set { m_Value = value; }
}
/*public override VisualElement InstantiateControl()
{
return new MultiFloatSlotControlView(owner, 1, () => new Vector4(value, 0f, 0f, 0f), (newValue) => value = newValue.x);
}*/
return value.ToString();
return (value ? 1 : 0).ToString();
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|| inputType == SlotValueType.Vector1
|| inputType == SlotValueType.Dynamic;
case SlotValueType.Boolean:
return inputType == SlotValueType.Vector1
|| inputType == SlotValueType.Boolean;
return inputType == SlotValueType.Boolean;
return false;