浏览代码

do not throw errors on default sampler slots, nodes need to handle this case.

/main
Tim Cooper 7 年前
当前提交
52d5558a
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs

3
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs


return;
}
if (concreteValueType == ConcreteSlotValueType.SamplerState)
return;
if (!generationMode.IsPreview())
return;

正在加载...
取消
保存