_causticMaterial.SetFloat(SrcBlend, 2f);
_causticMaterial.SetFloat(DstBlend, 0f);
_causticMaterial.DisableKeyword("_DEBUG");
m_CausticsPass.renderPassEvent = RenderPassEvent.AfterRenderingSkybox + 1;
m_CausticsPass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques;
// WaterEffects
break;
}