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VelocityInGBuffer = 0, // Change to 1 to enable the feature, then regenerate hlsl headers.
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// TODO: not working yet, waiting for UINT16 RT format support
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PackGBufferInU16 = 0, |
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CameraRelativeRendering = 0 // Rendering sets the origin of the world to the position of the primary (scene view) camera
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CameraRelativeRendering = 1 // Rendering sets the origin of the world to the position of the primary (scene view) camera
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}; |
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// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl
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