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Fixes for PR

/main
Matt Dean 6 年前
当前提交
1f85b9a1
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs
  2. 2
      com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs
  3. 2
      com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs

2
com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs


[SerializeField]
float m_DefaultValue;
[SerializeField]
m_Labels = new[] { "X" };
}
public Vector1MaterialSlot(

2
com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs


[SerializeField]
Vector2 m_DefaultValue;
[SerializeField]
m_Labels = new[] { "X", "Y" };
}
public Vector2MaterialSlot(

2
com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs


[SerializeField]
private Vector3 m_DefaultValue;
[SerializeField]
m_Labels = new[] { "X", "Y", "Z" };
}
public Vector3MaterialSlot(

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