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GitHub 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl

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ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl


struct PositionInputs
{
float3 positionWS; // World space position (could be camera-relative)
float2 positionNDC; // Normalized screen space UVs : [0, 1) (with the half-pixel offset)
float2 positionNDC; // Normalized screen UVs : [0, 1) (with the half-pixel offset)
uint2 positionSS; // Screen space pixel coordinates : [0, NumPixels)
uint2 tileCoord; // Screen space tile coordinates : [0, NumTiles)
float deviceDepth; // Depth from the depth buffer : [0, 1]

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