uygar
1d081a77
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
Added support for the new shadow library to fptl.
Introduced a new shadow include inline file to support different shadow setups for different light loops per project.
Restructured the code a bit in order to support multiple instances per project.
Fixed and issue with broken shaders when one of the samplers was set to 0.
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
uygar
255625f4
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
8 年前
FlorentGuinier
980b67d3
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
8 年前
uygar
d82162c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
uygar
e76929f5
Fixed tent filter enum names.
8 年前
uygar
c0b6dcd6
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
8 年前
uygar
7f34a973
Added ifdef guards around Editor code to fix script compile errors when building a player.
8 年前
GitHub
712ff1d3
Merge pull request #228 from Unity-Technologies/shadows
Update Shadows system
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
sebastienlagarde
36fbd6cc
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
GitHub
72659709
Merge pull request #258 from Unity-Technologies/Update-shadow
Re-enable shadow debug
8 年前
Sebastien Lagarde
f5f6d525
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
GitHub
8a03f18c
Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
uygar
1996704d
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
8 年前
uygar
622d6403
Fixed shadow priority sort being inverted.
8 年前
Filip Iliescu
8eef028b
merged master
8 年前
uygar
beaf6e75
Modified moment based shadow maps to always use [0;1] z.
8 年前
Evgenii Golubev
ad3d47b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
e5738ffb
Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024
8 年前
uygar
81876b50
Added shadow cascade settings to additional light data.
8 年前
Evgenii Golubev
e7d27153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
b09d5f72
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
- Cleaned up some now useless code in the init code of shadow system
- Split ShadowSettings struct into two different parts. One for the init and the other for the per frame setup
- Cleaned up HDRenderPipeline a bit (mostly moving logic stuff from the asset to the instance itself)
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
Julien Ignace
0fef8e78
Added cascadeCount API to AdditionalLightData
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
GitHub
db3ff271
Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup
Branch commonsettingcleanup
8 年前
sebastienlagarde
8be7d43d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Julien Ignace
8db13baa
Refactored shadow map debug views. Now ShadowMap implementation is responsible for display.
8 年前
Julien Ignace
e20b9e23
Removed Material from Shadow Debug API (it's now held by the shadow system)
8 年前
Julien Ignace
70b0ab1e
User can now display shadow map of the currently selected light.
8 年前
Julien Ignace
c4442bb9
Renamed shadow debug API based on feedback and added the slice parameter.
8 年前
Julien Ignace
c6828cd2
Implemented variance shadow specific debug shader.
8 年前
GitHub
fb10c3b0
Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
Rune Stubbe
8b51c69a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
2e691da9
Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created.
8 年前
uygar
0cf2dd7b
Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel.
8 年前
Tim Cooper
acb5e6cb
rename CullingParameters -> ScriptableCullingParameters
8 年前
Evgenii Golubev
63a49ce7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
8 年前
Tim Cooper
8b0f6d4c
use pooling
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Tim Cooper
696ae193
Fixing memory allocations
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
Tim Cooper
b1156959
[gc]Convert to pooling
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
sebastienlagarde
a7ee1111
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData
HDAdditionalLight is dedicated to the render pipeline
AdditionalShadowData is common to all render pipeline
8 年前
Sebastien Lagarde
e9e6cf59
HDRenderPipeline: Specular color mat id is no more store as material id
- Instead of wasting one value in materialId (only 4 availabe, we reuse
the matid standard and the value in the specular), it allow to have 2
matId free.
- Optimize the code with shader features for materialID
8 年前
GitHub
2b47951c
Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard
Update materialId management in Lit (Optimization + one slot saved)
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
sebastienlagarde
3c87f2f4
Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[]
8 年前
GitHub
5c55ff09
Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressure
Update shadow API - Use List<VisibleLight> instead of VisibleLight[]
8 年前
Evgenii Golubev
93a625f2
Fix function name
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
8 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
8 年前
Evgenii Golubev
b3bd2618
Camera-relative rendering WIP
8 年前
Julien Ignace
a097b170
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
This forces client to handle Cmd Buffer management and execution. This is necessary due to the impossibility to use nested Command Buffers currently (so any API called from user land cannot create and execute a CB of its own).
8 年前
GitHub
bc633985
Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
8 年前
Evgenii Golubev
46657cba
Merge branch 'master'
8 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
8 年前
Evgenii Golubev
b55fb554
Avoid modifying VisibleLights
8 年前
GitHub
2909c501
Merge pull request #326 from EvgeniiG/cam_rel_render
Implement camera-relative rendering
8 年前
Evgenii Golubev
72d87a7d
Fix CSM for camera-relative rendering and enable the latter by default
8 年前
runes
3c1116f3
added code to bind shadow resources to compute shaders
8 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
8 年前
sebastienlagarde
974a44f0
HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code
8 年前
GitHub
adf8a77d
Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-light
support Repeat cookie for directional light
8 年前
uygar
303965c0
Fixed normal bias leading to light leaking with point shadows.
8 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
8 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
8 年前
Arnaud Carre
4fcf88bb
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
8 年前
Evgenii Golubev
a04a82ab
Merge branch 'master'
8 年前
uygar
178ae77f
Added smooth cascade transitions to cascaded shadowmaps.
8 年前
Julien Ignace
cfe40176
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
8 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
8 年前
uygar
05ca6220
Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations.
Replaced unnecessary array copy in VectorArray class.
8 年前
Arnaud Carre
0bcbf4af
Merge branch 'master' into Branch_Batching2
8 年前
uygar
876f9979
Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch.
Added functions to query the world space position of a shadowmap sample.
8 年前
robbiesri
56270c88
Merge branch 'master' into LighweightPipelineXR
8 年前
Filip Iliescu
28a25cc0
merged master
8 年前
sebastienlagarde
4bc93c9f
Add support to disable range attenuation and control max smoothness on light to fake sphere light
7 年前
GitHub
7be53b88
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
7 年前
Evgenii Golubev
5e60f635
Merge branch 'master'
7 年前
sebastienlagarde
4ed252e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Julien Ignace
024ca3bf
Failing to allocate shadow maps no longer throws an exception but just raises an error.
7 年前
GitHub
726ee1ab
Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
7 年前
Evgenii Golubev
5bf0af64
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
runes
dd5838bd
sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Julien Ignace
d4b9dd15
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
7 年前
sebastienlagarde
19d8082a
First draft of new light editor
7 年前
GitHub
2e9e7be4
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
7 年前
Peter Andreasen
dfcadd60
Merge branch 'master' into sample_game
7 年前
GitHub
02239cb4
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
7 年前
Peter Andreasen
69c448b2
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
sebastienlagarde
5a6d78c4
Update project from sratch
7 年前
sebastienlagarde
cd5fd6d3
merge latest 2017.3
7 年前
Thomas
2cdd3c12
Moved most of HDRP utilities to Core
7 年前
GitHub
bbaee114
Merge pull request #440 from Unity-Technologies/refactor-episode-1
Refactoring: Episode 1 - The Dawn of Utilities
7 年前
Sebastien Lagarde
78609ffc
Merge branch 'Unity-2017.3' into YibingProject
7 年前
GitHub
1137cfb3
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
df6297b3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
895c04b2
Improved ProfilingSample API
7 年前
GitHub
0a6d3fbe
Merge pull request #443 from Unity-Technologies/profilingsample-improvements
Improved ProfilingSample API
7 年前
Thomas
ed806be2
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
ae958d8a
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
5e3b6e01
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
e86a361e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Sebastien Lagarde
9f87b816
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
Sebastien Lagarde
913bffab
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
6ddf3f73
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Julien Ignace
8c3d6702
Screen Space Shadows for directional light v0 (WIP)
7 年前
Mikko Strandborg
a2a3c47b
Add vulkan to the list of only_renderers in all the shaders
7 年前
GitHub
18d42f5f
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
7 年前
uygar
b90724d4
Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader.
7 年前
Remy
cffd854a
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
uygar
20767512
Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else.
7 年前
GitHub
1886d3d6
Merge pull request #555 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
a1929730
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Character.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Arnaud Carre
532e9568
fix profiling markers for C#
7 年前
Julien Ignace
220e0aff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
GitHub
f940251c
Merge pull request #580 from Unity-Technologies/script_profiling_c#
fix profiling markers for C#
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Arnaud Carre
ee2bccb1
Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
Antti Tapaninen
f53de9f7
unify only_renderers list, fix typos
7 年前
GitHub
8e4b370d
Merge pull request #596 from Unity-Technologies/metal
metal fixes
7 年前
Sebastien Lagarde
407e1d7d
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
7 年前
Julien Ignace
536372e5
Fixed shadow map creation code in the shadow framework.
7 年前
GitHub
a2f65464
Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
87e85612
Refactor math constant defines
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
Evgenii Golubev
8ed2bde7
Refactor directional and punctual light code
7 年前
GitHub
d6a58e9c
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
7 年前
GitHub
1ba061ab
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
bcdbf637
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
39cb603c
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
b529a548
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
ed6efcd7
Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
Peter Bay Bastian
14ac0ce2
Initial work on support assembly definition files
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
sebastienlagarde
0feb39a6
HDRenderPipeline: Add xboxone support
7 年前
GitHub
4b15e9fc
Merge pull request #651 from Unity-Technologies/add-xbone-one-support
Add xbone one support
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Peter Bay Bastian
f1dbee8e
Make IShadowManager public and move material upgrader tests outside of package
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Arnaud Carre
efa76805
added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
sebastienlagarde
01c07354
Add versionning on additional data
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
GitHub
1d141127
Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation-
Fix issue with tessellation and shadow
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
e2a63632
Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
sebastienlagarde
8324b5e9
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
uygar
47eeaedf
Reduced per frame memory allocations.
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Julien Ignace
6cf5f4d4
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Julien Ignace
93c49e08
- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
GitHub
5c7e1fd0
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
uygar
e374ee47
Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
7 年前
uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
uygar
f7a762c8
Fixed wrong projection inversion being used for orthographic projections.
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
John
cf25c602
Merge master
7 年前
uygar
4bf6ce24
Increased the default fov guard for now to handle seams for point lights.
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
uygar
c278421b
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
7 年前
sebastienlagarde
ff116711
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
uygar
f5518a7e
Limited per face information to matrices and atlas offsets to cut down on register usage.
7 年前
uygar
74b782e2
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
7 年前
uygar
a6b4b937
Set the default depth bias to 0.
7 年前
uygar
34eeceb3
Moved slice into a separate float to avoid unnecessary casting in the shader.
7 年前
uygar
ae42e524
Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
GitHub
c5f1b40c
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
uygar
c9b42ea6
Added cam relative offset to inverse of shadow matrix.
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
uygar
62637d1f
Fixed out of bounds access.
7 年前
uygar
e85069ef
Added null check to handle some weird case when running tests.
7 年前
uygar
f7122de7
Padded the ShadowData struct so its a multiple of 16 bytes.
7 年前
uygar
75a06b95
Added a combined contact shadows + normal biasing pass.
Replaced shadow specific cubemap face function. The shadow system is now going to use the one from common.hlsl.
Renamed nrml to normal.
Added a few comments.
7 年前
sebastienlagarde
456c6c9e
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
Sebastien Lagarde
57ca73ef
Update all generated files
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
0c54bec9
Move resources outside of resource folder
- Move all shader/material in Resources folder to CoreResource folder
- Move DisplayShadowMap.Shader out of Resources folder
- Pass needed material to Core function through parameters
- Update reflection system to take RenderPipeline resource into account
7 年前
Sebastien Lagarde
4d0b3071
add shadow resource to renderpipeline resource
- Move shadow .shader and .compute from ShaderLibrary to Shadow folder
- Init material and compute throught SahdowAtlasInit
7 年前
GitHub
b878dd91
Merge pull request #967 from Unity-Technologies/improve-resources--management
Improve resources management
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
baa79a02
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
GitHub
3e5a3c18
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
da540b9e
Fix minor warnings
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
uygar
3251dfad
Fixed cascade selection when there are less than max cascades.
7 年前
uygar
db49ba68
Changed atlasing errors to warnings.
7 年前
Tim Cooper
ab32fa26
Fix minor warnings
7 年前
sebastienlagarde
1edd41cb
Fixed cascade selection when there are less than max cascades.
7 年前
sebastienlagarde
ea91e707
Changed atlasing errors to warnings.
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
02280c4b
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
uygar
ba8f60e4
Added reading the global overrides when launching shadow requests.
7 年前
GitHub
f9435eae
Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
sebastienlagarde
dc7c8312
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
GitHub
f2d0e0d2
Merge pull request #1048 from Unity-Technologies/More-warning-fix
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
uygar
f40129d8
Fixed blending of inactive cascades.
7 年前
GitHub
f5d1e46d
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
7 年前
uygar
32641789
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
7 年前
GitHub
218a34d2
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
7 年前
Felipe Lira
c1ce89b5
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
7 年前
Julien Ignace
845f068a
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
GitHub
f79d38be
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Remy
75cf5fa5
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Peter Bay Bastian
9ea8912a
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
Peter Bay Bastian
27347f32
Backport pull request #1336 into 2018.1
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前
Evgenii Golubev
f1877508
Update GetRenderTargetAutoName() to support volume textures
7 年前
GitHub
f8e74a10
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
7 年前
Stephane Laroche
ecc9d71b
Merge remote-tracking branch 'mainrepo/master' into stacklit
7 年前
sebastienlagarde
2c1c78cf
Merge branch 'master' into 2018.1-experimental
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
GitHub
c3aaee56
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
7 年前
sebastienlagarde
05ee75ca
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
uygar
2fc50ce9
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
d1233422
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
466a6cc4
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
760ff8d0
Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
uygar
6ec42823
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
Antoine Lelievre
eb6fe2c5
Added a bool for contact shadows in lights
7 年前
GitHub
b1cc4f3e
Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
7 年前
sebastienlagarde
2fce5809
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Antoine Lelievre
447b05b3
Raw PCSS import from DREAM-2018.2 project
7 年前
Antoine Lelievre
3072fc83
PCSS is now working
7 年前
Antoine Lelievre
f53d652d
Added a field to control sampleCount in the inspector
7 年前
Antoine Lelievre
9d62831c
Removed UI code for PR
7 年前
Antoine Lelievre
8120bd8f
Cleanup code and inconsistencies
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Antoine Lelievre
f6b0b8f5
Fix shadow algorithm reserve size
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
GitHub
5bbb2099
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
7 年前
sebastienlagarde
9536b3be
Merge branch 'master' into StackLit2
7 年前
Stephane Laroche
e4716aba
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
7 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Antoine Lelievre
c08c9929
Expose shadow budget parameter in HDRP asset
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
7 年前
Stephane Laroche
a5e0fbca
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
7 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
7 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
7 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
7 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
7 年前
sebastienlagarde
615a9fa5
Disable "edgeLeakFixup" by default
It causes large banding artifacts
7 年前
Nerites
ec2d7882
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
7 年前
RSlysz
a7c6f9bf
Fix Awake issue
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
7 年前
Antoine Lelievre
edbeee31
Changed version from float to int for AdditionalShadowData
7 年前
Antoine Lelievre
6ac4d983
Forgot FormerlySerializedAs
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
7 年前
GitHub
1fbde3ba
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
Changed version in HDAdditionalLightData from float to int
7 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
7 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
7 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
7 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
7 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
7 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
7 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
sebastienlagarde
01ba67bc
Add shadowMap16Bit support
6 年前
GitHub
5c6caff1
Merge pull request #1846 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
GitHub
d2258e34
Merge pull request #1665 from Unity-Technologies/fix/coupling-hdlight-workflow
Fix/coupling Light-HDLight workflow waiting for a C++ PR #70472
6 年前
GitHub
f25dd24a
Merge branch 'master' into HDRP/staging
6 年前
GitHub
2befab52
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前