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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using UnityEngine.Graphing; |
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namespace UnityEngine.MaterialGraph |
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{ |
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public class ShaderPropertyAdded : GraphChange |
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{ |
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public ShaderPropertyAdded(IShaderProperty shaderProperty) |
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{ |
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this.shaderProperty = shaderProperty; |
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} |
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public IShaderProperty shaderProperty { get; private set; } |
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} |
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public class ShaderPropertyRemoved : GraphChange |
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{ |
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public ShaderPropertyRemoved(Guid guid) |
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{ |
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this.guid = this.guid; |
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} |
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public Guid guid { get; private set; } |
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} |
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} |