Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
Julien Ignace
eaf661ba
Added Type checks to make setting parameters for a sky more robust.
8 年前
Julien Ignace
799fb598
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
Julien Ignace
2ec18892
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
0198ab8f
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Felipe Lira
782077fb
Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
Arnaud Carre
66610d8f
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Julien Ignace
47800dae
Fixed a number of issues on PS4
- Some shaders not compiled for PS4
- Shaders testing depth when no depth buffer were bound (which works fine on DX11)
8 年前
sebastienlagarde
886b32ec
HDRenderPipeline: update unlit shader
8 年前
GitHub
7f00e9f5
Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass
Update unlit shader
8 年前
Felipe Lira
05e84b23
Merge branch 'master' into lowendmobile
8 年前
GitHub
d23fdad9
Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop
Branch fix ps4 hdrenderloop
8 年前
sebastienlagarde
b59196ee
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping
8 年前
Evgenii Golubev
ddd20ccc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ddbfc573
Fix sky rendering bugs
8 年前
GitHub
fe3b2295
Merge pull request #103 from EvgeniiG/master
Fix sky rendering bugs
8 年前
sebastienlagarde
5a9cce71
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping
8 年前
Evgenii Golubev
8b521e10
Merge branch 'master' into SSSSS
8 年前
Juho Oravainen
4320bff0
Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side.
8 年前
GitHub
2ba6f819
Merge pull request #108 from Unity-Technologies/metal
Initial macOS Metal support for HDRenderPipeline + some iOS fixes in FTPL
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Tim Cooper
32acc565
[hdloop]Add sky asset + common settings asset.
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
GitHub
aded0eae
Merge pull request #122 from Unity-Technologies/refactor-hdloop
Refactor hdloop
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Evgenii Golubev
9fc5bc97
Fix typos
8 年前
Evgenii Golubev
0ca79425
Merge branch 'SSSSS'
8 年前
GitHub
d00136e3
Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
sebastienlagarde
b2595e70
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
9cecdb2e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
runes
3b9f1e7d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
Julien Ignace
2a8e9ce0
Renamed all XXXParametrers class to XXXSettings for consistency.
8 年前
GitHub
207a9a78
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
sebastienlagarde
dede83da
HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe
- sky is now cull correctly
8 年前
GitHub
41110934
Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe
Hdr capture for reflection probe
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
ddd7d5d5
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
GitHub
86dbe5d8
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
Rune Stubbe
e210fc3a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
764e5269
Merge branch 'master' into metal-ios
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
Julien Ignace
27b86771
Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
8 年前
GitHub
fea6ad98
Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
8 年前
Antti Tapaninen
ff60a1c7
Merge remote-tracking branch 'origin/master' into metal-ios
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
Evgenii Golubev
70499455
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
8 年前
Tim Cooper
8b0f6d4c
use pooling
8 年前
Tim Cooper
b1156959
[gc]Convert to pooling
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
Evgenii Golubev
d8386bd4
Address the PR feedback
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
8 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Julien Ignace
a097b170
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
This forces client to handle Cmd Buffer management and execution. This is necessary due to the impossibility to use nested Command Buffers currently (so any API called from user land cannot create and execute a CB of its own).
7 年前
GitHub
bc633985
Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
7 年前
Evgenii Golubev
46657cba
Merge branch 'master'
7 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
sebastienlagarde
edcb2bf5
More ShaderIds convertion
7 年前
GitHub
36dc2912
Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds
Precompute shaderids
7 年前
Julien Ignace
cfe40176
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
7 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
7 年前
Filip Iliescu
28a25cc0
merged master
7 年前
Evgenii Golubev
69b2a277
Implement computation of the view vector from the screen space coordinate
7 年前
Evgenii Golubev
7a50f940
Clean up
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
GitHub
0547ff04
Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
Peter Bay Bastian
f8b46ea3
Merge remote-tracking branch 'origin/master' into restructuring
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Thomas
2cdd3c12
Moved most of HDRP utilities to Core
7 年前
GitHub
bbaee114
Merge pull request #440 from Unity-Technologies/refactor-episode-1
Refactoring: Episode 1 - The Dawn of Utilities
7 年前
Sebastien Lagarde
78609ffc
Merge branch 'Unity-2017.3' into YibingProject
7 年前
GitHub
1137cfb3
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
df6297b3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
076b0d65
Cleaned up unused usings
7 年前
Evgenii Golubev
e2fd5eac
Update the render state of full screen passes
7 年前
GitHub
034c6675
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
7 年前
Thomas
9fc4d697
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
GitHub
f49bc2d1
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Thomas
adfcd879
GC fix (5.1KB)
7 年前
Thomas
4378595d
GC fix (24B)
7 年前
GitHub
720185a2
Merge pull request #451 from Unity-Technologies/refactor-episode-3
Refactoring: Episode 3 - The GC Apocalypse
7 年前
sebastienlagarde
0e87ca3f
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass
7 年前
Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
8d403196
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
ea93b8f4
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Julien Ignace
6b9ad1a2
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
4a214e97
- Fixed shader compilation errors on PS4
- Fixed auto-merge mistake
- Renamed blend mode to more artists friendly names and removed SoftAdd mode.
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
6ddf3f73
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Mikko Strandborg
a2a3c47b
Add vulkan to the list of only_renderers in all the shaders
7 年前
GitHub
18d42f5f
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Evgenii Golubev
4e43b0ab
Add volumetrics to the HDRI sky
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Sebastien Lagarde
d6a7fcd6
HDRenderPipeline; Clean include of Color.hlsl
7 年前
Sebastien Lagarde
e5ebb9cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Remy
5b6ad5e8
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Frédéric Vauchelles
6541de0b
Merge master
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
Julien Ignace
10007208
Porting sky/fog systems to Interpolation volumes.
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
Peter Bay Bastian
14ac0ce2
Initial work on support assembly definition files
7 年前
Julien Ignace
7389ca21
Rewrote Sky/fog component with latest Volume APIs after merge.
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
sebastienlagarde
0feb39a6
HDRenderPipeline: Add xboxone support
7 年前
GitHub
4b15e9fc
Merge pull request #651 from Unity-Technologies/add-xbone-one-support
Add xbone one support
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
Evgenii Golubev
189e75df
Re-add sky support to volumetrics
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Peter Bay Bastian
981c0965
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Evgenii Golubev
4cd2d228
Replace all sampler macros with SAMPLER
7 年前
Julien Ignace
dae258a5
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
GitHub
f080e1c3
Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
7 年前
Remy
79cf2e14
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
c16681df
Merge branch 'master'
7 年前
Sebastien Lagarde
1240cc88
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
GitHub
75d76261
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
7 年前
sebastienlagarde
cfa07646
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
78563feb
Merge branch 'master'
7 年前
Evgenii Golubev
fc06d6c6
Move V-buffer sampling to AtmosphericScattering.hlsl
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
978e07e4
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Evgenii Golubev
389ea636
Move the volumetric lighting preset to ShaderConfig
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Julien Ignace
d7f39ddf
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
sebastienlagarde
c810e7d7
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
81d84be4
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
GitHub
dc6ad122
Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources
Fix sky shader resources
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Sebastien Lagarde
c9aa61bd
First draft
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Julien Ignace
36fb4e21
Added debug exposure parameter to several debug modes.
7 年前
GitHub
fcb12503
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
7 年前
Paul Melamed
d37105f2
Merge branch 'master' into decals/texture_atlas
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
7 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前
GitHub
f8e74a10
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
7 年前
Stephane Laroche
ecc9d71b
Merge remote-tracking branch 'mainrepo/master' into stacklit
7 年前
sebastienlagarde
2c1c78cf
Merge branch 'master' into 2018.1-experimental
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
7 年前
Stephane Laroche
a5e0fbca
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Julien Ignace
5b782e23
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
6 年前
Antoine Lelievre
7ba755b2
Add lux unit for HDRI sky
6 年前
Antoine Lelievre
5b69a376
Updated HDRI sky integration
6 年前
Antoine Lelievre
da2ab148
Better HDRI sky integration formula
6 年前
GitHub
59dc978c
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
6 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Antoine Lelievre
6b451d7a
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
6 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
6 年前
Antoine Lelievre
d33e5edc
Cleanup HDRI sky code
6 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
6 年前
Antoine Lelievre
3c29756a
Added comments
6 年前
Antoine Lelievre
3abc702e
Changed HDRI lux step value
6 年前
Antoine Lelievre
3f870344
Cleanup shader
6 年前
GitHub
8b3692f4
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
Lux intensity for hdri sky
6 年前
Sebastien Lagarde
458155fb
HDRP: Update comment of integrate HDRI and clean a little code
6 年前
Antoine Lelievre
89fdc601
Merge HDRP/staging
6 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
6 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前