392 次代码提交 (ded2da7e-c88b-4fa5-8307-dbcfe5697285)

作者 SHA1 备注 提交日期
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
sebastienlagarde c75df233 HDRenderLoop: LayeredLit Remove BlendMaskMap variant 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace bdb225d7 Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
GitHub 82cd8f40 Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
sebastienlagarde a6377673 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
sebastienlagarde 3566a95a HDRenderPipeline: Upgrade after Julien change 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
GitHub 52f8c9ce Merge pull request #93 from Unity-Technologies/Improve-tessellation 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace 4ce76493 Added V2 of height base blend + inherit from base layer albedo option. 8 年前
GitHub 272bdc72 Merge pull request #110 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
GitHub ecd950f5 Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
sebastienlagarde 24f0a144 HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
sebastienlagarde e0d3ad66 HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
GitHub 342f3efc Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
sebastienlagarde ffb6c390 HDRenderPipeline: Update layered material based on artists feedback 8 年前
sebastienlagarde 55b83cf2 HDRenderPipeline: Second update for artists - layered shader 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde b8002a40 HDRenderPipeline: Fix layered material 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
GitHub 49a063c5 Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
GitHub e78502fa Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion 8 年前
Evgenii Golubev 3d558256 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
sebastienlagarde 096f6f33 HDRenderPipeline: Add BlendMask tiling support 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
GitHub 9e9fcce9 Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
sebastienlagarde 79986910 HDRednerPipeline: separate uvmapping for blend mask 8 年前
GitHub d7f0af3d Merge pull request #148 from Unity-Technologies/Separate-blend-mask-UV-mapping 8 年前
sebastienlagarde f3b40a2b HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
GitHub 56246180 Merge pull request #149 from Unity-Technologies/Add-object-scale-affect-tiling-support 8 年前
sebastienlagarde 34b7b8f2 Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a5cbf10 HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material 8 年前
Sebastien Lagarde 51b20e16 HDRenderPipeline: Fix issue with script updating all material + update test material 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde ae6a348f HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 50485164 HDRenderPipeline: Add tessellation tile scale 8 年前
GitHub d54fe697 Merge pull request #172 from Unity-Technologies/Tessellatoin-tile-scale 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Julien Ignace 82232448 Renamed LayeredLit files to InfluenceLayeredLit 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
Julien Ignace f63d11a1 Removed baseColor influence threshold and minimum opacity parameters 7 年前
Julien Ignace 057a142d New more "regular" version of height based blend. 7 年前
Julien Ignace 8f426d69 Removed "Use Density Mode" checkbox. Shader feature is now automatically deduced from the parameters of all layers. 7 年前
Julien Ignace 62abd97f Added a separate map for influence mask. 7 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Julien Ignace cab7d520 Reverted InfluenceLayeredLit files to LayeredLit. 7 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 4957c390 - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
runes dd5838bd sample game delta: 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
GitHub 0e0ab9d7 Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI 7 年前
GitHub c2e4fad0 Merge pull request #410 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 68c6f48c Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 47674b38 - Added color to Material reference labels for LayeredLit Shader 7 年前
GitHub 10e0fdad Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix 7 年前
Evgenii Golubev cf6b206c Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 54f30000 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 0f756112 HDRenderPipeline: Rename Use Opacity as density 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde b81f5db7 HDRenderPipeline: Change name of Opacity as Density as request by doc team 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Sebastien Lagarde 30675a6f HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 77bd4a4c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb 7 年前
Sebastien Lagarde 3fec7c83 Update of the UI 7 年前
sebastienlagarde 7357d706 - Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
Sebastien Lagarde 1007f823 Working individual layer 7 年前
GitHub 3f0ee0ec Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Peter Andreasen f052451a merged from master 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 965b935f Update UI accordindly, don't touch materialId yet 7 年前
Sebastien Lagarde 14afb03c More file update 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
sebastienlagarde 214f287d Fix issue with layering emissive not working 7 年前
GitHub 6244dba8 Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
Sebastien Lagarde a8808353 Update UI for GPU instancing 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
GitHub 865a869a Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde 22b5d138 Add support of clearcoat mask map and change coat mask as material feature 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde e74963fd push fix 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
GitHub c0bd137f Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace 22b0a3ac Removed redundant(and broken) layered specific height offset. 7 年前
Julien Ignace c67a9be3 Hide Layering option category when there is nothing to show. 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Julien Ignace 4f420674 Correctly shows HeightMap in LayeredLit shader UI when using height based blend without any displacement. 7 年前
GitHub 973b823f Merge pull request #956 from Unity-Technologies/Branch_FixHeightUI 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
sebastienlagarde 09911a1b Make XXXGUI class public 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
GitHub 8358f08b Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Stephane Laroche 42a50cf0 Merge branch 'master' into StackLitWork 7 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 7 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 7 年前
Yao Xiaoling 9b87080c Removed displacement mode. 7 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 7 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
GitHub a3255733 Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前