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Evgenii Golubev 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl

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ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl


float3 positionWS; // World space position (could be camera-relative)
float2 positionNDC; // Normalized screen UVs : [0, 1) (with the half-pixel offset)
uint2 positionSS; // Screen space pixel coordinates : [0, NumPixels)
uint2 tileCoord; // Screen space tile coordinates : [0, NumTiles)
uint2 tileCoord; // Screen tile coordinates : [0, NumTiles)
float deviceDepth; // Depth from the depth buffer : [0, 1]
float linearDepth; // View space Z coordinate : [Near, Far]
};

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