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Updating repository from SRP to Graphics

/adding-adaptive-performance
Lukas Chodosevicius 4 年前
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7086ea93
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 6
      Packages/manifest.json

6
Packages/manifest.json


"com.unity.memoryprofiler": "0.2.1-preview.1",
"com.unity.mobile.android-logcat": "1.1.1",
"com.unity.recorder": "2.1.0-preview.1",
"com.unity.render-pipelines.core": "file:../../ScriptableRenderPipeline/com.unity.render-pipelines.core",
"com.unity.render-pipelines.universal": "file:../../ScriptableRenderPipeline/com.unity.render-pipelines.universal",
"com.unity.shadergraph": "file:../../ScriptableRenderPipeline/com.unity.shadergraph",
"com.unity.render-pipelines.core": "file:../../Graphics/com.unity.render-pipelines.core",
"com.unity.render-pipelines.universal": "file:../../Graphics/com.unity.render-pipelines.universal",
"com.unity.shadergraph": "file:../../Graphics/com.unity.shadergraph",
"com.unity.terrain-tools": "3.0.1-preview",
"com.unity.textmeshpro": "2.1.0-preview.4",
"com.unity.timeline": "1.2.11",

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