scattering folder and code to subsurface manager 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
sebastienlagarde 33ecd2ca ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
Remy a01cf7d4 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前