284 次代码提交 (786fa232-7c63-4967-b157-0b52d38f9931)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
Joachim Ante 2d089ebe APi validation 8 年前
Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
sebastienlagarde 5d4ad793 HDRenderLoop: Miss one file 8 年前
Julien Ignace d825657a Debug Shader first version 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
sebastienlagarde e6e4de0a HDRenderLoop: Update convention 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
sebastienlagarde cb428a02 HDRednerLoop: Again msising file... 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Evgenii Golubev 059de63c Implement functions to map a cube to a sphere 8 年前
Evgenii Golubev abb866e7 Use a more accurate FastACos implementation 8 年前
sebastienlagarde 1500689d HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl 8 年前
Sebastien Lagarde 2b8343ed HDRenderLoop: Move GetNdotV function again 8 年前
Evgenii Golubev c8a14bc3 Merge branch 'UpdateAreaLightImpl' 8 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Evgenii Golubev d71ed4a1 Remove the function sq() 8 年前
Sebastien Lagarde d954a72e HDRenderLoop: Add k_identity4x4 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 6088f80d HDRenderLoop: Fix few warning 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Evgenii Golubev 1e6ba10e Perform stronger artifact clamping 8 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
sebastienlagarde 12a52bf3 HDRenderPipeline: Add support for LatLong reflection 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
Evgenii Golubev 96c60309 Orthonormalize TBN 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
Evgenii Golubev 846d4f8d Precompute IBL samples on GPU 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Sebastien Lagarde 52f90645 HDRenderPipeline: Parrallax occlusion mapping add lod fading 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Evgenii Golubev b1a7cdc0 Fix the flipped Y axis (due to a D3D convention) for the procedural sky 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Julien Ignace fe794f54 - Fixed shadow map debug max slider value with the correct number of visible shadows 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Sebastien Lagarde 0e8d4904 HDRenderPipeline: Push another no working draft 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde e2baec96 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 39e6d184 HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ## 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Evgenii Golubev aee19128 Remove 'positionCS' from 'PositionInputs' 8 年前
Evgenii Golubev 841bef3d Adopt the convention that the 'depthOffsetVS' is always positive 8 年前
sebastienlagarde 722aa8b3 HDrenderPipeline: Add depth offset support in debug view depth mode 8 年前
Julien Ignace d11b8e6e Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
Evgenii Golubev 2de9e6dd Update the comment 8 年前
Evgenii Golubev ea306870 Fix the raw depth from the depth offset 8 年前
runes 8d6eac51 compile fixes for xbox one 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
sebastienlagarde 4f43da2d HDRenderPipeline: Add LOD cross fade (need C++ update) 8 年前
sebastienlagarde 54e58bd8 HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade 8 年前
sebastienlagarde f4696e8d HDRenderPipeline: Update abstraction of cubemap array for mobile 8 年前
Evgenii Golubev e5611f42 Fix the view-dependent depth offset issue 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Antti Tapaninen 702dca0c fix box projection issue with DirectionToSphericalTexCoordinate 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Evgenii Golubev 0e475e7d Implement new packing functionality 8 年前
Evgenii Golubev 2e3478e3 Fix PS4 compile issues with BFE 8 年前
David Rogers 85744e59 Local merge 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Julien Ignace 512668d7 Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels. 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
sebastienlagarde a8bef5fd HDRenderPipeline: Add FastSign() function 7 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 7 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
Evgenii Golubev d4c3224f Slightly tweak the LOD pattern to ensure the geometry is always visible 7 年前
Evgenii Golubev e4e4bd7a Implement a higher quality uniform noise function 7 年前
Evgenii Golubev 4787f47e Remove the temporal component from the LOD transition 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
Filip Iliescu babb5307 enable vulkan and es3 on FPTL and in common.hlsl for other pipelines 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
Evgenii Golubev 6e212a8c Add a random offset to the ray marching algorithm 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Evgenii Golubev e54f754a Implement FastACosPos() 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
Mikko Strandborg 0d0cd3fe Add Vulkan shader support files 7 年前
Evgenii Golubev 8c2d94e7 Add WaveReadFirstLane() 7 年前
Evgenii Golubev fcfe787e Remove the Clamp() intrinsic 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
Evgenii Golubev d24c8437 Implement GetViewReflectedNormal() 7 年前
Evgenii Golubev d1dca323 Help the compiler save VGPR 7 年前
Evgenii Golubev 703152bd Replace GetViewShiftedNormal() with GetViewReflectedNormal() 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
sebastienlagarde 0551bd40 Fix issue with anisotropic highlight 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub bec11b73 Merge pull request #561 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
Evgenii Golubev 9caf6678 Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Evgenii Golubev 3aaf86e7 Add comments 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
Evgenii Golubev f62c83f5 Update FastSign() and implement FastMulBySignOf() 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
Evgenii Golubev c33e5451 Improve FastSign() and FastMulBySignOf() 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace ba464403 Moved macros to Macros.hlsl 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub 09d6788b Update comment 7 年前
Evgenii Golubev c1f921e2 Update comment 7 年前
Evgenii Golubev 96f00c6c Add a comment 7 年前
Evgenii Golubev f3c7dd5c Optimize divergent execution of the anisotropic GGX 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
Evgenii Golubev 914d5a35 Clean up Common.hlsl 7 年前
Evgenii Golubev 6c081ac7 Clean up Common.hlsl 7 年前
Evgenii Golubev dfbbcbc0 SHADER TARGET 45 = SM 5.0 7 年前
Evgenii Golubev fbfbcd6c Add the BitFieldInsert() intrinsic 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
Felipe Lira eff2ed49 Addressed Evgenii and Richard's comments. 7 年前
sebastienlagarde 675720b0 HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT) 7 年前
sebastienlagarde 1b4d99b7 ShaderLibrary: Fix typo for XBone header 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Evgenii Golubev 016a51ff Prepare the volumetric reprojection framework 7 年前
Evgenii Golubev d73e81d4 Partially convert Common.hlsl back to float 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
lyndon homewood 0f09f2be textureQueryLevels added for OpenGL mipCount 7 年前
sebastienlagarde e51ab041 fix small typo in comment 7 年前
GitHub 01cf9986 Save 2x VALU 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 47b07890 Update some comment + add definition of real to half for SHADER_API_MOBILE 7 年前
sebastienlagarde d48ff201 Don't convert BC6H encoding file 7 年前
sebastienlagarde ee86a903 Update TEMPLATE_X_REAL macro to use FLT and HALF 7 年前
sebastienlagarde 0fe1f28c More correction + add unity convention comment 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood b8800744 Restored comment lost in merge. 7 年前
sebastienlagarde 1ac183cc HDRenderPipeline: minor update of ComputeTextureLOD function 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Evgenii Golubev 39e3d26a Add comments 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Felipe Lira 405ce570 Moved Pow4 to srp library. 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
Evgenii Golubev 2403166d Replace FastMulBySignOf() with CopySign() 7 年前
Evgenii Golubev 777f65e7 Use BitFieldInsert() in CopySign() 7 年前
Evgenii Golubev a2e3a11d Fix CopySign() 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Evgenii Golubev a3209dd5 Fix INTRINSIC_CUBEMAP_FACE_ID 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
sebastienlagarde f80ece87 Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic) 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
GitHub 2c465d55 Update the comment 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace 84e7c5e0 Indent + Remove useless comment. 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev a5a04d6b Fix the clip-space bug (+ add explanation) 7 年前
Frédéric Vauchelles 19c80216 Added a library function to get NDC with the Z component 7 年前
Frédéric Vauchelles 6e9688c7 Fixed warning 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
GitHub 884cfab3 Add comment and check for SHADER_TARGET_AVAILABLE 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
GitHub fdf6a3e2 Add a comment 7 年前
Felipe Lira 84de95bc defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile 7 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 7 年前
Felipe Lira c9e65977 defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Felipe Lira a798ab10 Fixed line endings in common.hlsl 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 7 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 7 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
GitHub 30eac094 Implement SafeDiv() 6 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 6 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 6 年前
Peter Bay Bastian 80548487 Fix syntax error in Core shader library 6 年前
Yao Xiao Ling 5b4c4f1c Move PackHeightmap/UnpackHeightmap to Common.hlsl. 6 年前
Yao Xiao Ling b853132b Use real types for heightmap packing/unpacking. 6 年前