|
|
|
|
|
|
|
|
|
|
var oldGuid = node.guid; |
|
|
|
var newGuid = node.RewriteGuid(); |
|
|
|
nodeGuidMap[oldGuid] = newGuid; |
|
|
|
|
|
|
|
// Check if the property nodes need to be made into a concrete node.
|
|
|
|
if (node is PropertyNode) |
|
|
|
|
|
|
nodeGuidMap[oldGuid] = pastedNode.guid; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
nodeGuidMap[oldGuid] = newGuid; |
|
|
|
} |
|
|
|
|
|
|
|
var drawState = node.drawState; |
|
|
|