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// constant floating number written as 1.0 (not 1, not 1.0f, not 1.0h) |
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// uniform have _ as prefix (still lowercaseThenCamelCase) // TODO: define upper or lower case as a start |
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// uniform have _ as prefix + uppercase _LowercaseThenCamelCase |
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// Structure definition that are share between C# and hlsl. |
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// These structures need to be align on float4 to respectect various packing rules from sahder language. |
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