204 次代码提交 (e35bea1a-c5ea-4fa0-b97e-ce7627966d0e)

作者 SHA1 备注 提交日期
Sebastien Lagarde 3f354281 HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
sebastienlagarde 279a61e5 HDRenderLoop: Updating inspector + shaders parameters 8 年前
sebastienlagarde 06523005 HDRenderLoop: Make shader feature worknig for DisneyGGX.shader 8 年前
sebastienlagarde 0c45d07f HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
sebastienlagarde f7bb55e1 HDRenderLoop: Correction Metallic name 8 年前
Julien Ignace 3b5d9978 HDRenderLoop: First version of LayeredLit GUI. 8 年前
Julien Ignace d7662a20 HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly 8 年前
Julien Ignace e235debb HDRenderLoop: Fixed Lit shader GUI when switching various input options. 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
Paul Demeulenaere c26b4333 Plug CustomGUI to MaterialGraph for HDRenderLoop 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 7e5df8d4 Fix build 8 年前
Paul Demeulenaere 21cd551b - Integrate AlphaCutOff with MaterialGraph 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Julien Ignace 0d4ab3d2 Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude. 8 年前
Julien Ignace a083a47e Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior) 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
sebastienlagarde 4e4aa246 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 14785f65 HDRenderPipeline: commit unworking code 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
sebastienlagarde ae5b9db5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Sebastien Lagarde 5460dd7b HDRenderPipeline: Add worldViewFrustrum cull to tesselation 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 5708bc95 Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
Sebastien Lagarde c4c5cfb5 HDRenderPipeline: Third draft not working 8 年前
Sebastien Lagarde 3ae51c0e HDRenderPipeline: Refactor UI for subsurface 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 8a5cbf10 HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 8 年前
sebastienlagarde b8ffdc68 HDRenderPipeline: Add support for BC5 normal map 8 年前
sebastienlagarde 0fecd131 HDRenderPipeline: Edit description of normal map for BC5 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
Evgenii Golubev 9d446463 Remove 'MaterialIDType' 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
sebastienlagarde f7883ba7 HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material 8 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles 441f6907 Added transparency parameters on LitTessellation.shader 7 年前
Frédéric Vauchelles 0d950667 Removed Thickness parameter and set it to const value for ThinPlane mode 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev 6610eebb Precompute '_InvPrimScale' and '_InvTilingScale' 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde 1ba9429f Minor optimizatoin, precompute inverse TexWorldScale 7 年前
Sebastien Lagarde 0f381168 Fix issue with InvTilingScale not working with layered 7 年前
Sebastien Lagarde a6118c02 fix undo/redo with layeredLit 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Sebastien Lagarde 5d2a6fb3 Include mapping change in InvTiling computatoin notification 7 年前
Thomas c7e2fad5 Added a temporary button to quickly jump to the SSS settings from the Lit material UI 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
sebastienlagarde a127563b Fix issue with UI + handle negative transform scaling with tessellation 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
sebastienlagarde 2a53ec8d Missed one file in Lock UV mapping of details with base 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Sebastien Lagarde ff69034b HDRenderPipeline: PRovide correct default value for Amplitude property of displacement 7 年前
Frédéric Vauchelles 4fed7caf Restrict absorption distance to a positive value 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Frédéric Vauchelles 147b2531 Updated render queue definition 7 年前
sebastienlagarde dee4e127 HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit 7 年前
sebastienlagarde 68da83d6 HDRenderPipeline: Update UI of metal mask for LayereLit 7 年前
Frédéric Vauchelles 4ecf28cc Refractored refraction keyword 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Frédéric Vauchelles 4ba8f6b9 Removed useless UI text 7 年前
Evgenii Golubev 9e8db4ba Add a thickness remap for the thickness map (on the material itself) 7 年前
Evgenii Golubev dd2b93cd Set SSS_NEUTRAL_PROFILE_ID to 0 7 年前
sebastienlagarde 72f1cffb HDRenderPipeline: Fix typo in text of IOR 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
sebastienlagarde 1400f35f HDRenderPipeline: Miss one file 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
sebastienlagarde 787dee54 HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 4bc9e971 Missing one file 7 年前
Sebastien Lagarde 965b935f Update UI accordindly, don't touch materialId yet 7 年前
Sebastien Lagarde 14afb03c More file update 7 年前
sebastienlagarde a40f534c Correct based on various feedback 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
sebastienlagarde 214f287d Fix issue with layering emissive not working 7 年前
Sebastien Lagarde a8808353 Update UI for GPU instancing 7 年前
sebastienlagarde e9ba97a3 Add energy conservation specular color 7 年前
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
sebastienlagarde 22b5d138 Add support of clearcoat mask map and change coat mask as material feature 7 年前
sebastienlagarde e74963fd push fix 7 年前
sebastienlagarde 172e38d1 first draft 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
sebastienlagarde e50aba46 Dont' show emissive mapping or detail mappin if not needed 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
sebastienlagarde 10ffb093 Move transmission enable at the right place 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
Sebastien Lagarde bd45bb5a Fix missing code for texture 7 年前
Sebastien Lagarde e3effde7 Update comment 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
Julien Ignace 4f420674 Correctly shows HeightMap in LayeredLit shader UI when using height based blend without any displacement. 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
Sebastien Lagarde 4e72f56f HDRenderPipeline: Fix various typo for iridescence 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
Raymond Graham 9451b6a2 Expose the Lit material UI to code outside SRP. 7 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 7 年前
sebastienlagarde 09911a1b Make XXXGUI class public 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
sebastienlagarde e670e7f3 Fix UI warning 7 年前
Frédéric Vauchelles f781f1f8 Refactored ScreenSpaceTracing 7 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前