Tim Cooper
26c129c0
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
8 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
Tim Cooper
d759e955
[Material Graph]Tidy up integration testing.
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前
Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
GitHub
dc7e686b
Merge pull request #2 from stramit/NewUI
New ui
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
Tim Cooper
1896e42f
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
8 年前
Tim Cooper
3094ee75
Merge branch 'new-importer-workflow' into hackweek2017
8 年前
Florent Guinier
6edcd801
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
2e183994
Add time checkbox
Make shorter GUIDs
8 年前
Tim Cooper
eac70c08
Graph edit window now survives serialization.
7 年前
Tim Cooper
0d9b1e6a
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Tim Cooper
e3f06249
Shader name is now the name of the file.
7 年前
Tim Cooper
34cc0f15
Start work on making 'sub-graph' work again in an expected way.
7 年前
Peter Bay Bastian
f516d811
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
fbc6eeac
Fix node compatibility check ( #58 )
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Tim Cooper
f6fa3513
Starting to extract properties.
7 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
Tim Cooper
354517e6
Partially working new master node architecture.
7 年前
Tim Cooper
be067cc2
first real working shader in the 'new' model.
7 年前
Tim Cooper
0818f178
temp
7 年前
Tim Cooper
735c401b
Working: Properties window + new master node.
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Tim Cooper
fb21bff8
Working lightweight metallic master node.
7 年前
Tim Cooper
0b56c45b
first pass.
7 年前
Tim Cooper
8d5e6fd1
texture exposition working
7 年前
Tim Cooper
52d5558a
do not throw errors on default sampler slots, nodes need to handle this case.
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Tim Cooper
e5c78ee9
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
7 年前
Tim Cooper
97cfbe75
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
7 年前
Tim Cooper
1229aaef
Use slot defaults for master nodes.
7 年前
Tim Cooper
97674d1f
Remap graph handling for textures.
7 年前
Tim Cooper
4a551695
temp
7 年前
Peter Bay Bastian
314ba653
Add change notifications for shader properties
7 年前
Tim Cooper
f2cae710
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
Tim Cooper
19ff14c7
remove c#4 features.
7 年前
Peter Bay Bastian
a3385c0f
Undo/redo prototype
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Tim Cooper
79841e4c
Starting to work layer graph
7 年前
Tim Cooper
7809cfe9
refactoring material graph to allow for layered materials.
7 年前
Peter Bay Bastian
c002d689
Move graph things from Runtime to Editor
7 年前
Tim Cooper
4e26b4fc
First pass working layered graph :)
7 年前
Tim Cooper
215e1b6a
Refactoring slot types.
7 年前
Tim Cooper
2c1b60e0
compiling
7 年前
Tim Cooper
24923996
misc fixes afer changes
7 年前
Tim Cooper
3da19296
missed files
7 年前
damian
83548475
Merging master.
7 年前
Peter Bay Bastian
1b46d517
More robust undo/redo by removing and adding nodes
7 年前
Tim Cooper
a5c9b0ce
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
GitHub
1d08cd88
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
Tim Cooper
66cf728c
Tidy up transforms so that graphs have a 'prefered' space to work in.
7 年前
Tim Cooper
b2eceafe
Improve 'geometry' based nodes so they can do space translations internally.
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
Tim Cooper
52f89bea
Merge branch 'spacetranslation' into master2
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Tim Cooper
9ff93cdb
Add specific material slot types and port code generation node to use them.
7 年前
Peter Bay Bastian
867e4ea2
Replace OnGraphChange with polling-based change tracking system
7 年前
GitHub
fcd97941
Merge pull request #75 from Unity-Technologies/master
Update from master
7 年前
Matt Dean
f3353a02
Input Part 2
Input/Geometry
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Peter Bay Bastian
d284676f
Fix duplicate type parenthesis on sub-graph nodes
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Matt Dean
516051d4
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
7 年前
Tim Cooper
497d1891
Fix merge issues.
7 年前
Tim Cooper
5a5f791f
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
7 年前
GitHub
713f6000
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
7 年前
Matt Dean
41b314d2
Merge branch 'master' into node-validation
7 年前
Tim Cooper
0063c976
Fix concrete slots not being initialized.
7 年前
Tim Cooper
8e5b0d9b
First pass inlining property nodes.
7 年前
Matt Dean
c86f6166
Input Part 5
Fixed sampler state
7 年前
Matt Dean
324ba49c
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
7 年前
Natalie Burke
11e072f9
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Peter Bay Bastian
d50eb6bb
Outside node controls for texture slots + various fixes
7 年前
GitHub
849d3ecb
Merge branch 'master' into graph-view-copy-paste
7 年前
Matt Dean
e44629cb
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
7 年前
Matt Dean
bbb186d6
Remove Gradient nodes and asset type :(
7 年前
Matt Dean
02c6b58d
Merge master
7 年前
Peter Bay Bastian
ac179c90
Outside node controls for vector types
7 年前
Peter Bay Bastian
7b9315c4
Outside node control for UV slots
7 年前
Peter Bay Bastian
c2d9f15c
Fix undo bug caused by property node -> concrete node conversion happening during undo
7 年前
Tim Cooper
fc3caa89
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
7 年前
Peter Bay Bastian
69616da6
Color slots (a vec4 slot with a different input control)
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
b14c1f98
Merge branch 'master' into node-artistic-adjustment
7 年前
Peter Bay Bastian
f7b7c84f
Replace repeated code with loop in surface description generation
7 年前
Peter Bay Bastian
5d2c7e65
Fix typo
7 年前
Matt Dean
6c7ced70
Merge branch 'master' into node-artistic-mask
7 年前
Peter Bay Bastian
b48b4340
Make `GetRequirements` work with a list of nodes, rather than doing a depth first collect itself
7 年前
Peter Bay Bastian
b63c4c28
Prepare shader generation for uber shader
7 年前
mathieum-unity
bd9683ea
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates
7 年前
Peter Bay Bastian
2fa06117
Implemented uber shader
7 年前
mathieum-unity
dd6f9d47
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
7 年前
Peter Bay Bastian
b5df720c
Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit
7 年前
mathieum-unity
d7f591a9
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
7 年前
Peter Bay Bastian
b2ec0ce4
Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
874bec55
Depth Texture Node
- SamplerShaderProperty
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
Matt Dean
b510d6f4
Fixes for PR
7 年前
Peter Bay Bastian
7386944f
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Jens Holm
d52d83b7
Add SerializableMesh
7 年前
Jens Holm
e5a6f66e
Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data
7 年前
Peter Bay Bastian
da0d10c8
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
7 年前
Matt Dean
00f3fcff
Merge branch 'master' into node-validate-current
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Matt Dean
5c0e0f70
Fixes for PR
7 年前
Matt Dean
f48335e0
Renamed files
7 年前
Matt Dean
1c91fd60
Remove uneeded class
7 年前
Matt Dean
10685e95
Fixes for PR
7 年前
Matt Dean
1f9fe754
Move Scene Depth to WIP
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
f716bede
Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
7 年前
Tim Cooper
16406a1d
Working on conversion to new library
7 年前
Matt Dean
c827f632
Fix non-modifiable cubemap data
7 年前
Jens Holm
682d177b
Add zoom/scale to preview mesh and refactor preview data into seperate class
7 年前
GitHub
a5b781b9
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Matt Dean
00d8b6e8
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
GitHub
ef9bd86c
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
7 年前
Tim Cooper
a197968f
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Tim Cooper
ae8e0962
starting to update nodes to new library.
7 年前
Peter Bay Bastian
27c461e8
Make sure that new properties do not alias the names of other properties (#fix 102)
7 年前
Tim Cooper
e3bd536c
Merge branch 'master' into HDMaster
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
GitHub
6a80fdeb
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Tim Cooper
7a9a255f
More work on porting node library across to new shader library.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Peter Bay Bastian
24b03e7c
Don't convert property nodes to inline nodes during undo/redo ( fixes #125 )
7 年前
Jens Holm
8a16933b
Minor refactor of preview mesh rotation and scale according to PR comments
7 年前
Matt Dean
8697ac36
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
7 年前
Tim Cooper
1f9b882d
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
Matt Dean
1a08b1b1
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
Matt Dean
056c4c90
Update serialization upgrader
7 年前
GitHub
e8ae5340
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
7 年前
GitHub
f4e6a374
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
GitHub
d1d69177
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
7 年前
Peter Bay Bastian
f9685e94
Revert use of internal method
7 年前
Jens Holm
8454398a
Center rotationin of preveiw mesh and fix serialization of preview mesh
7 年前
Peter Bay Bastian
11a83d08
Squash SerializableGraph into AbstractMaterialGraph
7 年前
Jens Holm
a4e8458d
Remove zooming in inspector preview
7 年前
Peter Bay Bastian
5fe33b9e
Squash `SerializableSlot` into `MaterialSlot`
7 年前
GitHub
1ebe97b0
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
7 年前
GitHub
8e31e809
Merge branch 'master' into inspector-preview-mesh
7 年前
GitHub
1f3752d8
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Peter Bay Bastian
83c052cb
Various clean-ups to make code a bit more neat
7 年前
Peter Bay Bastian
409a35e4
Add LegacyAttribute for declaring old class names directly on the node class
7 年前
Peter Bay Bastian
d5813d06
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
7 年前
Peter Bay Bastian
5ef7f04d
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
1a6d34eb
Output shader errors to console when uber shader has error
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Tim Cooper
a13c3ee9
Use helper function to figure out if we have warnings or errors.
7 年前
GitHub
c3ae833e
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
7 年前
Tim Cooper
259c7ce1
Changing sub graphs to use functions instead of inlining.
7 年前
Tim Cooper
8342aa12
Finish refactoring subgraphs.
7 年前
Tim Cooper
2888f1c2
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
7 年前
GitHub
455b4075
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
7 年前
Matt Dean
8f22e3a7
Boolean node and type (part 1)
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
2f6e839e
Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
7 年前
Matt Dean
e24aafae
Boolean node and type (part 2)
7 年前
Matt Dean
8ea43935
Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
7 年前
Matt Dean
cfb57499
Add Slider
ShaderProperty, Control, Node and property list entry
7 年前
Matt Dean
bbd475d5
Add Branch node
- Fix compatible types
- Fix default property name
7 年前
Matt Dean
333ded2e
Remove IntegerMaterialSlot
7 年前
Matt Dean
fd575df7
Fixes for PR
7 年前
Martin Thorzen
29920efb
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Martin Thorzen
fc1154db
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
Matt Dean
e36e1fc8
Fix Sampler State property
- Update to new shader library
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Martin Thorzen
878e4c49
[FIX] fixes #176 When validating the graph we check if the outputslot and the input slot are compatible. If not, then we do not create the edge.
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Peter Bay Bastian
0534342e
Added support for reordering properties in blackboard
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
GitHub
317f1cac
Merge pull request #182 from Unity-Technologies/fix-master-preview-switch-prop-node
[FIX] fixes #176 When validating the graph we check if the outputslot…
7 年前
Matt Dean
01fb5620
Fixes for PR
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Matt Dean
affdcadf
Add HDR color support to Blackboard
7 年前
Matt Dean
0292ae36
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
7 年前
Tim Cooper
7ab634f3
Apply remapping to all serialzied types
7 年前
Matt Dean
78db5ef1
Refactor float based shader properties
7 年前
Matt Dean
4ad43705
Vector1 property refactor and types
7 年前
Matt Dean
9c0b93c1
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
3dae07c8
Add FormerName tag to Vector1ShaderProperty
7 年前
Matt Dean
bd973f81
Rename Vector1ShaderProperty.cs
7 年前
GitHub
d2f86285
Merge pull request #192 from Unity-Technologies/node-bugfixes
Property type refactor and Blackboard extension
7 年前
Matt Dean
02d1b5dd
Fix UV material slot serialization
7 年前
Peter Bay Bastian
891d3537
Possible fix for #154 - UV channel was not being serialized
7 年前
GitHub
92a10806
Merge pull request #202 from Unity-Technologies/peter-fixes
Various fixes
7 年前
Peter Bay Bastian
c118b914
Insert missing remove method call in remove method ( fixes #200 )
7 年前
Martin Thorzen
29361772
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Jens Holm
625ddde1
Add zoom to master preview
7 年前
GitHub
341a6fc3
Merge pull request #211 from Unity-Technologies/master-preview-zoom
Master preview zoom
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Keijiro Takahashi
a3b44dd5
Fix for issue #222
Changed to use correct dimensions in declarations of properties.
7 年前
GitHub
e621117d
Merge pull request #231 from keijiro/fix-222
Fix for issue #222
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Peter Bay Bastian
a4d1c27d
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
7 年前
GitHub
9641212d
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
Peter Bay Bastian
e7ecacd5
Rename package folder to match package name
7 年前
GitHub
286d82a6
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
7 年前
Jens Holm
3bff7ec6
Make bound input types have a default slot label that identifies the space of the default input
7 年前
Jens Holm
bcf4854e
Change normal slot in PBR Master node to display default space binding rather than a vector3 control
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Jens Holm
27242a3d
Add slot type for bound types to be used in PBR Master node
7 年前
Jens Holm
12543f9b
Add vertex color input label to bound input type
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Jens Holm
a83bd958
Make PBR master node be able to require normal and remove BoundVector3MaterialSlot
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Peter Bay Bastian
0e49b142
* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
7 年前
GitHub
dba26376
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
7 年前
Peter Bay Bastian
c27172ce
Fix warnings from about unused variables that are kept there for legacy deserialization
7 年前
GitHub
03f44061
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
9720e0dc
Added input fields to the vector nodes
7 年前
Martin Thorzen
d36a05a1
Fix issues after merge with master
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Martin Thorzen
dbf93edc
Updated teh Graph path functionality. It now saves the path and reads it back
7 年前
Martin Thorzen
8742fc7b
Merge branch 'master' into node-settings
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Jens Holm
392166aa
Add labels in Vector4MaterialSlot constructor
7 年前
Martin Thorzen
88b45aa5
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
7 年前
Matt Dean
ff7c4856
Fix serialisation of preview properties in Gradient Asset node
7 年前
Peter Bay Bastian
ad7f7e58
Ignore the subjected property when sanitizing name
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Matt Dean
2a3637d0
Override GradientShaderProperty declaration for preview rendering
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
Matt Dean
90f19e2e
Rename Gradient Asset Node > Gradient Node
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Jens Holm
b68215c9
Add text field on properties to allow a custom reference name
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
Jens Holm
ed5436e4
Make custom property names dirty the graph
7 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
7 年前
GitHub
1536b7ef
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
7 年前
Jens Holm
42451460
Make reference names editable throught text field and add reference name sanitation
7 年前
Jens Holm
1ba516e7
Make reset reference menu appear only when reference name is overridden
7 年前
Jens Holm
c5caad3e
Make edges preserved when copying a property node that is converted to a concrete node
7 年前
Jens Holm
810ea255
Fix the node edges not being preserved when the property is actually copied along with the property node
7 年前
Jens Holm
2e2f5f9e
Simplify regex for checking valid property reference
7 年前
Jens Holm
7f9416d0
Make use of the generic duplicate name handling funciton when editing property and reference names
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Peter Bay Bastian
8076c27e
Merge branch 'master' into copy-property-nodes
7 年前
Peter Bay Bastian
abdeff3a
Implement Copy() for GradientShaderProperty
7 年前
GitHub
a3897b8c
Merge pull request #317 from Unity-Technologies/copy-property-nodes
Make property nodes into concrete nodes when copied between graphs
7 年前
Jens Holm
60639f41
Merge branch 'master' into editable-property-reference-names
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
GitHub
9696a5d1
Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
jensgholm15@gmail.com
ed51c9ec
Make nodes spawn in the center of the view when copied from another graph
7 年前
GitHub
36539f3e
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
Peter Bay Bastian
b5379b4b
Fixed float value to string error and truncation warning for normal create node
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Martin Thorzen
7688ce53
Updated with the PR feedback
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
GitHub
92542c54
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
26a4b39a
HD subshaders branch rebuild
7 年前
GitHub
cd218826
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
7 年前
Alex Lian
0d975dea
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
Peter Bay Bastian
6db9deb9
Make PreviewProperty check a bit nicer and fix a warning
7 年前
Peter Bay Bastian
a958b031
Rename PropertyType.Texture to Texture2D
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
GitHub
57c37d06
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
7 年前
Chris Tchou
f37d6cf2
First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
7 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Peter Bay Bastian
d2afb9db
Separate class and struct fields in PreviewProperty union, such that they do not overlap
7 年前
GitHub
2b137c18
Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
GitHub
f4d8c338
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
GitHub
900da40e
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
6 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
6 年前
GitHub
13b0e098
Removed unnecessary space
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
6 年前
Matt Dean
1f85b9a1
Fixes for PR
6 年前
GitHub
540a8964
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
6 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Tim Cooper
893f84e9
Add warnings as errors to test projects + fix issues
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Matt Dean
e5de9e5a
Added Texel Size Node ( #1527 )
* adding texel size node
* updated changelog
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
74d0a872
Merge pull request #1745 from Unity-Technologies/master
Merge from master
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前
GitHub
d3224f75
Fix for system locales ( #1593 )
Fixed an issue that color property and vector in blackboard could still cause a system locale error.
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前