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Adding adaptive performance as local packages and srp as local package

/adding-adaptive-performance
Lukas Chodosevicius 5 年前
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2b24feb0
共有 1 个文件被更改,包括 8 次插入3 次删除
  1. 11
      Packages/manifest.json

11
Packages/manifest.json


{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.addressables": "1.6.0",
"com.unity.adaptiveperformance": "file:../../com.unity.adaptiveperformance",
"com.unity.adaptiveperformance.samsung.android": "file:../../com.unity.adaptiveperformance.samsung.android",
"com.unity.addressables": "1.6.2",
"com.unity.build-report-inspector": "0.1.2-preview",
"com.unity.burst": "1.1.2",
"com.unity.cinemachine": "2.5.0",

"com.unity.inputsystem": "1.0.0-preview.4",
"com.unity.mathematics": "1.1.0",
"com.unity.memoryprofiler": "0.2.1-preview.1",
"com.unity.mobile.android-logcat": "1.1.1",
"com.unity.render-pipelines.universal": "7.2.1",
"com.unity.render-pipelines.core": "file:../../ScriptableRenderPipeline/com.unity.render-pipelines.core",
"com.unity.render-pipelines.universal": "file:../../ScriptableRenderPipeline/com.unity.render-pipelines.universal",
"com.unity.shadergraph": "file:../../ScriptableRenderPipeline/com.unity.shadergraph",
"com.unity.textmeshpro": "2.1.0-preview.4",
"com.unity.textmeshpro": "3.0.0-preview.1",
"com.unity.timeline": "1.2.11",
"com.unity.ugui": "1.0.0",
"net.peeweek.gameplay-ingredients": "https://github.com/peeweek/net.peeweek.gameplay-ingredients.git#2019.3.0",

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