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m_ShadowCascadeSplit0 = Mathf.Min(1.0f, Mathf.Max(0.0f, m_ShadowCascadeSplit0)); |
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m_ShadowCascadeSplit1 = Mathf.Min(1.0f, Mathf.Max(0.0f, m_ShadowCascadeSplit1)); |
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m_ShadowCascadeSplit2 = Mathf.Min(1.0f, Mathf.Max(0.0f, m_ShadowCascadeSplit2)); |
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OnSkyRendererChanged(); |
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} |
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void OnSkyRendererChanged() |
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