233 次代码提交 (2dd27005-be76-47f0-8d74-83147dd1041c)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev dd40738f revert the forward loop test scene to using the forward loop.. 8 年前
sebastienlagarde 2fae393e More work 8 年前
GitHub 87679324 Merge pull request #2 from Unity-Technologies/ShaderLibrary 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
Julien Ignace ad89bd6f My changes 8 年前
Julien Ignace 4077fb24 Merge branch 'my_branch' 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Aras Pranckevicius 4e936089 Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at) 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Evgenii Golubev ba90a1e8 Add the initial implementation of AtmosphericParameters 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
Felipe Lira e207e7f5 Updated GraphicsSettings to set the HDRenderLoop 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
arnaudcarre d4b4b0be dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
Arnaud Carre e81123d0 added scene populated to a large grid of capsules 8 年前
Arnaud Carre a98e1734 simplify shader to hell and ability to have one material per scene or per object 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Arnaud Carre cd5ffc43 SRP merge fix 8 年前
Arnaud Carre 05fd006e HDTest scene for fast batch rendering 8 年前
Arnaud Carre c6cc77c0 added bench scene with many objects using lightmaps & light probes 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 7500d3c2 add a new scene for fast batch, using light probes only 8 年前
Arnaud Carre a47440e8 added new scene to test Probe Proxy Volumes 8 年前
Arnaud Carre ba4e7090 added new scene to test reflection probes 8 年前
sebastienlagarde d055406d HDRenderPipeline: Draft to work at home 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
sebastienlagarde 34ba21bb HDRenderPipeline: Push draft for adding POM 8 年前
GitHub 2998dd35 Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
Antti Tapaninen cbf11282 add Hidden/CubeToPano to always included shaders 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
Antti Tapaninen f97d3a10 tweak project settings for metal 8 年前
GitHub 4ed323aa Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
Sebastien Lagarde bbf9674c HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
GitHub d5396bc4 Merge pull request #112 from Unity-Technologies/Move-all-are-LTC-data-in-one-texture2DArray 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre bfff24ea fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
Arnaud Carre e0c0338a update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
runes b3d622c9 added dependency to skybox shader (ps4 fix) 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
GitHub b702ac53 Merge pull request #129 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
Mikko Strandborg fa549add Create branch for renderpass test scene 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 52030767 Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
uygar 15b40544 Updated project version to new version formatting. 8 年前
Felipe Lira 50bea431 Reverted commited changes to projects settings by mystake. 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 89e142b9 "reset all keywords" applied to fix lighting in my test scene 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
GitHub da56ca63 Merge pull request #169 from Unity-Technologies/Branch_SssSettings 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
GitHub bbd02192 Merge pull request #175 from Unity-Technologies/Change-to-32x32-clustered-tile 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Julien Ignace 813ade24 Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)" 8 年前
Julien Ignace 686cfb59 - Added simple FreeCamera component to ScriptableRenderPipeline/common 8 年前
GitHub 637d1e66 Merge pull request #181 from Unity-Technologies/Branch_CameraHelpers 8 年前
Evgenii Golubev 75f44840 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 3a792c86 remove .orig file 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
Antti Tapaninen 42af929e Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal 8 年前
Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
sebastienlagarde cee0e59f HDRenderPipeline: Upgrade code to use new builtin sampler feature 8 年前
Antti Tapaninen b56fef30 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 6905e65f Merge branch 'master' into metal 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
Antti Tapaninen 2ca551fc remove .orig file 8 年前
Antti Tapaninen 797d6646 Merge branch 'master' into metal-ios 8 年前
sebastienlagarde c878c834 HDRenderPipeline: Update ProjectVersion.txt file 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
GitHub baac8e54 Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
GitHub a011b30d Merge pull request #220 from EvgeniiG/master 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Julien Ignace ef9383f3 Added Color debug item (readonly at runtime for now) 8 年前
Julien Ignace adca1f00 Added the possibility to make readonly items persistent so they are always displayed. 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
Andre McGrail d4401299 Created initial test scenes for LDpipe. 8 年前
GitHub 96d89b41 Merge pull request #236 from Unity-Technologies/Branch_DebugMenu 8 年前
Arnaud Carre 833d6910 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2 8 年前
GitHub 8f71fd13 Merge pull request #237 from Unity-Technologies/Branch_Batching2 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Torbjorn Laedre 7a5d2656 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Tim Cooper 582adf08 Merge remote-tracking branch 'origin/master' into test-framework 8 年前
Tim Cooper 52f295af Properly restore the 'current' render pipe when tests end. 8 年前
GitHub 9a69062d Merge pull request #247 from Unity-Technologies/test-framework 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
GitHub 712ff1d3 Merge pull request #228 from Unity-Technologies/shadows 8 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
Evgenii Golubev 0c574d10 Update material IDs of the HD test scene 8 年前
Torbjorn Laedre 2d224a5c Re-enable builtin deferred render path. 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Arnaud Carre a1f0c0eb fix additional lightdata stuff in NewBatcherBench test scenes (for shadows) 8 年前
GitHub e608702b Merge pull request #257 from Unity-Technologies/Branch_Batching2 8 年前
sebastienlagarde 0e9f5de7 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow 8 年前
Filip Iliescu 8eef028b merged master 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 66675e80 Removed buggy scene from Build Project Settings 8 年前
GitHub 7a9edd3a Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Evgenii Golubev 414344b8 Merge branch 'master' 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Julien Ignace 97bd4103 Automatically add required inputs for debug menu. 8 年前
sebastienlagarde e7e1f024 HDRenderPipeline: update Asset (revert size of atlas to 4096) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
GitHub 79b5e7b2 Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 8 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev a04a82ab Merge branch 'master' 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 8 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 28a25cc0 merged master 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前