{
m_Shadowmap = new RenderTexture( (int) m_Width, (int) m_Height, (int) m_ShadowmapBits, m_ShadowmapFormat, RenderTextureReadWrite.Linear );
CreateShadowmap( m_Shadowmap );
m_Shadowmap.Create();
}
virtual protected void CreateShadowmap( RenderTexture shadowmap )