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m_ShadowCascadeSplit1 = Mathf.Clamp01(m_ShadowCascadeSplit1); |
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m_ShadowCascadeSplit2 = Mathf.Clamp01(m_ShadowCascadeSplit2); |
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m_SssProfileFilter1Variance.r = Mathf.Max(0.1f, m_SssProfileFilter1Variance.r); |
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m_SssProfileFilter1Variance.g = Mathf.Max(0.1f, m_SssProfileFilter1Variance.g); |
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m_SssProfileFilter1Variance.b = Mathf.Max(0.1f, m_SssProfileFilter1Variance.b); |
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m_SssProfileFilter1Variance.r = Mathf.Max(0.05f, m_SssProfileFilter1Variance.r); |
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m_SssProfileFilter1Variance.g = Mathf.Max(0.05f, m_SssProfileFilter1Variance.g); |
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m_SssProfileFilter1Variance.b = Mathf.Max(0.05f, m_SssProfileFilter1Variance.b); |
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m_SssProfileFilter2Variance.r = Mathf.Max(0.1f, m_SssProfileFilter2Variance.r); |
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m_SssProfileFilter2Variance.g = Mathf.Max(0.1f, m_SssProfileFilter2Variance.g); |
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m_SssProfileFilter2Variance.b = Mathf.Max(0.1f, m_SssProfileFilter2Variance.b); |
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m_SssProfileFilter2Variance.r = Mathf.Max(0.05f, m_SssProfileFilter2Variance.r); |
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m_SssProfileFilter2Variance.g = Mathf.Max(0.05f, m_SssProfileFilter2Variance.g); |
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m_SssProfileFilter2Variance.b = Mathf.Max(0.05f, m_SssProfileFilter2Variance.b); |
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m_SssProfileFilter2Variance.a = 0.0f; |
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m_SssProfileFilterLerpWeight = Mathf.Clamp01(m_SssProfileFilterLerpWeight); |
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m_SssBilateralScale = Mathf.Clamp01(m_SssBilateralScale); |
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