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compile fixes for xbox one

/main
runes 7 年前
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8d6eac51
共有 2 个文件被更改,包括 2 次插入3 次删除
  1. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute
  2. 1
      Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute


#include "ShaderLibrary/common.hlsl"
#include "../TilePass.cs.hlsl"
#include "../LightingConvexHullUtils.hlsl"
#if !defined(SHADER_API_XBOXONE)
#endif
#define EXACT_EDGE_TESTS
#define PERFORM_SPHERICAL_INTERSECTION_TESTS

}
}
#if !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_PSSL)
#if /*!defined(SHADER_API_XBOXONE) && */!defined(SHADER_API_PSSL)
GroupMemoryBarrierWithGroupSync();
#endif

1
Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl


#elif defined(SHADER_API_PSSL)
#include "API/PSSL.hlsl"
#elif defined(SHADER_API_XBOXONE)
#include "API/D3D11.hlsl"
#include "API/D3D11_1.hlsl"
#elif defined(SHADER_API_METAL)
#include "API/Metal.hlsl"

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