浏览代码

Add a comment

/main
Evgenii Golubev 7 年前
当前提交
96f00c6c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl

2
ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl


float2 positionNDC; // Normalized screen UVs : [0, 1) (with the half-pixel offset)
uint2 positionSS; // Screen space pixel coordinates : [0, NumPixels)
uint2 tileCoord; // Screen tile coordinates : [0, NumTiles)
float deviceDepth; // Depth from the depth buffer : [0, 1]
float deviceDepth; // Depth from the depth buffer : [0, 1] (typically reversed)
float linearDepth; // View space Z coordinate : [Near, Far]
};

正在加载...
取消
保存