298 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Julien Ignace d3f35f1a - Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component. 8 年前
GitHub d09c8d89 Merge pull request #58 from Unity-Technologies/HackShadowPCF 8 年前
Julien Ignace 0a254c57 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace e4a32a00 Fixed update of sky renderer when changing the type in the CommonSettings. 8 年前
GitHub d687439f Merge pull request #59 from Unity-Technologies/SkyFramework 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 8 年前
Evgenii Golubev df6d69e8 Implement the initial version of custom SSS filters 8 年前
Evgenii Golubev ae7b5723 Tweak the bilateral scale 8 年前
Evgenii Golubev 061001e0 Use lerp(max1, max2) to determine the radius rather than the average 8 年前
Evgenii Golubev d892fdad Reduce the minimal supported variance to 0.05 8 年前
Evgenii Golubev 2f1d213f Importance sample two Gaussians based on the interpolation weight 8 年前
Evgenii Golubev 48b18910 Improve the quality of importance sampling 8 年前
Evgenii Golubev 1014d65e Improve bilateral weighting and alpha blending 8 年前
Evgenii Golubev 0447d898 Increase max. supported variance to 4 8 年前
Evgenii Golubev 27059d4f Use standard deviation instead of variance as it is more intuitive 8 年前
Evgenii Golubev 8aa3f256 Accurately sample the combination of two Gaussians 8 年前
Evgenii Golubev 7d07a953 Optimize and remove dead code 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
GitHub aded0eae Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Evgenii Golubev 840822e7 Make the Van der Corput sequence explicitly one-based 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev e492618c Refactor sampling methods 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
Evgenii Golubev 517ba2ae Create an asset for the SSS UI 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 41f27dc8 Merge pull request #131 from EvgeniiG/master 8 年前
Evgenii Golubev b3db0917 Allow for multiple SSS profiles 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 00ba8344 Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance)) 8 年前
Evgenii Golubev 0d77adff Implement faster (achromatic) bilateral weighting 8 年前
GitHub 3f6a8195 Merge pull request #134 from EvgeniiG/master 8 年前
Evgenii Golubev ed2dfbc7 Fix build issues of the Unity player 8 年前
Evgenii Golubev 6bcb3f10 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 8 年前
sebastienlagarde e2baec96 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub afd74030 Merge pull request #140 from EvgeniiG/master 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
GitHub ea77b56e Merge pull request #147 from robertcupisz/master 8 年前
Evgenii Golubev fb05108b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0965a56c Resurrected the SceneSetting component for easier simple scene setup. 8 年前
Evgenii Golubev c6b90633 Disable transmittance by default 8 年前
Julien Ignace 095ce858 New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Evgenii Golubev 92b18150 Add thickness scale to the profile information 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
Evgenii Golubev 47432d67 Implement GUI for SSS parameter labels 8 年前
GitHub 20c7bd6f Merge pull request #160 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev a5059742 Improve the SSS profile GUI 8 年前
Evgenii Golubev d4f421c8 Optimize the GUI image drawing code 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
GitHub 207a9a78 Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Evgenii Golubev e2501e62 Add transmittance preview 8 年前
GitHub 2a8a25a2 Merge pull request #163 from EvgeniiG/master 8 年前
sebastienlagarde 86828cff Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 70e640d7 Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe 8 年前
Evgenii Golubev fb5cc01d Implement the min-max slider for thickness 8 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 8 年前
GitHub 0732e483 Merge pull request #167 from EvgeniiG/master 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
GitHub da56ca63 Merge pull request #169 from Unity-Technologies/Branch_SssSettings 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 046b6d98 Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 4bb0fc26 - Fixed a bug where setting sky settings to none would not removed the sky. 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 8ced0098 Partially fix broken sky lighting on scene reload 8 年前
GitHub 6d901bc9 Merge pull request #249 from EvgeniiG/small_sky_improvements 8 年前
Evgenii Golubev 73b5742b Do not use Material.SetColor() API as it doesn't supply the shader with the values you expect 8 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Keijiro Takahashi 705fd129 Moved SSAO settings into CommonSettings. 8 年前
Keijiro Takahashi b88fea8f Changed directory structure. 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
GitHub 55be83e9 Merge pull request #275 from Unity-Technologies/ssao-test 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 8 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 8 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 8 年前
Evgenii Golubev 414344b8 Merge branch 'master' 8 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
GitHub 6af2a906 Merge pull request #284 from EvgeniiG/master 8 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
GitHub db3ff271 Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 8 年前
sebastienlagarde 8be7d43d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Sebastien Lagarde d8fca743 HDRenderPipeline: Remove unused variable in drawTransmittance 8 年前
Sebastien Lagarde a665de22 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS 8 年前
Sebastien Lagarde cc0717b3 HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
GitHub 2e5e9470 Merge pull request #294 from EvgeniiG/upstream 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
Evgenii Golubev 28c5a629 Switch to the single-color SSS parametrization 8 年前
sebastienlagarde ca905a47 Improve SSS profile visalization 8 年前
Evgenii Golubev c609e9a1 Improve SSS profile visalization 8 年前
Evgenii Golubev 8c24c1f0 Adjust the intensity of the SSS profile visualization 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
sebastienlagarde 508fec3a HDRenderPipeline: add setter for scene settings 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
GitHub 034c6675 Merge pull request #446 from EvgeniiG/Unity-2017.3 7 年前
Thomas 9fc4d697 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
GitHub c36512a1 Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
GitHub 105fa740 Merge pull request #494 from Unity-Technologies/Update-SSAO 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Evgenii Golubev a6673bac Rename ComputeTransmittance() to ComputeTransmittanceDisney() 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub ab700e17 Merge pull request #567 from EvgeniiG/view_refl_normal 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
GitHub b04739d1 Merge pull request #641 from Unity-Technologies/Support-forward-SSS 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
GitHub 4a2f5d61 Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前