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Increase max. supported variance to 4

/main
Evgenii Golubev 8 年前
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0447d898
共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 7
      Assets/ScriptableRenderLoop/HDRenderPipeline/SceneSettings/CommonSettings.cs

7
Assets/ScriptableRenderLoop/HDRenderPipeline/SceneSettings/CommonSettings.cs


public float shadowCascadeSplit2 { set { m_ShadowCascadeSplit2 = value; OnValidate(); } get { return m_ShadowCascadeSplit2; } }
// Subsurface scattering
[SerializeField] Color m_SssProfileFilterVariance1 = SubsurfaceScatteringProfile.Default.filterVariance1;
[SerializeField] Color m_SssProfileFilterVariance2 = SubsurfaceScatteringProfile.Default.filterVariance2;
[SerializeField] [ColorUsage(false, true, 0.05f, 4, 1.0f, 1.0f)]
Color m_SssProfileFilterVariance1 = SubsurfaceScatteringProfile.Default.filterVariance1;
[SerializeField] [ColorUsage(false, true, 0.05f, 4, 1.0f, 1.0f)]
Color m_SssProfileFilterVariance2 = SubsurfaceScatteringProfile.Default.filterVariance2;
[SerializeField] float m_SssProfileFilterLerpWeight = SubsurfaceScatteringProfile.Default.filterLerpWeight;
[SerializeField] float m_SssBilateralScale = SubsurfaceScatteringParameters.Default.bilateralScale;

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