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HDRenderPipeline: update Asset (revert size of atlas to 4096)

/RenderPassXR_Sandbox
sebastienlagarde 8 年前
当前提交
e7e1f024
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
  2. 2
      ProjectSettings/GraphicsSettings.asset

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


specularGlobalDimmer: 1
tileDebugByCategory: 0
shadowInitParams:
shadowAtlasWidth: 2048
shadowAtlasWidth: 4096
shadowAtlasHeight: 4096
textureSettings:
spotCookieSize: 128

2
ProjectSettings/GraphicsSettings.asset


m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: e185fecca3c73cd47a09f1092663ef32,
m_CustomRenderPipeline: {fileID: 11400000, guid: 449281dd2b4fbee49b8397de0541ea3c,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}

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