sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Sebastien Lagarde
ef992f04
Add support for directional light
all in one formula for spot, light and directional light
8 年前
sebastienlagarde
07ccb020
HDRenderLoop: Update GGXDisney.Shader with lot of parameters
- Goal is to add a lot of thing so we can ensure that scriptable render
loop support all the case
- Here try to add transparent and alpha testing + prepare materialID
with SSS and clear coat.
8 年前
Sebastien Lagarde
54fbd25b
HDRenderLoop - Put correct shader on material test
8 年前
Julien Ignace
ad89bd6f
My changes
8 年前
Julien Ignace
4077fb24
Merge branch 'my_branch'
8 年前
sebastienlagarde
36c50926
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
8 年前
Julien Ignace
06725f27
Added GBuffer Debug shader.
8 年前
sebastienlagarde
e1f8e17e
HDRenderLoop: Update scene + make double sided work
8 年前
Julien Ignace
f1087ce3
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
8 年前
Julien Ignace
5551e27f
Compile fix after last merge
8 年前
sebastienlagarde
5cc2607c
HDRenderLoop: Correct fix double sided
8 年前
Julien Ignace
c90ffdda
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Julien Ignace
d0e884be
Added the possibility to display transparent objects for Material Debug
8 年前
sebastienlagarde
dc7f78dd
HDRenderLoop: Add twosided lightingmaterial
8 年前
Julien Ignace
d45894b6
Merge branch 'master' into DebugShader
8 年前
GitHub
61e8c0e0
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
8 年前
sebastienlagarde
6d8ef108
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
Julien Ignace
730f9523
LayeredLit shader first version (no custom GUI, only shader code + framework)
8 年前
Julien Ignace
3b5d9978
HDRenderLoop: First version of LayeredLit GUI.
8 年前
Julien Ignace
d7662a20
HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly
8 年前
Julien Ignace
719fdb9a
HDRenderLoop: Added a LayeredLit material test to JulienTest scene.
8 年前
sebastienlagarde
134d81bc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
fe99ce30
HDRenderLoop: Add PreLightData concept (optimization)
- Add PrelightData concept: variable that you can precompute ahead of
calling the lighting loop
- Various stuff related to that: BRDF recomputed LambdaV version etc...
8 年前
sebastienlagarde
616b95a2
HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
- Rename lit.shader to defaultLit.shader,this one is the one written by
hand, others are generated by shader graph
- Rename littemplate to litcommon to be less confusing
- update all the scene because of renaming above
- pepare a directory with ShaderPass that are common code for a given
pass. (currently no vertex shader here)
8 年前
sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
Paul Demeulenaere
99a7625b
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Paul Demeulenaere
93fd6e5e
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
sebastienlagarde
115b193a
HDRenderLoop: fix shadow code
8 年前
Paul Demeulenaere
f68e8b7c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitmodules
8 年前
Sebastien Lagarde
84c14eca
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
8 年前
Paul Demeulenaere
d6e910a1
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
Paul Demeulenaere
66d8d3f0
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
014f5626
Test scene layered material textures filtering set to aniso16
8 年前
Evgenii Golubev
0abdbd8f
Add anisotropic GGX test scene
8 年前
Evgenii Golubev
99b53772
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
8 年前
GitHub
c818f01e
Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
8 年前
Sebastien Lagarde
1999b306
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
Julien Ignace
48fc9b85
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
8 年前
Julien Ignace
7d178554
Added some unlit materials to test Unlit GI
8 年前
runes
2998b7cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
105f41c5
Add area light support with Fresnel and Disney Diffuse
8 年前
GitHub
82b0fe2c
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
8 年前
Julien Ignace
28861e70
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
8 年前
Julien Ignace
705c2c66
Added proper support for Vertex Color in LayeredLit shader.
8 年前
sebastienlagarde
1225abd4
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
sebastienlagarde
6a1b6e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Evgenii Golubev
290723c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
8 年前
Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
sebastienlagarde
afe68ecc
HDRenderLoop: Add detail map to lit shader
8 年前
Evgenii Golubev
5607262f
Add a test dielectric material
8 年前
Paul Demeulenaere
e7df382c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.cs
8 年前
Julien Ignace
442892e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
a8c88c7d
Add dielectrics for testing
8 年前
Evgenii Golubev
f85c5fe4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
b691a844
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
8 年前
Paul Demeulenaere
2b2b5808
Merge branch 'master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
8 年前
Julien Ignace
9b94966f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
f15e0c7c
HDREnderLoop: First draft of new layeredLit shader
8 年前
GitHub
85b19946
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c4eb0aa1
Fixed vertex color mask for LayeredLit shader.
8 年前
Evgenii Golubev
b2ff5346
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0eb1758a
Merge branch 'master' into SkySystem
8 年前
Paul Demeulenaere
16333450
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Paul Demeulenaere
14378632
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Julien Ignace
7e712073
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
Evgenii Golubev
fc0cb9a4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
Evgenii Golubev
2df9af84
Merge branch 'SkySystem'
8 年前
Paul Demeulenaere
f44b8fd2
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
Arnaud Carre
05fd006e
HDTest scene for fast batch rendering
8 年前
Arnaud Carre
c6cc77c0
added bench scene with many objects using lightmaps & light probes
8 年前
Arnaud Carre
7500d3c2
add a new scene for fast batch, using light probes only
8 年前
Arnaud Carre
ba4e7090
added new scene to test reflection probes
8 年前
sebastienlagarde
ddc209b1
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
GitHub
f2eb9af9
Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
Evgenii Golubev
269e987f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
da3da19b
HDRenderPipeline: Attempt to fix cluster rendering
8 年前
GitHub
58e4eacd
Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering
Enable cluster rendering
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Arnaud Carre
957ab9d6
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
Evgenii Golubev
37c3566f
Update material files with the definition of '_StenclRef'
{ material.SetInt("_StencilRef", x); } relies on serialization. Therefore, if the property is not declared in the *.mat file, attempting to set this property in C# has no effect.
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
Sebastien Lagarde
51b20e16
HDRenderPipeline: Fix issue with script updating all material + update test material
8 年前
Sebastien Lagarde
37933307
HDRenderPipeline: Update scene test material
8 年前
GitHub
ba1e0e65
Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code
Cleanup and update of Lit and Unlit UI
8 年前
Evgenii Golubev
967eec25
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
1f2fa5a5
Manually upgrade materials
8 年前
GitHub
29e588a8
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
Evgenii Golubev
d42f0b22
Upgrade all materials in the HD test scene
8 年前
GitHub
24918600
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
Sebastien Lagarde
3aa763f2
HDRenderPipeline: Make last surface gradient change - code ready to test
- Update generation of tangent basis for surface gradient, next step,
test the code
- Update GI test scene material
8 年前
Sebastien Lagarde
a3352be4
HDRenderLoop: Fix compile with Surface Gradient
- The looks seems not correct
8 年前
GitHub
fd4b72d5
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
89e142b9
"reset all keywords" applied to fix lighting in my test scene
8 年前
Julien Ignace
293776aa
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
8 年前
Julien Ignace
813ade24
Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)"
This reverts commit de20a6598ac2ad76369047a9c7de0d524054f8dc.
8 年前
Arnaud Carre
bce577f1
add a new test scene with less material change
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
Evgenii Golubev
273792fc
Update material IDs of the HD test scene
8 年前
Evgenii Golubev
0c574d10
Update material IDs of the HD test scene
8 年前
GitHub
89f5d5b8
Merge pull request #251 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
13ca3e1b
Merge pull request #252 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
Sebastien Lagarde
1ed5cfbe
HDRenderPipeline: Update all material in test scene
8 年前
GitHub
2b47951c
Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard
Update materialId management in Lit (Optimization + one slot saved)
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
8 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
8 年前
sebastienlagarde
b010d5c1
HDrenderPipeline: Add some comment to shadow tessellation fix
8 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
8 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
8 年前
sebastienlagarde
7f7c6532
HDRenderPipeline: Fix issue in aniso material
8 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
28a25cc0
merged master
8 年前
sebastienlagarde
90dcb63d
HDRenderPipeline: Update test scene with clear coat test
7 年前
GitHub
e47845fe
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
7 年前
Evgenii Golubev
a449e3ad
Merge branch 'master' (area light clear coat code is disabled for now)
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
Julien Ignace
e9449d38
Update Shadow Scene
7 年前
GitHub
1df4fb35
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
7 年前
sebastienlagarde
8a546726
HDRenderPipeline: Update some test material incorrectly flagged as SSS
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Julien Ignace
af05920d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
7 年前
Filip Iliescu
3a0d938d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Julien Ignace
9e3a6300
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
Peter Andreasen
ece831c7
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
GitHub
02239cb4
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
Peter Andreasen
69c448b2
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Julien Ignace
30bdceed
- Properly integrated fog for transparent Lit/Unlit materials.
- Added density parameter for exp fog
7 年前
Frédéric Vauchelles
9c88dfd3
Updated keywords of materials
7 年前
Frédéric Vauchelles
0189956f
Updated material keywords
7 年前
GitHub
4d41fcaa
Merge pull request #496 from Unity-Technologies/feature/transparentPrepass
Feature/transparent prepass
7 年前
sebastienlagarde
522098e8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
6ddf3f73
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
sebastienlagarde
2c9bfb4e
HDRenderPipeline: fix all material in current project
7 年前
GitHub
fc5778fa
Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project
HDRenderPipeline: fix all material in current project
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
sebastienlagarde
2b24ec8c
Update all material
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
GitHub
fbce26f6
Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
GitHub
37a266ac
Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate
Branch fix height map update
7 年前
sebastienlagarde
01b7d081
HDRenderPipeline: Update all materils keyword in scene and project
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Sebastien Lagarde
5f384459
HDRenderPipeline: Update all materials
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
cf25c602
Merge master
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Sebastien Lagarde
a28733e8
HDRenderPipeline: Update all materials
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Mike Wuetherick
0d5b90fd
updated mats for 2018.1.0b6
7 年前
John
360fd4d8
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
7 年前
Julien Ignace
44e117d8
Added Culling test scene
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
GitHub
ce027b15
Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass
Update all material for PR 946
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前