486 次代码提交 (e21db91a-6f32-46a6-b5c7-8b49eda03833)

作者 SHA1 备注 提交日期
Felipe Lira 1ee76480 Refactor on LW shader library to make it more user friendly. 7 年前
Felipe Lira d74fef81 refactored lightweight shader for simplicity. 7 年前
Felipe Lira 2b8e4ba4 Abstracted light attenuation and direction into Light struct. 7 年前
Felipe Lira 5c254929 Naming and organization on some of the shader library files to improve readability. 7 年前
Felipe Lira 0a150fd9 Minor changes and commets on Standard Surface shader. 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Felipe Lira 98b2b494 Fixed compiler errors in LW. 7 年前
sebastienlagarde 0e2fd784 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub fce350a5 Merge pull request #810 from Unity-Technologies/lwrp_batcher 7 年前
Felipe Lira 46d124a0 Added 5x5 Tent filtering on desktop. 7 年前
Felipe Lira 482af7f9 Fixed compiler errors in LW. 7 年前
Felipe Lira a6a06406 removed comment left out as mistake. 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
John bce0fede View space position reconstruction 7 年前
John eb585d61 Initial implementation complete, 1-tap 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John 5334c6be 7x7 PCF 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
John cf25c602 Merge master 7 年前
John 5d7329a0 Accidental deletion of line during merge 7 年前
John 7c095b49 Merge ScreenSpaceShadows 7 年前
John d56fa578 Merge ScreenSpaceShadows 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John b17eec2f Stripped remaining keyword checks for feature 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 2d7df006 World space position reconstruction via unprojection 7 年前
GitHub f565d43a Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 6 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 6 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 6 年前
Tim Cooper d6c78179 Disable a number of LW features to reduce combination pressure until we have proper keyword stripping. 6 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 6 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 6 年前
Tim Cooper 5c9658dd Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture) 6 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Andre McGrail f4e2ebd4 Fixed 'ComputeShadowCoord' function to return correct screen-space coords 6 年前
Christophe Riccio 312c6ba6 Fixed fog with OpenGL/ES APIs 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
GitHub 52afac50 Merge pull request #948 from Groovounet/fog-bug 6 年前
Remy 6252406b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub 16780502 Merge pull request #955 from Unity-Technologies/LW-KeywordKilling 6 年前
Tim Cooper 11121e37 LW: Fixes to shadow caster / depth passes for shadows. 6 年前
sebastienlagarde 24e3356a Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 6 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Robert Srinivasiah 05a6b765 Add stereo instancing/multi-view support to LWRP mat shaders 6 年前
Robert Srinivasiah f2ae3326 Progress toward stereo-ized shadows (WIP) 6 年前
Robert Srinivasiah 7fe2c281 Screenspace Shadow samples work in stereo doublewide 6 年前
Robert Srinivasiah 59784174 Fix parameter name typo 6 年前
Robert Srinivasiah f969b89d Add texture array support to _ScreenSpaceShadowMap samples 6 年前
Tim Cooper 6e7638aa Doing some hacks. Do two passes for collect shadows, do draw mesh instead of blit 6 年前
Tim Cooper da540b9e Fix minor warnings 6 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Robert Srinivasiah 74a6a8b0 Create Screenspace texture macro for LWRP 6 年前
Robert Srinivasiah fb3d45f6 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 6 年前
Tim Cooper ab32fa26 Fix minor warnings 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
GitHub 793fe433 Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes 6 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 6 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 6 年前
Tim Cooper 5fb9676e Fix parameter name typo 6 年前
Andre McGrail c59ab44d Meta Fix, using world2clip instead of pbject2clip 6 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 6 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 6 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 6 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 6 年前
GitHub 62c92de8 Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix 6 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 6 年前
Felipe Lira b5f02e43 Fixed subtractive mode 6 年前
Felipe Lira 4d2e62ba Minor improvement. 6 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 6 年前
Aleksandr Kirillov 98367910 Fixed SH being always evaluated per-pixel. 6 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 6 年前
Tim Cooper e6824f80 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 6 年前
Tim Cooper 9e436e17 Merge branch 'Backport-2018.1-PR1032' into 2018.1 6 年前
Tim Cooper df2b3c10 Meta Fix, using world2clip instead of pbject2clip 6 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 6 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 6 年前
John Parsaie 0fe793d7 Merge 2018.1 6 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 6 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 6 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 6 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 6 年前
Felipe Lira 9d9d5435 Initial prototype. 6 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 6 年前
Felipe Lira 5b48f6c3 Single Light Shader 6 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 6 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 6 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 6 年前
Aleksandr Kirillov d5a564b2 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 6 年前
Felipe Lira a97abc0c Fixed subtractive mode 6 年前
Felipe Lira 37c1e211 Minor improvement. 6 年前
Felipe Lira c06d5c5d Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 6 年前
GitHub 8ae2aaf6 Merge pull request #1066 from Unity-Technologies/LWParticles 6 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 6 年前
GitHub ba83237d Merge pull request #1071 from Unity-Technologies/LW-Cosmetic 6 年前
John Parsaie c285e71c Initial implementation of debug views 6 年前
John Parsaie 869af3ae Added debug pass for subsurface 6 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 6 年前
John Parsaie 430cb9f0 Updated Debug views, Smoothness, Tangents space normal, gamma correction 6 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 6 年前
John Parsaie 00c5cc80 Debug Tangent Normal ----> World Normal 6 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 6 年前
John Parsaie b37433a7 Merge branch 'projects/TheLastStand' into projects/TheLastStand-AdditiveSSS 6 年前
Felipe Lira 6cf19ecb Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor) 6 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 6 年前
John Parsaie cc4e0af0 Stripping of MSVO 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Felipe Lira a7eda888 Fixes and optimizations for low-end mobile for LW 6 年前
Felipe Lira 32da470b Fixed SH being always evaluated per-pixel. 6 年前
John Parsaie 4d394a7e Apply SSAO term to LW Standard 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Felipe Lira 5f85fa58 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Felipe Lira 31402fe2 No renormalization on normals per-pixel for mobile. 6 年前
John Parsaie 940faf7a Added SSAO Debug View to Pipeline 6 年前
Felipe Lira e69b9454 Updated LW PBR FWD pass template in shader graph. 6 年前
John Parsaie dbc7ce60 SSAO Debug View. 6 年前
Felipe Lira e319329d Updated ShaderGraph templates 6 年前
Felipe Lira 7f17ab1e Merged normal and view direction changes. 6 年前
John Parsaie c3fb2167 Colored AO 6 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 6 年前
GitHub 79998337 Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055 6 年前
Felipe Lira 4fce110b Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 6 年前
GitHub 043ff4aa Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056 6 年前
Felipe Lira 80bee94e Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
Felipe Lira b35a3407 Some shuffling around reduces frame time on older devices. 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
John Parsaie bba8b22a Added shadows debug view 6 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Felipe Lira c47b1299 Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
GitHub cbfce342 Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 6 年前
John Parsaie 4c2af84a Potential fix to the broken preintegrator, checking OSX 6 年前
Felipe Lira db005356 Added keyword to avoid shadow sampling. 6 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 6 年前
John Parsaie b4454f0a World Normal debug -1..1 to 0..1 6 年前
Felipe Lira d3c4d6f9 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
John Parsaie e3a67dea Refactor SSAO apply 6 年前
Felipe Lira 4a869821 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
John Parsaie 7389385b Revert diffusion profile refactor 6 年前
Felipe Lira 298abc7d Fixed LW constant buffer precision 6 年前
Felipe Lira a3c04996 Some cosmetic changes + set target to 2.0 for PBR Standard shader 6 年前
John Parsaie b65915e1 Refactor transmittance from light space. 6 年前
Felipe Lira f49c5517 removed dependency on dynamic lightmap from meta pass. 6 年前
GitHub 102fc3f3 Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting 6 年前
Felipe Lira 5c358cc9 Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 6 年前
John Parsaie 5303cfde Fixed unlit particle fog 6 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 6 年前
Felipe Lira 1af4820e Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 6 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 6 年前
Felipe Lira 1bbfe054 Computes part of the BRDF normalization out of the light loop. 6 年前
Felipe Lira 3d7bf731 removed unused uniform 6 年前
Felipe Lira d8e1886a ShadowStrength only performed if NICE_QUALITY is set. 6 年前
GitHub 508f561b Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix 6 年前
Felipe Lira b2f50177 Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor) 6 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 6 年前
Felipe Lira b6052e8e further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 6 年前
Felipe Lira 875a1a22 Fixed implicit cast in shadowpass. 6 年前
Felipe Lira f3d91736 Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 6 年前
Felipe Lira 43a31ade Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
Felipe Lira 083ff6f4 got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 6 年前
Felipe Lira 7dc1b91d Fixed particles compilation errors 6 年前
GitHub 4b7f8519 Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
Felipe Lira 090e9c4e Added _ScaledScreenParams shader property to access camera size scaled by render scale. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira e9179283 Merge branch 'master' into lw/bugfixes 6 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Felipe Lira ea16e3eb Updated ShaderGraph templates 6 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 6 年前
Felipe Lira d9202d32 Changed shadow filtering precision to float 6 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 6 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 6 年前
GitHub a4c56c1e Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes 6 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 6 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 6 年前
GitHub 771bb33b Merge pull request #1094 from Unity-Technologies/backport/shadow-optimization 6 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 6 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 6 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 6 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 6 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 6 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 6 年前
Felipe Lira e452603c Added keyword to avoid shadow sampling. 6 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 6 年前
Felipe Lira 8822983c Added keyword to avoid shadow sampling. 6 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 6 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 6 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 6 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 6 年前
Felipe Lira 109aeb68 Fixed LW constant buffer precision 6 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 6 年前
Felipe Lira 717186df removed dependency on dynamic lightmap from meta pass. 6 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 6 年前
Felipe Lira a54f4afa Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 6 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 6 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 6 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Felipe Lira cc0bc17e replaced bump_scaled_not_supported with quality hint define 6 年前
Felipe Lira b026c884 excluding world pos interpolater after merge 6 年前
Felipe Lira c3e5bb6d Computes part of the BRDF normalization out of the light loop. 6 年前
Felipe Lira 79d15ad1 removed unused uniform 6 年前
Felipe Lira f964b05d further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 6 年前
Felipe Lira 9665f32c Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 6 年前
Felipe Lira b1944d59 Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW. 6 年前
Felipe Lira 0bd77cdc got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 6 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 6 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 6 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 6 年前
Felipe Lira ae197d2f Removed unused shader define 6 年前
Felipe Lira 52894fd0 Added _ScaledScreenParams shader property to access camera size scaled by render scale. 6 年前
Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 6 年前
Felipe Lira 86fd75ea Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms. 6 年前
Felipe Lira 3550c0cf fixed wrong light shadow indexing in PBS shader 6 年前
Felipe Lira 7ce624ff fixed light indexing 6 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 6 年前
Felipe Lira 5d568760 Disabling local shadows on mobile until we can get keyword stripping 6 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 6 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 6 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 6 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 6 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Felipe Lira 04b7f638 Shadow Strength should always be computed. 6 年前
Felipe Lira edcbd827 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Felipe Lira 225f9646 Moved SurfaceData to InputSrufaceCommon. 6 年前
Felipe Lira 766df91d Fixed a typo in PBS particle surface data initializer 6 年前
Felipe Lira 2321ebe3 Fixed a compilation error in LW PBR Standard shader 6 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 6 年前
Felipe Lira 59b51672 Moved includes to the top where it made sense. 6 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 6 年前
Felipe Lira 18ef6494 Shadergraph fix for LW PBR template 6 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
Felipe Lira 3fa1a444 Fixed spotlights in LW PBR. 6 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 6 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 6 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 6 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 6 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Felipe Lira 59a13656 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Felipe Lira 5ee683e3 fixed particles alpha discard and modulate 6 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 6 年前
Felipe Lira e751a347 Fixed particles color modes. 6 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 6 年前
GitHub 31303452 Merge pull request #1184 from Unity-Technologies/backport/shadow-backports 6 年前
Aleksandr Kirillov 789bd8b7 Fixed a compilation error in simple lighting shaders. 6 年前
Felipe Lira 29a4687f @Verasl 6 年前
Felipe Lira ba8223dd Cleaned up relative hlsl include path 6 年前
GitHub 68c7f1f5 Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes 6 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 6 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 6 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 6 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 6 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 6 年前
Aleksandr Kirillov 7c8cb1a7 Simplified DepthCopy.hlsl 6 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 6 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 6 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 6 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 6 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Stephane Laroche b3ee7f83 Merge branch 'master' into stacklit 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Felipe Lira a22a1673 Small change to allow override SHADOWS_SCREEN define. 6 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 6 年前
sebastienlagarde b9bb2978 Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment 6 年前
GitHub b75bee23 Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
Aleksandr Kirillov 3beb9a60 Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation. 6 年前
Aleksandr Kirillov fbdeb254 Renamed splat_control to splatControl. 6 年前
Aleksandr Kirillov f9292a0e A bit more renaming of splat_control. 6 年前
Felipe Lira 2a043f5d Fixed occlusion strength. All LWRP shaders are defined with target model 2.0. 6 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
Felipe Lira 0d778bae Fixed some cascade issues 6 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
GitHub 6147be48 Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix 6 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 51dc02e6 Updated LWRP to match SRP batcher layout block features 6 年前
GitHub cdb3a8a7 Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout 6 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
Felipe Lira 0e5f015e Few shadow optimizations: 6 年前
Felipe Lira d25a90be Updated changelog and fixed comment. 6 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
GitHub f7309758 Merge pull request #1551 from Unity-Technologies/lw/platform-fixes 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Felipe Lira 164ce034 Fog is now computed outside the simple lighting function. 6 年前
GitHub 799ad6ba Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Yao Xiaoling 15531c13 Fix review comments: 6 年前
Yao Xiao Ling 5b4c4f1c Move PackHeightmap/UnpackHeightmap to Common.hlsl. 6 年前
Felipe Lira a0356c46 Fixed _WorldToShadow warning. 6 年前
GitHub b094e6ea Merge pull request #1811 from Unity-Technologies/lw/fix-shadowcascadewarning 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 4bdfe711 Update LightweightPassLitTerrain.hlsl 6 年前
GitHub 392abaf6 Merge pull request #1708 from Unity-Technologies/lw/terrain_optimization 6 年前
sebastienlagarde 0267674b Merge branch 'master' into HDRP/staging 6 年前
GitHub ee4e73a4 Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
GitHub 9a457bcc Lw/bugfix/1058812 (#1818) 6 年前
egomeh ba0b9874 Remove quadFalloff part of distance attenuation 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Sebastien Lagarde cbd762db Merge branch 'master' into HDRP/staging 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
egomeh 8ef0ee06 Combine distance and spot attenuation into a single uniform 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh a37c0592 PR review changes 6 年前
egomeh 86c74f90 Remove unused function and improve lightbaking delegate 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
egomeh e91dfb63 Change light smoothing factor in lightweight renderpipeline to match lightmapper 6 年前
GitHub 3198eb4a Merge pull request #1854 from Unity-Technologies/lw/light-attenuation 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub 237718e2 Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前