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Fix warnings from about unused variables that are kept there for legacy deserialization

/main
Peter Bay Bastian 7 年前
当前提交
c27172ce
共有 3 个文件被更改,包括 6 次插入0 次删除
  1. 2
      com.unity.shadergraph/Editor/Data/Graphs/SerializableCubemap.cs
  2. 2
      com.unity.shadergraph/Editor/Data/Graphs/SerializableMesh.cs
  3. 2
      com.unity.shadergraph/Editor/Data/Graphs/SerializableTexture.cs

2
com.unity.shadergraph/Editor/Data/Graphs/SerializableCubemap.cs


[Serializable]
class CubemapHelper
{
#pragma warning disable 649
#pragma warning restore 649
}
public Cubemap cubemap

2
com.unity.shadergraph/Editor/Data/Graphs/SerializableMesh.cs


[Serializable]
class MeshHelper
{
#pragma warning disable 649
#pragma warning restore 649
}
public Mesh mesh

2
com.unity.shadergraph/Editor/Data/Graphs/SerializableTexture.cs


[Serializable]
class TextureHelper
{
#pragma warning disable 649
#pragma warning restore 649
}
public Texture texture

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