// TODO: Detect if renderdoc just load and force a resize in this case, as often renderdoc require to realloc resource.
// TODO: This is the wrong way to handle resize/allocation. We can have several different camera here, mean that the loop on camera will allocate and deallocate
CameraRelativeRendering=1// Rendering sets the origin of the world to the position of the primary (scene view) camera
CameraRelativeRendering=1,// Rendering sets the origin of the world to the position of the primary (scene view) camera
UseDisneySSS=1// Allow to chose between Burley Normalized Diffusion (Multi + Fix direction single scattering) or Jimenez diffusion approximation (Multiscattering only - More blurry) for Subsurface scattering
};
// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl