Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
vlad-andreev
c15dfde0
separate test scene for fptl
8 年前
vlad-andreev
dd40738f
revert the forward loop test scene to using the forward loop..
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
GitHub
87679324
Merge pull request #2 from Unity-Technologies/ShaderLibrary
Merge Shaderlibrary
8 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Julien Ignace
ad89bd6f
My changes
8 年前
Julien Ignace
4077fb24
Merge branch 'my_branch'
8 年前
Sebastien Lagarde
bb06ff58
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
8 年前
sebastienlagarde
1a1f4a3a
HDRenderLoop: Add area light precomputed table
8 年前
sebastienlagarde
fb24c2f6
HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
Paul Demeulenaere
66d8d3f0
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
sebastienlagarde
ca83feb0
HDRenderLoop: Add support of directional split shadow
8 年前
Evgenii Golubev
a9ec88d9
Merge branch 'LineLights'
8 年前
Paul Demeulenaere
e7df382c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.cs
8 年前
Julien Ignace
442892e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Aras Pranckevicius
4e936089
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
8 年前
Paul Demeulenaere
2b2b5808
Merge branch 'master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
8 年前
Julien Ignace
9b94966f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
joeante
84ff510c
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
8 年前
Evgenii Golubev
ba90a1e8
Add the initial implementation of AtmosphericParameters
8 年前
sebastienlagarde
f15e0c7c
HDREnderLoop: First draft of new layeredLit shader
8 年前
GitHub
85b19946
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
b2ff5346
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
16333450
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Felipe Lira
d2f48b79
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
8 年前
Evgenii Golubev
80814477
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
8 年前
sebastienlagarde
898ec83d
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
8 年前
GitHub
3560d0cf
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
8 年前
Felipe Lira
e207e7f5
Updated GraphicsSettings to set the HDRenderLoop
8 年前
Julien Ignace
668f9372
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
8 年前
Paul Demeulenaere
f44b8fd2
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
81eebc83
Update the project's editor version
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
arnaudcarre
d4b4b0be
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
Arnaud Carre
e81123d0
added scene populated to a large grid of capsules
8 年前
Arnaud Carre
a98e1734
simplify shader to hell and ability to have one material per scene or per object
8 年前
Arnaud Carré arnaud@unity3d.com
2913ae51
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Paul Demeulenaere
e26dbf64
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Evgenii Golubev
9ec4d867
Clean up
8 年前
Felipe Lira
5ccdddfc
LowEndMobile Pipeline - Added Shadows.
8 年前
GitHub
f3e5d8cd
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Felipe Lira
782077fb
Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
Arnaud Carre
66610d8f
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
8 年前
Arnaud Carre
cd5ffc43
SRP merge fix
8 年前
Arnaud Carre
05fd006e
HDTest scene for fast batch rendering
8 年前
Arnaud Carre
c6cc77c0
added bench scene with many objects using lightmaps & light probes
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
7500d3c2
add a new scene for fast batch, using light probes only
8 年前
Arnaud Carre
a47440e8
added new scene to test Probe Proxy Volumes
8 年前
Arnaud Carre
ba4e7090
added new scene to test reflection probes
8 年前
sebastienlagarde
d055406d
HDRenderPipeline: Draft to work at home
8 年前
vlad-andreev
367260ce
various changes to the HD renderloop to match the preview camera changes
8 年前
sebastienlagarde
34ba21bb
HDRenderPipeline: Push draft for adding POM
8 年前
GitHub
2998dd35
Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping
Add parallax occlusion mapping (near working version)
8 年前
Antti Tapaninen
cbf11282
add Hidden/CubeToPano to always included shaders
8 年前
sebastienlagarde
613a80ee
HDRenderPipeline; Add Pom test level
8 年前
Antti Tapaninen
f97d3a10
tweak project settings for metal
8 年前
GitHub
4ed323aa
Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level
Add pom and tesselation test level
8 年前
Evgenii Golubev
8b521e10
Merge branch 'master' into SSSSS
8 年前
GitHub
2ba6f819
Merge pull request #108 from Unity-Technologies/metal
Initial macOS Metal support for HDRenderPipeline + some iOS fixes in FTPL
8 年前
Sebastien Lagarde
bbf9674c
HDRenderPipeline: Move all are LTC data in one texture2DArray
Required to save ressource index for PS4 until playstation platform team
fix the issue of limited resource (16 texture + compute buffer)
8 年前
GitHub
d5396bc4
Merge pull request #112 from Unity-Technologies/Move-all-are-LTC-data-in-one-texture2DArray
HDRenderPipeline: Move all LTC data in one texture2DArray
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
Tim Cooper
8f13ba4e
Fix merge issues
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Arnaud Carre
bfff24ea
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
Arnaud Carre
e0c0338a
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
runes
b3d622c9
added dependency to skybox shader (ps4 fix)
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Evgenii Golubev
0ca79425
Merge branch 'SSSSS'
8 年前
Evgenii Golubev
60731810
Make improvements based on feedback
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
GitHub
b702ac53
Merge pull request #129 from Unity-Technologies/Branch_DebugShadows
Branch debugshadows
8 年前
sebastienlagarde
264abb2c
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
f43fbd7c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runes
3b9f1e7d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
e39df9e7
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
GitHub
ee6a8dfe
Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
Evgenii Golubev
c13b75bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
66d474dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
Chman
1d022582
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
Sebastien Lagarde
68f6880e
HDRenderPipeline: Cleanup GUI for lit and layered lit material
- reorganize attributes
- remove inputs options
- Add SkyBox/Cubemap to the project
8 年前
GitHub
554a5c02
Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI
Layered lit clean and ui update
8 年前
Mikko Strandborg
fa549add
Create branch for renderpass test scene
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
Felipe Lira
52030767
Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
8 年前
uygar
15b40544
Updated project version to new version formatting.
8 年前
Felipe Lira
50bea431
Reverted commited changes to projects settings by mystake.
8 年前
sebastienlagarde
794210ad
HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
89e142b9
"reset all keywords" applied to fix lighting in my test scene
8 年前
Julien Ignace
6f47c87f
Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene).
8 年前
GitHub
da56ca63
Merge pull request #169 from Unity-Technologies/Branch_SssSettings
Moved SSS Settings to HDRenderpipeline asset
8 年前
Evgenii Golubev
9470df9a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
20a72b30
HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered
- Shader opaque compute doens't work
- Seems that if we disable clustered for forward, the fallback have some
conflict with tiling (not a use mode as the fallback is just a debug
mode but should not happen).
8 年前
GitHub
bbd02192
Merge pull request #175 from Unity-Technologies/Change-to-32x32-clustered-tile
HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered
8 年前
Julien Ignace
293776aa
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
8 年前
Julien Ignace
813ade24
Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)"
This reverts commit de20a6598ac2ad76369047a9c7de0d524054f8dc.
8 年前
Julien Ignace
686cfb59
- Added simple FreeCamera component to ScriptableRenderPipeline/common
- Added Beginning of small debugging framework to push messages and handle debug inputs.
- Added CameraSwitcher helper to help to switch between different locations in the game.
8 年前
GitHub
637d1e66
Merge pull request #181 from Unity-Technologies/Branch_CameraHelpers
Branch camerahelpers
8 年前
Evgenii Golubev
75f44840
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runes
84860a17
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
3a792c86
remove .orig file
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
Filip Iliescu
7344b48c
update project settings for iOS and metal
8 年前
Antti Tapaninen
42af929e
Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal
8 年前
Arnaud Carre
bce577f1
add a new test scene with less material change
8 年前
sebastienlagarde
cee0e59f
HDRenderPipeline: Upgrade code to use new builtin sampler feature
8 年前
Antti Tapaninen
b56fef30
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
6905e65f
Merge branch 'master' into metal
8 年前
runes
c445e599
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
8 年前
Antti Tapaninen
bfd69072
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
2cce2981
Merge branch 'master' into metal
8 年前
Antti Tapaninen
2ca551fc
remove .orig file
8 年前
Antti Tapaninen
797d6646
Merge branch 'master' into metal-ios
8 年前
sebastienlagarde
c878c834
HDRenderPipeline: Update ProjectVersion.txt file
8 年前
Torbjorn Laedre
8ff47ffa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
764e5269
Merge branch 'master' into metal-ios
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
GitHub
baac8e54
Merge pull request #189 from Unity-Technologies/lowendmobile
Lowendmobile
8 年前
Antti Tapaninen
0df1b41e
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
Evgenii Golubev
ced19359
Make the SSS texturing mode a profile-local property
8 年前
uygar
1d081a77
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
Added support for the new shadow library to fptl.
Introduced a new shadow include inline file to support different shadow setups for different light loops per project.
Restructured the code a bit in order to support multiple instances per project.
Fixed and issue with broken shaders when one of the samplers was set to 0.
8 年前
GitHub
77b44a0b
Merge pull request #205 from EvgeniiG/master
Refactor SSS
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
Evgenii Golubev
f5b4c7e9
Implement orthographic projector lights (single pass loop only)
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
GitHub
a011b30d
Merge pull request #220 from EvgeniiG/master
Implement projector lights
8 年前
Julien Ignace
0682d57b
- Implemented first debug menu items (bool and float) in the player
- Implemented inputs for changing active menu item and modifying them.
8 年前
Julien Ignace
ef9383f3
Added Color debug item (readonly at runtime for now)
8 年前
Julien Ignace
adca1f00
Added the possibility to make readonly items persistent so they are always displayed.
8 年前
Arnaud Carre
43f996df
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
Andre McGrail
d4401299
Created initial test scenes for LDpipe.
-LDPipe_Camera_Clip: Scene to test near/far clip
-LDPipe_Camera_Ortho: Checking oath camera works
-LDPipe_Camera_TargetTexture: Test rendering to RT(Unfinished)
-LDPipe_LitShaderLightProbes: Testing lit shader and light probes
-LDPipe_LitShaderShaderMaps: Testing lit shader with all map slots
-LDPipe_LitShaderReflection: Testing lit shader reflection modes
8 年前
GitHub
96d89b41
Merge pull request #236 from Unity-Technologies/Branch_DebugMenu
Branch debugmenu
8 年前
Arnaud Carre
833d6910
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2
8 年前
GitHub
8f71fd13
Merge pull request #237 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
Arnaud Carre
24796c7d
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
Torbjorn Laedre
7a5d2656
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
58f36f39
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
Evgenii Golubev
6c224d47
Merge branch 'master'
8 年前
Tim Cooper
582adf08
Merge remote-tracking branch 'origin/master' into test-framework
8 年前
Tim Cooper
52f295af
Properly restore the 'current' render pipe when tests end.
8 年前
GitHub
9a69062d
Merge pull request #247 from Unity-Technologies/test-framework
Test framework
8 年前
sebastienlagarde
0ded8f98
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
8 年前
sebastienlagarde
06d113d6
HDRenderPipeline: Update version
8 年前
GitHub
712ff1d3
Merge pull request #228 from Unity-Technologies/shadows
Update Shadows system
8 年前
Evgenii Golubev
273792fc
Update material IDs of the HD test scene
8 年前
Evgenii Golubev
0c574d10
Update material IDs of the HD test scene
8 年前
Torbjorn Laedre
2d224a5c
Re-enable builtin deferred render path.
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
Arnaud Carre
a1f0c0eb
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)
8 年前
GitHub
e608702b
Merge pull request #257 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
8 年前
Filip Iliescu
8eef028b
merged master
8 年前
sebastienlagarde
de9e95b1
HDRenderPipeline: Fix issue with sky shader not having the correct path
8 年前
GitHub
9ba974dc
Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Felipe Lira
2d2ea8bb
Added 2D Test Scene
8 年前
Evgenii Golubev
e7d27153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
66675e80
Removed buggy scene from Build Project Settings
8 年前
GitHub
7a9edd3a
Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2
Removed buggy scene from Build Project Settings
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Evgenii Golubev
414344b8
Merge branch 'master'
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
Julien Ignace
97bd4103
Automatically add required inputs for debug menu.
8 年前
sebastienlagarde
e7e1f024
HDRenderPipeline: update Asset (revert size of atlas to 4096)
8 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
GitHub
79b5e7b2
Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
sebastienlagarde
f11eea5a
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
8 年前
Julien Ignace
c7e7065b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
sebastienlagarde
4a657303
HDRenderPipeline: Update all asset and resources
8 年前
Evgenii Golubev
63a49ce7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
sebastienlagarde
dffcbac5
HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass
8 年前
Tim Cooper
0da91305
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Filip Iliescu
9ef61a43
Merge branch 'master' into OnTileDeferred
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
sebastienlagarde
801b76ed
Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call
8 年前
GitHub
fa35a3fd
Merge branch 'master' into cam_rel_render
8 年前
sebastienlagarde
4a85437d
HDRenderPipeline: Update material classification combination + update files due to version changed
8 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
8 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
8 年前
Arnaud Carre
4fcf88bb
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
8 年前
Evgenii Golubev
a04a82ab
Merge branch 'master'
8 年前
Filip Iliescu
43be2f48
push a couple project settings that impact things working using metal
8 年前
sebastienlagarde
9bfa31a7
HDRenderPipeline;: Update graphic project for latest C++
8 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
28a25cc0
merged master
8 年前
sebastienlagarde
4bc93c9f
Add support to disable range attenuation and control max smoothness on light to fake sphere light
7 年前
GitHub
7be53b88
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
7 年前
Evgenii Golubev
5e60f635
Merge branch 'master'
7 年前
sebastienlagarde
4ed252e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
7 年前
sebastienlagarde
90dcb63d
HDRenderPipeline: Update test scene with clear coat test
7 年前
GitHub
e47845fe
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
7 年前
Evgenii Golubev
a449e3ad
Merge branch 'master' (area light clear coat code is disabled for now)
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前