Andre
36b78bf8
Initial project push
7 年前
Andre
78808f0d
Boat trail tweaks
7 年前
Andre McGrail
eaa6472e
Water shader improvements
Switched Non-tessellated shader to run in vert vs frag
Created Temp LOD patch mesh
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
23a48921
Tweaked boat physics, shaved off half a ms per boat
7 年前
Andre McGrail
9c08e65f
WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon
Updated pipeline package
Started to Jobify the ModifyBoatMesh.cs for advance multithreaded buoyancy
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
7438b4a6
Created LOD switcher to only use high level lods on main Camera
7 年前
Andre McGrail
c7c57043
Updated water submodule
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
3e297a4c
Fixed vegetation shaders
7 年前
Andre McGrail
fcb77541
Android build settings tweaked
7 年前
Andre McGrail
91a1b267
Updated WaterSystem submodule
Minor tweaks to scenes
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
220c333d
Disabled dynamic batching, enabled static batching
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f485660c
Manifest back to packages
Moved texture2Darray script to editor folder
Added GPU instancing back on the vegetation material
7 年前
Andre McGrail
f9073ee5
Updated settings
Fixed MPB on boats
7 年前
Andre McGrail
033decc7
Tweaked LOD settings
Added LOD for trees
Added cross fade for vegetation LODs
6 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
6 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
6 年前
Andre McGrail
dc6b492f
Added WaterFXPass to MyLWRenderer
Minor project cleanup
Added packed PBR shader
6 年前
Andre McGrail
b5f3c4b4
Updated MyLWRenderer to newest SRP commit (not working 100%)
6 年前
Andre McGrail
dad9d171
Pushed input manager for new axis settings
6 年前
Andre McGrail
88fbddf7
Massive cleanup
6 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
6 年前
Andre McGrail
19f3d706
leftover files
6 年前
Andre McGrail
53ec0cec
Small tweak to post colliders
Updated gitignore
6 年前
Andre McGrail
f6841daa
Merge branch 'tim-callbacks'
# Conflicts:
# Packages/manifest.json
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
71f5bf39
Some file re-org
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
MingWai
05a0d7fc
change to .NET4
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
eafe952e
update stripping defaults
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
90aa4e2a
embed package
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
5 年前
André McGrail
8c8bf892
Final Cleanup
5 年前
André McGrail
2849325d
Init push of 2019.2 branch
5 年前
André McGrail
a8f5bdfd
19.2 ProjectSettings update
5 年前
André McGrail
159fa6e5
Init push 2019.3 branch
5 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
5 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
5 年前
André McGrail
71057824
Change master to use local package links
5 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
5 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
5 年前
André McGrail
aac85ebe
edits
5 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
0669fac0
Minor tweaks
- Updated vegetation shader graph to use half
- Changed camera to follow cam
5 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
7896358b
Update package to public 7.0.0 package
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
8653c6cc
Init commit
5 年前
André McGrail
bdc8378b
Changes
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Lucas Meijer
b81c4983
hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
Florian Penzkofer
212b1571
Change Vulkan swapchain image count to 3
Using only 2 swapchain images causes performance issues on Android
5 年前
GitHub
8860837a
Change Vulkan swapchain image count to 3 ( #94 )
Using only 2 swapchain images causes performance issues on Android
Co-authored-by: Florian Penzkofer <florian@unity3d.com>
4 年前
Lukas Chodosevicius
15f26d16
Setting demo_island as build target
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
andytouch
678137e6
Graphics: Adding XRay Dither Effect for Checkpoints
5 年前
Andre McGrail
8c5ed2f1
updated branch to 2020.1.0b14 and URP 9.0.0.preview33
4 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
Marc Tanenbaum
75118985
Updated to latest 2019.3
5 年前
andytouch
fec0e4c0
Structure: Tweaking Asset Names and Setup
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
davidbe
e73f2844
Add Adaptive Performance.
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
André McGrail
b5841bcb
Init commit
5 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
davidbe
5d585c81
Update to working state with 3fps improvement and less power consumption.
4 年前
André McGrail
219e8688
Squashed commit of the following:
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com...
4 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
Mike Geig
c2fc4940
merged files in
5 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
HouseinCornell
efb37697
updates on fbx files
5 年前
Mike Geig
52c9b79b
working through the game hierarchy
5 年前
Andre McGrail
02722ac4
Update to 2020.2.0f1
4 年前
Mike Geig
daf819d7
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
5 年前
Andre McGrail
9b7c02b9
Squashed commit of the following:
commit a5da8beebf969b462559cc513b3e24948e41c7f2
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b20218652b58f34ca9f4e07410a1258cf379ada4
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf50ef1db3ba61eac12a43a32648f79a77ad
Merge: f95ad59 d07745c
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c0d9bc97cde5fc4ae86186d6c2f0c2a16c
Author: Felipe Lira <felipedrl@gmail.com>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134 )
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <an...
4 年前
GitHub
9f9ce694
enable playmode tests in project ( #120 )
* enable playmode tests in project
* upgrade input system
4 年前
Rob Thompson
73ac733b
Added script defines to player settings and high quality settings for PS5
4 年前
Rob Thompson
be6f6367
Added PS5 quality settings and script definitions
4 年前
David Llewelyn
4f13e96a
Added initial realtime gi setup
4 年前
Andre McGrail
2af4ea8e
Merge branch 'feature/benchmark' of https://github.com/Unity-Technologies/BoatAttack into feature/benchmark
4 年前
Rob Thompson
856b29ec
Delete PS5Settings.json
4 年前
Rob Thompson
78f50ff1
Upgrade project version to 2020.3.4f1
4 年前
David Llewelyn
f2a5c27b
Beginning work to divide up the world into gi param groups
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
Rob Thompson
3d694852
Delete PS5Settings.json
4 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
GitHub
8420f701
Enable test script defines and force no batch mode during test runs ( #122 )
* enable test script defines and force no batch mode during test runs
* disable Cinemachine as it's throwing this error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
Cinemachine.CinemachineBrain.UpdateFrame0 (System.Single deltaTime) (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:675)
Cinemachine.CinemachineBrain.ManualUpdate () (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:336)
Cinemachine.CinemachineBrain.OnSceneLoaded (UnityEn...
4 年前
Rob Thompson
c20d0ed7
Revert "Delete PS5Settings.json"
This reverts commit 734f81b11bbec83b9870382f653025bcaf4100f0.
4 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
Rob Thompson
36dbb169
Revert "Upgrade project version to 2020.3.4f1"
This reverts commit 86f67197622ccaf4c36b83ed268508c2b631e22a.
4 年前
Sean Stolberg
b45396c3
We need to run in .NET api compat level 1 (.NET 2.0) to avoid compilation issues with test packages.
4 年前
Sam Bickley
1d337e2e
Quality Performance Improvements
- Enabled Graphics Jobs on some platforms
- Set resolutions to 4K on some platforms
- Enabled VSYNC for Quality Levels Low+High
5 年前
HouseinCornell
8784e5a5
added new fbx exporter and other stuff..
5 年前
André McGrail
a297a314
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
Mike Geig
e8ec38c4
Project cleanup
5 年前
Mike Geig
eaf4c547
Merge branch 'temp' into demo/artist_tools
# Conflicts:
# Assets/_Artist Tools Demo/Artist tools demo_Start.meta
# Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
# Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab.meta
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
Andre McGrail
90b4b3a3
Switch updates
5 年前
André McGrail
06d87551
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
Andre McGrail
4206ca48
changed low quality to have full LODs
5 年前
Andre McGrail
f0137e1b
Upped max LOD for low quality
5 年前
André McGrail
41ca500f
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
1b3a2f44
splash screen update
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
3148cc39
added volume quality levels
5 年前
Felipe Lira
12945025
Reduced shader variants
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
90c6edba
Reduced shader variants
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
b5e3ef4e
Add race UI touch references
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
946d57dc
cleaned up some project settings serialised data
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
8529b5bd
misc files
3 年前
sophia
658188b8
Merge remote-tracking branch 'origin/ps5-settings' into consoles-perf
3 年前
Andrem
815dd559
updated version and packages
3 年前
Andrem
79176919
init push
3 年前
Andre McGrail
e3115ce9
Added probuilder
4 年前
Andrem
5eb68dc3
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Shaders/Vegetation/Vegetation.shadergraph
# Assets/Shaders/Vegetation/VegetationDeformation.shadersubgraph
# Packages/manifest.json
# Packages/packages-lock.json
# ProjectSettings/ProjectVersion.txt
3 年前
Andre McGrail
5a392d1a
work on day/night controller
3 年前
Andre McGrail
49659ec8
Squashed commit of the following:
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f2018c150cdc56548d1f1ab5906561d1cb741
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e6dcb7b9b9386283a4d0d19fd5a3b22633
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
commit 88679d7ebeeae4be30f43ebe88cba830f363803b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Da...
3 年前
Andrem
b978245f
added probuilder package
3 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
3 年前
sophia
6e071028
Merge branch 'master' into consoles-perf
3 年前
sophia
165c9e4d
(test) add more scripting defines
3 年前
sophia
3b8e64fb
Revert "Merge branch 'master' into consoles-perf"
This reverts commit 65f4cb32546978d4548a487534ed917df4992653, reversing
changes made to a7e348a02bb7795c4565c0921eaf4c0090a87ae7.
3 年前
sophia
cf98a7eb
Revert "Revert "Merge branch 'master' into consoles-perf""
This reverts commit 628cf845cedb98c0222c62d65e0c249507bcf1eb.
3 年前
sophia
b9942dc7
test setting m_PerPlatformDefaultQuality
3 年前
sophia
f46c785a
Update QualitySettings.asset
3 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
Andrem
595cf001
added test framework and editor build settings missing from last PR
3 年前
Andrem
fb6272ba
Updated to 2020.3.14f1
3 年前
Andrem
d680609a
Updated DX11 images, stopped asynchronous shader compiling
3 年前
Andrem
74481ec4
Removal of the auto build addressables and now using the built in functionality of latest addressables package
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
Sophia
4bfe4303
Update ProjectSettings.asset
3 年前
Sophia
a82b89da
Update ProjectSettings.asset
3 年前
GitHub
22256c4b
Update scripting defines ( #156 )
* Update ProjectSettings.asset
* Update ProjectSettings.asset
3 年前