Andre
36b78bf8
Initial project push
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
d66cc701
Removed embedded cinemachine and externalised as a package
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
44ce1f4a
FIxed manifest
Updated Water submodule
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f485660c
Manifest back to packages
Moved texture2Darray script to editor folder
Added GPU instancing back on the vegetation material
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
6 年前
Andre McGrail
88fbddf7
Massive cleanup
6 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
6 年前
Andre McGrail
24ec9d6c
Updated manifest and water submodule(before merging)
6 年前
Tim Cooper
b751bcc7
Update planer reflections.
6 年前
Andre McGrail
f6841daa
Merge branch 'tim-callbacks'
# Conflicts:
# Packages/manifest.json
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
71f5bf39
Some file re-org
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
96a0125d
Water resources moved
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Felipe Lira
19618638
Updated BoatAttack because of api changes in LWRP.
6 年前
GitHub
073b4043
Merge pull request #5 from Verasl/lw/update-api
Updated BoatAttack because of api changes in LWRP.
6 年前
Andre McGrail
53121d00
Merge branch 'master' of https://github.com/Verasl/BoatAttack
6 年前
Felipe Lira
413a205e
update Boat attack API
6 年前
GitHub
cf287055
Merge pull request #6 from Verasl/lw/api-changes-v2
update Boat attack API
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
9e946d25
Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
c7111541
Merge branch 'master' into MiscWork
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ea076229
init push
6 年前
Andre McGrail
f3d23e02
Changed shader functions per api v4 update
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
ce1143d9
slight tweak to shader precision.
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
Andre McGrail
b2eb7307
Updated shaders for new API
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
b6688ed9
Updated Pipeline api rename
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
Wilfrid
b847315a
Update API in water-system
6 年前
GitHub
c932b398
Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
c5e98cad
Fixed depth issue on GLES - temporary fix
6 年前
Andre McGrail
7ce5031a
Stop compute buffer usage on android
6 年前
Felipe Lira
9a0fe661
LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Felipe Lira
7bcb0894
Using HDR10 as HDR format.
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Felipe Lira
fefc7350
updated planar reflection texture to not use depth.
6 年前
Andre McGrail
075c6b2d
Merge branch 'master' into optimization
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
b58eb5f0
Updated Water package.json
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
13cf453c
remove spare manifest file
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
cfbcafcc
Tweaks to shadergraphs and baked water depth map
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
90aa4e2a
embed package
6 年前
André McGrail
ac2f0b59
Manifest update
-Merged boat and boat physics mesh into one fbx
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
93827278
Moved waterfx pass to before opaques
6 年前
André McGrail
78aa239e
Init commit
5 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
5 年前
André McGrail
8c8bf892
Final Cleanup
5 年前
André McGrail
2849325d
Init push of 2019.2 branch
5 年前
André McGrail
1f30f7fa
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
c45a1a72
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
69f04a89
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
5 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
5 年前
André McGrail
71057824
Change master to use local package links
5 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
5 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
5 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
5 年前
André McGrail
10e10ffd
Updated asmdefs to use GUIDS
5 年前
André McGrail
aac85ebe
edits
5 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
2c82fc59
updated manifest
5 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
5 年前
André McGrail
6718afae
Updated custom shaders
5 年前
André McGrail
83b32ce8
Sync with SRP branch
5 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
7896358b
Update package to public 7.0.0 package
5 年前
André McGrail
cb31d036
Updated scene
5 年前
André McGrail
6669a27e
Caustics GLcore shader fix
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
8653c6cc
Init commit
5 年前
Florian Penzkofer
a703ffc3
Enable check for RenderTextureFormat.RGB111110Float support
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
André McGrail
bdc8378b
Changes
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
6b834e2a
Updated manifest
5 年前
mikegeig
7845eb06
Initial push with boat falling due to Unity Physics
5 年前
mikegeig
3c9ba1d5
created systems
moved package into packages folder for customization (fix)
5 年前
mikegeig
3779b047
Merge branch 'demo-work' into dots-physics
# Conflicts:
# Packages/manifest.json
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
Mike Geig
830bae60
-Added debug code to buoyant object class
5 年前
André McGrail
ac7baa59
quick fix for missing 7.2.0 API
5 年前
André McGrail
97a0a4fb
Water update
5 年前
Mike Geig
00bed225
-Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
5 年前
André McGrail
27578bfb
Updated manifest and delayed Depthmap creation as it was causing a crash
5 年前
Mike Geig
abbc0594
-Added recent tests for further work
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
GitHub
988f8ccd
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Mike Geig
3efc38d6
-staging changes before reverting to older version for testing
5 年前
André McGrail
d413db6b
quick fix for missing 7.2.0 API
5 年前
André McGrail
b5557552
revert TMP package update
5 年前
André McGrail
21c60d19
Merge branch 'master' into deferred-renderer
5 年前
André McGrail
f083bd65
Embedded Packages with renderer refactor branch embedded
5 年前
André McGrail
cec33a12
Updated manifest and delayed Depthmap creation as it was causing a crash
5 年前
Lucas Meijer
b81c4983
hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all
5 年前
Mike Geig
78716fff
-Updated dots physics package
5 年前
André McGrail
b8e65b52
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
thomas-zeng
fe02dad1
* Fixed XR single pass instanced mode and multiview mode.
5 年前
Lukas Chodosevicius
2b24feb0
Adding adaptive performance as local packages and srp as local package
5 年前
André McGrail
b6b0ecb9
Random Deferred changes
5 年前
André McGrail
a9e7841e
revert TMP package update
5 年前
Andre McGrail
8cfd749a
Fix Native array leak
4 年前
andytouch
97982772
Fix: Imported fixed Water Caustics from demo-work branch
5 年前
thomas-zeng
90a30dd8
* Fixed water shader FX not working in multiview.
5 年前
Mike Geig
15571ea3
-Removed debug messaging in buoyant object code
-Prepared scene to merge back into physics branch
5 年前
Mike Geig
8fec71b0
Merge branch 'dots-input' into dots-physics
5 年前
Andre McGrail
f57f2586
Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader
4 年前
thomas-zeng
0291227e
* Removed setup instance.
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
thomas-zeng
2ce903e7
* bump up burst ver to be compatible with 9.x.x urp
5 年前
Lukas Chodosevicius
e053c367
Downgrading textmeshpro to 2.1.0-preview.4
5 年前
Andre McGrail
8c5ed2f1
updated branch to 2020.1.0b14 and URP 9.0.0.preview33
4 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
Lukas Chodosevicius
7086ea93
Updating repository from SRP to Graphics
5 年前
davidbe
81da8caf
Add Device Simulator use use Adaptive Performance Simulation in Editor.
5 年前
Mike Geig
ff35ecaa
Merge branch 'dots-physics' into merge-branch
# Conflicts:
# Assets/Objects/boats/Prefabs/_Boat.prefab
# Assets/Scripts/Boat/AIcontroller.cs
# Assets/Scripts/Boat/Engine.cs
# Assets/Scripts/GameSystem/RaceManager.cs
# Assets/Scripts/GameSystem/WaypointGroup.cs
# Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/manifest.json
5 年前
Marc Tanenbaum
75118985
Updated to latest 2019.3
5 年前
GitHub
5d035120
Bugfix/caustics ( #104 )
* Added fix for changes to inverse view projection matrix in 7.4.1+
* Added fix for OpenGL APIs
* Fixes caustics shader issues on multiple APIs
4 年前
Andre McGrail
a6b4cbaa
Bugfix/caustics ( #104 )
* Added fix for changes to inverse view projection matrix in 7.4.1+
* Added fix for OpenGL APIs
* Fixes caustics shader issues on multiple APIs
4 年前
Lukas Chodosevicius
8b04c9c1
Merge remote-tracking branch 'origin/adding-adaptive-performance' into adding-adaptive-performance
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
GitHub
83e75bd4
the water mesh now is transformed with the same scaling as the gameobject it is on ( #105 )
4 年前
Andre McGrail
508799c1
the water mesh now is transformed with the same scaling as the gameobject it is on ( #105 )
4 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
177f9cd8
-Working on diagnosing wave physics
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
Andre McGrail
d68486de
Fixed issue with URP 10.x.x conflicting with SurfaceData struct
4 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Andre McGrail
35e8ab7a
Fixed issue with URP 10.x.x conflicting with SurfaceData struct
4 年前
André McGrail
990e2a21
Init commit
- Added Infinite water scene
- Added InfiniteWater.hlsl to contain functions specific to the infinite water shader
- Worked on better modularity in water shader
4 年前
Felipe Lira
0d936aa9
Removed local package
5 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
Mike Geig
c8393bac
-Added buoyancy visualization
5 年前
davidbe
e73f2844
Add Adaptive Performance.
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
André McGrail
6d11c41d
More cleanup work, setting up water shader functions
4 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
thomas-zeng
bc4b45d7
Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support
4 年前
davidbe
5d585c81
Update to working state with 3fps improvement and less power consumption.
4 年前
Andre McGrail
53b26ad2
fix shader library compile regression
4 年前
Andre McGrail
01a887f2
renaming
4 年前
Mike Geig
208b1c59
-Added better AI Code. Still need to remove old
5 年前
HouseinCornell
3e1136e4
added some ProBuilder stuff and FBX export
5 年前
thomas-zeng
d8114c80
Fixed `InitializeBRDFData` call to be compatible with URP10.
4 年前
Andre McGrail
1cd0745c
Fix FBX errors
4 年前
André McGrail
e28561b1
further changes to water shader
4 年前
Mike Geig
6d821478
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# Assets/scenes/Artist tools demo.unity.meta
5 年前
thomas-zeng
040d9d7a
* Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest)
* Changed samplers for water depth and scene depth to workaround Quest issue. (Quest uses point sampler pre the change)
* Added inverseZ handling to waterDepth map.
* Comment out unused code in WaterLighting.hlsl
4 年前
André McGrail
219e8688
Squashed commit of the following:
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Date: Mon Nov 9 17:32:00 2020 +0100
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Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
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Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
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* fix shader library compile regression
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* static angle scene
First pass
* Squashed commit of the following:
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Author: Andre McGrail <andrem@unity3d.com...
4 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
André McGrail
434d0103
more work, cleanup of UI prefabs
4 年前
André McGrail
9d8a2598
Fixed after merge
4 年前
Felipe Lira
d47cf909
Added caustics
5 年前
HouseinCornell
4400aa06
added new fbx packages with some fixes
5 年前
GitHub
fddccbb4
Removed variable 'loop' as itwas causing issues for PS4 compiling ( #129 )
4 年前
Andre McGrail
90e54a82
static angle scene
First pass
4 年前
André McGrail
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Shader abstraction work
4 年前
Mike Geig
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Merge branch 'dots-physics' into merge-branch
5 年前
GitHub
a7e98a33
Fix and improve shadows on the water ( #130 )
4 年前
thomas-zeng
ebb125ee
Added XRTweak script to demo island scene.
4 年前
André McGrail
cab9d8f3
Infinite water using new shader functions
4 年前
Mike Geig
95da86b0
Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch
5 年前
Mike Geig
57dc9798
Merge branch 'merge-branch' into dots-physics
5 年前
Mike Geig
986a1b75
Removed Hybrid renderer
5 年前
Andre McGrail
02722ac4
Update to 2020.2.0f1
4 年前
GitHub
6c7876e2
Fix usage of UNITY_REVERSED_Z ( #134 )
4 年前
André McGrail
f5f9d558
added infinite water pass
4 年前
Andre McGrail
485253b7
Squashed commit of the following:
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Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
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Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
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4 年前
Mike Geig
55fb0815
Merge branch 'merge-branch' into demo-work-customrenderer
5 年前
Mike Geig
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5 年前
Mike Geig
daf819d7
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
5 年前
Andre McGrail
9b7c02b9
Squashed commit of the following:
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pipeline assets updated
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Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
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Fix usage of UNITY_REVERSED_Z (#134 )
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Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
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Author: Andre McGrail <an...
4 年前
Andre McGrail
406d9439
fix shader errors from merge
4 年前
Mike Geig
2eec2193
Revert "Merge branch 'merge-branch' into demo-work-customrenderer"
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5 年前
Andre McGrail
0ebf7dd2
Fixed profiling scope errors
4 年前
André McGrail
9563496c
Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Packages/com.verasl.water-system/Shaders/InfiniteWater.shader
4 年前
Felipe Lira
f5e6d084
More work to the renderer
5 年前
Andre McGrail
05494bbd
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
4 年前
Felipe Lira
ce9b2bda
optimised water caustics shader and pass
5 年前
mikegeig
be54606d
Merge branch 'testing-Sync' into dots-physics
5 年前
Andrem
036f8f82
More work
4 年前
GitHub
9f9ce694
enable playmode tests in project ( #120 )
* enable playmode tests in project
* upgrade input system
4 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
GitHub
3cb49ac5
Graphics: Check B10G11R11 support for HDR format ( #141 )
Some android-based GPU such as Adreno 540 (Quest, Pixel 2) do not have
linear render support.
In such cases, BoatAttack fails to display anything on screen and spits
out exceptions. Additionally, the test runner will fail on these platforms.
4 年前
David Llewelyn
4f13e96a
Added initial realtime gi setup
4 年前
Andre McGrail
2af4ea8e
Merge branch 'feature/benchmark' of https://github.com/Unity-Technologies/BoatAttack into feature/benchmark
4 年前
Mike Geig
42625df3
Boat will enable it's own collider
Cleaned up boat hierarchy
5 年前
GitHub
c7cb9b66
Bump com.unity.memoryprofiler to 0.2.9-preview.3 ( #143 )
* Bump memoryprofiler from 0.2.6 to 0.2.9
* Try fix
* Bump to final version with fix
3 年前
Andre McGrail
4c8ebd71
Assorted cleanup and fixes
4 年前
Rob Thompson
78f50ff1
Upgrade project version to 2020.3.4f1
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
d9ee8ed7
Potential camera and volume fixes
4 年前
André McGrail
6ccbdcf8
Updated embedded packages
5 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
Rob Thompson
36dbb169
Revert "Upgrade project version to 2020.3.4f1"
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4 年前
André McGrail
43338855
optimised water caustics shader and pass
5 年前
André McGrail
f64ae227
Update embedded packages to latest 7.1.1
5 年前
André McGrail
875324db
Revert to an earlier SRP package before the Shadergraph PR
5 年前
Sam Bickley
4142ec1f
Minor Fixes
- Enabled bloom clamp to avoid a HDR error in the sun on some platforms.
- Changed directives in XRGraphics (in Core RP) to better support platforms that don't use XR at all.
- Fixed a float4/half4 issue in the Universal RP DOF shader.
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
HouseinCornell
a5593550
Added dissolve to Shader Graph.. much simpler.. added FBX Package as well..
5 年前
André McGrail
95c25f74
Fixed shadergraph compilation issues from instance variants
5 年前
André McGrail
e83a7c71
Tweaked Caustic effect to render only on underwater pixels
5 年前
André McGrail
4a3a73a5
Package update
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
10f8cf17
Removed embedded packages
5 年前
André McGrail
c0f1f386
Fixed water ramp texture for switch
5 年前
Andre McGrail
90b4b3a3
Switch updates
5 年前
André McGrail
06d87551
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
48934340
Merged renderer features into one
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
bdfd5e90
Cleaned up some TODOs and updated cinemachine
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
eaa19b35
restored deleted menu animator
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
f82655fb
update some packages
3 年前
Andrem
420497fe
small updates, new data script to hold settings
3 年前
Andrem
30408e83
Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Assets/scenes/Testing/InfiniteWater.unity
3 年前
Andrem
be266629
fixed FBX frame rate error
3 年前
Andrem
6f4034d9
removed debug logs based off pipeline asset
3 年前
Andrem
815dd559
updated version and packages
3 年前
Andrem
79176919
init push
3 年前
Andre McGrail
e3115ce9
Added probuilder
4 年前
Andrem
5eb68dc3
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Shaders/Vegetation/Vegetation.shadergraph
# Assets/Shaders/Vegetation/VegetationDeformation.shadersubgraph
# Packages/manifest.json
# Packages/packages-lock.json
# ProjectSettings/ProjectVersion.txt
3 年前
Andre McGrail
49659ec8
Squashed commit of the following:
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Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
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commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f2018c150cdc56548d1f1ab5906561d1cb741
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e6dcb7b9b9386283a4d0d19fd5a3b22633
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
commit 88679d7ebeeae4be30f43ebe88cba830f363803b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Da...
3 年前
Andre McGrail
ea2f6612
Fixed truncation warnings
3 年前
Andre McGrail
6238e07b
Fixed caustics not appearing in color copy
3 年前
Andrem
b978245f
added probuilder package
3 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
3 年前
sophia
6e071028
Merge branch 'master' into consoles-perf
3 年前
sophia
3b8e64fb
Revert "Merge branch 'master' into consoles-perf"
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changes made to a7e348a02bb7795c4565c0921eaf4c0090a87ae7.
3 年前
sophia
cf98a7eb
Revert "Revert "Merge branch 'master' into consoles-perf""
This reverts commit 628cf845cedb98c0222c62d65e0c249507bcf1eb.
3 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
Andrem
595cf001
added test framework and editor build settings missing from last PR
3 年前
Andrem
0846f86d
depth capturing always happens for ease of reproducing
3 年前
Andrem
3ff78b82
Graphics: Check B10G11R11 support for HDR format ( #141 )
Some android-based GPU such as Adreno 540 (Quest, Pixel 2) do not have
linear render support.
In such cases, BoatAttack fails to display anything on screen and spits
out exceptions. Additionally, the test runner will fail on these platforms.
3 年前
Andrem
32e768f1
Bump com.unity.memoryprofiler to 0.2.9-preview.3 ( #143 )
* Bump memoryprofiler from 0.2.6 to 0.2.9
* Try fix
* Bump to final version with fix
# Conflicts:
# Packages/manifest.json
3 年前
Théo Penavaire
7c5a795f
Bump utf to 1.1.9
3 年前
Andrem
e2799f41
Fix current graphics tests
3 年前
Andrem
fb6272ba
Updated to 2020.3.14f1
3 年前
Andrem
d441fd41
added test framework dependancy
3 年前
Andrem
9225699b
updated addressables package
3 年前
Andre McGrail
2096e134
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
3 年前
Andrem
74481ec4
Removal of the auto build addressables and now using the built in functionality of latest addressables package
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
ZhenZhu
326961e5
Initial commit
3 年前
ZhenZhu
9f1d3dbc
Merge to main
3 年前
guanghui.zhang@unity3d.com
e2ea3144
3 年前