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}; |
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result[worldPosNode] = SerializationHelper.GetTypeSerializableAsString(typeof(PositionNode)); |
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var sampleTexture2DNode = new SerializationHelper.TypeSerializationInfo |
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{ |
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fullName = "UnityEditor.ShaderGraph.Texture2DNode" |
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}; |
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result[sampleTexture2DNode] = SerializationHelper.GetTypeSerializableAsString(typeof(SampleTexture2DNode)); |
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var sampleCubemapNode = new SerializationHelper.TypeSerializationInfo |
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{ |
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fullName = "UnityEditor.ShaderGraph.CubemapNode" |
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}; |
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result[sampleCubemapNode] = SerializationHelper.GetTypeSerializableAsString(typeof(SampleCubemapNode)); |
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return result; |
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} |
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