publicreadonlyGUIContentsssProfileStdDev1=newGUIContent("Standard deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileStdDev2=newGUIContent("Standard deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileLerpWeight=newGUIContent("Filter interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentsssProfileTransmittance=newGUIContent("Enable transmittance","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentsssProfileThicknessScale=newGUIContent("Thickness scale","Linearly scales the thickness of the object which affects the amount of transmitted lighting.");
publicreadonlyGUIContentnumProfiles=newGUIContent("Number of profiles");
publicreadonlyGUIContentprofileStdDev1=newGUIContent("Standard deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentprofileStdDev2=newGUIContent("Standard deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentprofileLerpWeight=newGUIContent("Filter interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentprofileTransmittance=newGUIContent("Enable transmittance","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentprofileThicknessScale=newGUIContent("Thickness scale","Linearly scales the object thickness which affects the amount of transmitted lighting.");