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* Changed samplers for water depth and scene depth to workaround Quest issue. (Quest uses point sampler pre the change) * Added inverseZ handling to waterDepth map. * Comment out unused code in WaterLighting.hlsl/boatattack-xr-add-xr-support
thomas-zeng
4 年前
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040d9d7a
共有 4 个文件被更改,包括 16 次插入 和 10 次删除
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