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change to .NET4

/main
MingWai 6 年前
当前提交
05a0d7fc
共有 2 个文件被更改,包括 14 次插入5 次删除
  1. 1
      ProjectSettings/GraphicsSettings.asset
  2. 18
      ProjectSettings/ProjectSettings.asset

1
ProjectSettings/GraphicsSettings.asset


- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}

18
ProjectSettings/ProjectSettings.asset


hololens:
depthFormat: 1
depthBufferSharingEnabled: 0
lumin:
depthFormat: 0
frameTiming: 2
enableGLCache: 0
glCacheMaxBlobSize: 524288
glCacheMaxFileSize: 8388608
isWsaHolographicRemotingEnabled: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0
useHDRDisplay: 0

clonedFromGUID: 00000000000000000000000000000000
templatePackageId:
templateDefaultScene:
AndroidTargetArchitectures: 5
AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:

height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
AndroidJvmMaxHeapSize: 4096
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons:

m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 1
openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1

switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSupportedNpadStyles: 3
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0

28: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend:
Standalone: 1
Standalone: 0
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}

gcMaxTimeSlice: 0
gcIncremental: 0
iOS: 3
iOS: 6
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: BoatAttack

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