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#include "ShaderLibrary/common.hlsl" |
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#include "../TilePass.cs.hlsl" |
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#include "../LightingConvexHullUtils.hlsl" |
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#if !defined(SHADER_API_XBOXONE) |
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#endif |
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#define EXACT_EDGE_TESTS |
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#define PERFORM_SPHERICAL_INTERSECTION_TESTS |
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} |
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} |
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#if !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_PSSL) |
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#if /*!defined(SHADER_API_XBOXONE) && */!defined(SHADER_API_PSSL) |
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GroupMemoryBarrierWithGroupSync(); |
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#endif |
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