indeed define, this prevents platforms from going out of sync.
#ifndef UNITY_D3D11_INCLUDED
#define UNITY_D3D11_INCLUDED
#define UNITY_UV_STARTS_AT_TOP 1
#endif // UNITY_D3D11_INCLUDED
#include "API/D3D11.hlsl"
#elif defined(SHADER_API_XBOXONE)
#include "API/D3D11_1.hlsl"
#else
unsupported shader api
#endif
// ----------------------------------------------------------------------------
// Upgrade NOTE: replaced 'defined in' with 'defined (in)'
#define REQUIRE_DEFINED(X_) \
#ifndef X_ \
#error X_ must be defined (in) the platform include \
#endif X_ \
REQUIRE_DEFINED(UNITY_UV_STARTS_AT_TOP)