312 次代码提交 (incrementalpipeline2)

作者 SHA1 备注 提交日期
Andre 36b78bf8 Initial project push 7 年前
Andre McGrail c197f4d7 Updated LT pipeline package 7 年前
Andre McGrail eb60867b Level tweaks 7 年前
Andre McGrail 95f9af62 Small tweaks 7 年前
Andre McGrail 8adcbeea Updated water submodule 7 年前
Andre McGrail d66cc701 Removed embedded cinemachine and externalised as a package 7 年前
Andre McGrail 9abb6a66 Added custom terrain shadegraph 7 年前
Andre McGrail 44ce1f4a FIxed manifest 7 年前
Andre McGrail 13b925a4 Camera work for cutscene 7 年前
Andre McGrail c4011ea8 Updated packages and added basic debug menu 7 年前
Andre McGrail eb7bff0b Updated baked lighting 7 年前
Andre McGrail f485660c Manifest back to packages 7 年前
Andre McGrail 7ec2acab Large update, lots of visual differences, be careful updating to here 7 年前
Andre McGrail 88fbddf7 Massive cleanup 7 年前
GitHub c330c77c Merge pull request #2 from Verasl/custom-renderer 7 年前
Andre McGrail 24ec9d6c Updated manifest and water submodule(before merging) 6 年前
Tim Cooper b751bcc7 Update planer reflections. 6 年前
Andre McGrail f6841daa Merge branch 'tim-callbacks' 6 年前
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail 71f5bf39 Some file re-org 6 年前
Andre McGrail 9aacf27f Update water package to fix building builds 6 年前
Andre McGrail 96a0125d Water resources moved 6 年前
Andre McGrail 26473897 Disabled Vsync 6 年前
Felipe Lira 19618638 Updated BoatAttack because of api changes in LWRP. 6 年前
GitHub 073b4043 Merge pull request #5 from Verasl/lw/update-api 6 年前
Andre McGrail 53121d00 Merge branch 'master' of https://github.com/Verasl/BoatAttack 6 年前
Felipe Lira 413a205e update Boat attack API 6 年前
GitHub cf287055 Merge pull request #6 from Verasl/lw/api-changes-v2 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail 9e946d25 Updated the Water test scene as it was forgotten about for a while 6 年前
Andre McGrail 98b7659d Added shore slide 6 年前
Andre McGrail 48578b71 Water foam work 6 年前
Andre McGrail c7111541 Merge branch 'master' into MiscWork 6 年前
GitHub bd60d1e2 Merge pull request #7 from Verasl/MiscWork 6 年前
Andre McGrail 62ad6831 Updated Shadegraphs, Vegetation and WaterFX shaders to new API 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail ce1143d9 slight tweak to shader precision. 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
GitHub d58b7d71 Merge pull request #10 from Verasl/lw/api-review-v4 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
GitHub 672c6f5f Merge pull request #12 from Verasl/lw/file-renames 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
GitHub 41727060 Merge pull request #13 from Verasl/lw/api-review-v6 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Wilfrid b847315a Update API in water-system 6 年前
GitHub c932b398 Merge pull request #16 from Wilfrid-Unity/srp-api-changes 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
Andre McGrail 2be28b1a Slight tweaks 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Andre McGrail 7ce5031a Stop compute buffer usage on android 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
GitHub e0fcb680 Merge pull request #20 from Verasl/srp-api-changes 6 年前
Felipe Lira 7bcb0894 Using HDR10 as HDR format. 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
Felipe Lira fefc7350 updated planar reflection texture to not use depth. 6 年前
Andre McGrail 075c6b2d Merge branch 'master' into optimization 6 年前
Andre McGrail 9c167dec Small fixes/tweaks 6 年前
GitHub 599cccf6 Merge pull request #21 from Verasl/optimization 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
André McGrail b58eb5f0 Updated Water package.json 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 6 年前
André McGrail 98dcb308 Assorted changes 6 年前
GitHub 03081f47 Merge pull request #23 from Verasl/shader-api-cleanup 6 年前
André McGrail 13cf453c remove spare manifest file 6 年前
André McGrail 741890d1 Init commit 6 年前
André McGrail 175825d8 Fixed planar reflections 6 年前
André McGrail 11eb0468 Tweaks 6 年前
André McGrail 5e65d97b SRP batcher on 6 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 6 年前
GitHub a6991323 Merge pull request #29 from Verasl/art-tweaks 6 年前
André McGrail 81134287 Init changes 6 年前
André McGrail 699942a9 Small updates 6 年前
André McGrail b61025fb Updated render passes to newest changes on SRP repo 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
GitHub 28758d0f Merge pull request #31 from Verasl/lw/passes-in-objects 6 年前
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 6 年前
André McGrail 5b399baf Initial update for 19.1 6 年前
André McGrail 1b25cca4 InitCommit 6 年前
André McGrail 90aa4e2a embed package 6 年前
André McGrail ac2f0b59 Manifest update 6 年前
André McGrail 791347ab Added light map corrector to avoid NaNs 6 年前
André McGrail da3485f6 Merge branch 'GDC-temporary' 6 年前
André McGrail 93827278 Moved waterfx pass to before opaques 6 年前
André McGrail 78aa239e Init commit 6 年前
André McGrail 3de9266d Merge branch 'master' into release/2019.1 6 年前
André McGrail 8c8bf892 Final Cleanup 6 年前
André McGrail 2849325d Init push of 2019.2 branch 6 年前
André McGrail 1f30f7fa PlanarReflection format fix for platforms that don't support RGB111110Float 6 年前
André McGrail c45a1a72 PlanarReflection format fix for platforms that don't support RGB111110Float 6 年前
André McGrail 69f04a89 PlanarReflection format fix for platforms that don't support RGB111110Float 6 年前
André McGrail 2dfa66c1 Merge branch 'release/2019.3' 6 年前
André McGrail 99f806a8 Updated burst package, fixed missing renderer shaders 6 年前
André McGrail 71057824 Change master to use local package links 6 年前
André McGrail a5cd0dc0 Merge branch 'master' into lw/post-v3 6 年前
André McGrail 074570cb Updated burst package and removed 5th terrain layer to remove NaNs 6 年前
André McGrail df2b7a4a Fix planar reflections from rendering post v3 6 年前
André McGrail 10e10ffd Updated asmdefs to use GUIDS 6 年前
André McGrail aac85ebe edits 6 年前
André McGrail 7b564e6c Update to Universal 6 年前
André McGrail 2c82fc59 updated manifest 6 年前
André McGrail c3ae69d1 Clean up 6 年前
André McGrail 6718afae Updated custom shaders 6 年前
André McGrail 83b32ce8 Sync with SRP branch 6 年前
André McGrail fde4e690 Added new Input System 5 年前
André McGrail 7896358b Update package to public 7.0.0 package 5 年前
André McGrail cb31d036 Updated scene 6 年前
André McGrail 6669a27e Caustics GLcore shader fix 5 年前
GitHub c05078fa Merge pull request #47 from Verasl/Update-to-package-7.0.0 5 年前
André McGrail 8653c6cc Init commit 5 年前
Florian Penzkofer a703ffc3 Enable check for RenderTextureFormat.RGB111110Float support 5 年前
katem 1d4b81d9 init commit from B&D 5 年前
André McGrail bdc8378b Changes 5 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
André McGrail 6b834e2a Updated manifest 5 年前
mikegeig 7845eb06 Initial push with boat falling due to Unity Physics 5 年前
mikegeig 3c9ba1d5 created systems 5 年前
mikegeig 3779b047 Merge branch 'demo-work' into dots-physics 5 年前
André McGrail d2264a9f Merge branch 'master' into release/2019.3 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
Mike Geig 830bae60 -Added debug code to buoyant object class 5 年前
André McGrail ac7baa59 quick fix for missing 7.2.0 API 5 年前
André McGrail 97a0a4fb Water update 5 年前
Mike Geig 00bed225 -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 5 年前
Mike Geig abbc0594 -Added recent tests for further work 5 年前
GitHub b5164358 Bug fixes (#71) 5 年前
GitHub 988f8ccd Bug fixes (#83) 5 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
Mike Geig 3efc38d6 -staging changes before reverting to older version for testing 5 年前
André McGrail d413db6b quick fix for missing 7.2.0 API 5 年前
André McGrail b5557552 revert TMP package update 5 年前
André McGrail 21c60d19 Merge branch 'master' into deferred-renderer 5 年前
André McGrail f083bd65 Embedded Packages with renderer refactor branch embedded 5 年前
André McGrail cec33a12 Updated manifest and delayed Depthmap creation as it was causing a crash 5 年前
Lucas Meijer b81c4983 hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
Mike Geig 78716fff -Updated dots physics package 5 年前
André McGrail b8e65b52 Bug fixes (#83) 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 5 年前
Lukas Chodosevicius 2b24feb0 Adding adaptive performance as local packages and srp as local package 5 年前
André McGrail b6b0ecb9 Random Deferred changes 5 年前
André McGrail a9e7841e revert TMP package update 5 年前
Andre McGrail 8cfd749a Fix Native array leak 5 年前
andytouch 97982772 Fix: Imported fixed Water Caustics from demo-work branch 5 年前
thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 5 年前
Mike Geig 15571ea3 -Removed debug messaging in buoyant object code 5 年前
Mike Geig 8fec71b0 Merge branch 'dots-input' into dots-physics 5 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 5 年前
thomas-zeng 0291227e * Removed setup instance. 5 年前
Marc Tanenbaum f87ef8a8 Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work. 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 5 年前
thomas-zeng 2ce903e7 * bump up burst ver to be compatible with 9.x.x urp 5 年前
Lukas Chodosevicius e053c367 Downgrading textmeshpro to 2.1.0-preview.4 5 年前
Andre McGrail 8c5ed2f1 updated branch to 2020.1.0b14 and URP 9.0.0.preview33 5 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 5 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 5 年前
Lukas Chodosevicius 7086ea93 Updating repository from SRP to Graphics 5 年前
davidbe 81da8caf Add Device Simulator use use Adaptive Performance Simulation in Editor. 5 年前
Mike Geig ff35ecaa Merge branch 'dots-physics' into merge-branch 5 年前
Marc Tanenbaum 75118985 Updated to latest 2019.3 5 年前
GitHub 5d035120 Bugfix/caustics (#104) 5 年前
Andre McGrail a6b4cbaa Bugfix/caustics (#104) 5 年前
Lukas Chodosevicius 8b04c9c1 Merge remote-tracking branch 'origin/adding-adaptive-performance' into adding-adaptive-performance 5 年前
Mike Geig 97c4cb3a -Merged all changes and repaired issues 5 年前
GitHub 83e75bd4 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 5 年前
Andre McGrail 508799c1 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 5 年前
Mike Geig 5611be45 Merge branch 'merge-branch' into demo-work 5 年前
Mike Geig 177f9cd8 -Working on diagnosing wave physics 5 年前
Mike Geig 5f1126f8 Merge branch 'merge-branch' into dots-physics 5 年前
Andre McGrail d68486de Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
Mike Geig a4269de5 Merge branch 'demo-work' into dots-physics 5 年前
Andre McGrail 35e8ab7a Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail 990e2a21 Init commit 5 年前
Felipe Lira 0d936aa9 Removed local package 5 年前
André McGrail 67e830f4 Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work 5 年前
Mike Geig c8393bac -Added buoyancy visualization 5 年前
davidbe e73f2844 Add Adaptive Performance. 4 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 5 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
thomas-zeng bc4b45d7 Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support 4 年前
davidbe 5d585c81 Update to working state with 3fps improvement and less power consumption. 4 年前
Andre McGrail 53b26ad2 fix shader library compile regression 4 年前
Andre McGrail 01a887f2 renaming 4 年前
Mike Geig 208b1c59 -Added better AI Code. Still need to remove old 5 年前
HouseinCornell 3e1136e4 added some ProBuilder stuff and FBX export 5 年前
thomas-zeng d8114c80 Fixed `InitializeBRDFData` call to be compatible with URP10. 4 年前
Andre McGrail 1cd0745c Fix FBX errors 4 年前
André McGrail e28561b1 further changes to water shader 4 年前
Mike Geig 6d821478 Merge branch '2019.3/marc' into mikesbranch 5 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
André McGrail 937258d5 Merge branch 'master' into feature/new-clouds 4 年前
André McGrail 434d0103 more work, cleanup of UI prefabs 4 年前
André McGrail 9d8a2598 Fixed after merge 4 年前
Felipe Lira d47cf909 Added caustics 5 年前
HouseinCornell 4400aa06 added new fbx packages with some fixes 5 年前
GitHub fddccbb4 Removed variable 'loop' as itwas causing issues for PS4 compiling (#129) 4 年前
Andre McGrail 90e54a82 static angle scene 4 年前
André McGrail 8a080024 Shader abstraction work 4 年前
Mike Geig 4f1f8aa4 Merge branch 'dots-physics' into merge-branch 5 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
thomas-zeng ebb125ee Added XRTweak script to demo island scene. 4 年前
André McGrail cab9d8f3 Infinite water using new shader functions 4 年前
Mike Geig 95da86b0 Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch 5 年前
Mike Geig 57dc9798 Merge branch 'merge-branch' into dots-physics 5 年前
Mike Geig 986a1b75 Removed Hybrid renderer 5 年前
Andre McGrail 02722ac4 Update to 2020.2.0f1 4 年前
GitHub 6c7876e2 Fix usage of UNITY_REVERSED_Z (#134) 4 年前
André McGrail f5f9d558 added infinite water pass 4 年前
Andre McGrail 485253b7 Squashed commit of the following: 4 年前
Mike Geig 55fb0815 Merge branch 'merge-branch' into demo-work-customrenderer 5 年前
Mike Geig 37a8cc96 Revert "Merge branch 'merge-branch' into dots-physics" 5 年前
Mike Geig daf819d7 Merge branch '2019.3/marc' into mikesbranch 5 年前
Andre McGrail 9b7c02b9 Squashed commit of the following: 4 年前
Andre McGrail 406d9439 fix shader errors from merge 4 年前
Mike Geig 2eec2193 Revert "Merge branch 'merge-branch' into demo-work-customrenderer" 5 年前
Andre McGrail 0ebf7dd2 Fixed profiling scope errors 4 年前
André McGrail 9563496c Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea 4 年前
Felipe Lira f5e6d084 More work to the renderer 5 年前
Andre McGrail 05494bbd Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 4 年前
Felipe Lira ce9b2bda optimised water caustics shader and pass 5 年前
mikegeig be54606d Merge branch 'testing-Sync' into dots-physics 5 年前
Andrem 036f8f82 More work 4 年前
GitHub 9f9ce694 enable playmode tests in project (#120) 4 年前
mikegeig bd44dad8 Merge branch 'demo-work' into prep-for-merge 5 年前
GitHub 3cb49ac5 Graphics: Check B10G11R11 support for HDR format (#141) 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 4 年前
Andre McGrail 2af4ea8e Merge branch 'feature/benchmark' of https://github.com/Unity-Technologies/BoatAttack into feature/benchmark 4 年前
Mike Geig 42625df3 Boat will enable it's own collider 5 年前
GitHub c7cb9b66 Bump com.unity.memoryprofiler to 0.2.9-preview.3 (#143) 4 年前
Andre McGrail 4c8ebd71 Assorted cleanup and fixes 4 年前
Rob Thompson 78f50ff1 Upgrade project version to 2020.3.4f1 4 年前
Andre McGrail 896f9025 Fixed volume quality levels 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
André McGrail d9ee8ed7 Potential camera and volume fixes 4 年前
André McGrail 6ccbdcf8 Updated embedded packages 5 年前
Mike Geig 07e4012f -removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later 5 年前
André McGrail d5412042 Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input 5 年前
Rob Thompson 36dbb169 Revert "Upgrade project version to 2020.3.4f1" 4 年前
André McGrail 43338855 optimised water caustics shader and pass 5 年前
André McGrail f64ae227 Update embedded packages to latest 7.1.1 5 年前
André McGrail 875324db Revert to an earlier SRP package before the Shadergraph PR 5 年前
Sam Bickley 4142ec1f Minor Fixes 5 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
HouseinCornell a5593550 Added dissolve to Shader Graph.. much simpler.. added FBX Package as well.. 5 年前
André McGrail 95c25f74 Fixed shadergraph compilation issues from instance variants 5 年前
André McGrail e83a7c71 Tweaked Caustic effect to render only on underwater pixels 5 年前
André McGrail 4a3a73a5 Package update 5 年前
André McGrail eb377391 Assorted tweaks 5 年前
André McGrail fbe96a9c Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
André McGrail f65adef5 Assorted fixes 5 年前
André McGrail d04cafcb Assorted changes 5 年前
André McGrail ae1ff984 Assorted fixes 5 年前
André McGrail 10f8cf17 Removed embedded packages 5 年前
André McGrail c0f1f386 Fixed water ramp texture for switch 5 年前
Andre McGrail 90b4b3a3 Switch updates 5 年前
André McGrail 06d87551 Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
André McGrail 49320f4a Assorted Changes 5 年前
André McGrail 64853ed9 Assorted changes 5 年前
Andre McGrail 8517dfff Assorted changes for Unite 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前
André McGrail 48934340 Merged renderer features into one 5 年前
André McGrail 9e0f924d Additional work 5 年前
André McGrail 6d4d2c4c Additional UI work 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 5 年前
André McGrail dfacfd94 updates 5 年前
André McGrail 71d76279 Project cleanup 5 年前
André McGrail a60e6f47 Merge branch 'demo-work-temp' into demo-work 5 年前
André McGrail bdfd5e90 Cleaned up some TODOs and updated cinemachine 5 年前
André McGrail e590f923 Main menu baked light data, cleaned up some expensive calls in the water shader 5 年前
André McGrail eaa19b35 restored deleted menu animator 5 年前
André McGrail c679d026 assorted final tweaks 5 年前
Andrem f82655fb update some packages 4 年前
Andrem 420497fe small updates, new data script to hold settings 4 年前
Andrem 30408e83 Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea 4 年前
Andrem be266629 fixed FBX frame rate error 4 年前
Andrem 6f4034d9 removed debug logs based off pipeline asset 4 年前
Andrem 815dd559 updated version and packages 4 年前
Andrem 79176919 init push 4 年前
Andre McGrail e3115ce9 Added probuilder 4 年前
Andrem 5eb68dc3 Merge branch 'master' into feature/new-clouds 4 年前
Andre McGrail 49659ec8 Squashed commit of the following: 4 年前
Andre McGrail ea2f6612 Fixed truncation warnings 4 年前
Andre McGrail 6238e07b Fixed caustics not appearing in color copy 4 年前
Andrem b978245f added probuilder package 4 年前
Andrem 3932b2dd New Buoy system and tweaks to the gerstner wave jobs 4 年前
sophia 6e071028 Merge branch 'master' into consoles-perf 4 年前
sophia 3b8e64fb Revert "Merge branch 'master' into consoles-perf" 4 年前
sophia cf98a7eb Revert "Revert "Merge branch 'master' into consoles-perf"" 4 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前
Andrem 595cf001 added test framework and editor build settings missing from last PR 3 年前
Andrem 0846f86d depth capturing always happens for ease of reproducing 3 年前
Andrem 3ff78b82 Graphics: Check B10G11R11 support for HDR format (#141) 3 年前
Andrem 32e768f1 Bump com.unity.memoryprofiler to 0.2.9-preview.3 (#143) 3 年前
Théo Penavaire 7c5a795f Bump utf to 1.1.9 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前
Andrem fb6272ba Updated to 2020.3.14f1 3 年前
Andrem d441fd41 added test framework dependancy 3 年前
Andrem 9225699b updated addressables package 3 年前
Andre McGrail 2096e134 Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 3 年前
Andrem 74481ec4 Removal of the auto build addressables and now using the built in functionality of latest addressables package 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前
ZhenZhu 326961e5 Initial commit 3 年前
ZhenZhu 9f1d3dbc Merge to main 3 年前
guanghui.zhang@unity3d.com e2ea3144 3 年前