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Reduced shader variants

# Conflicts:
#	ProjectSettings/GraphicsSettings.asset
/demo-work
André McGrail 5 年前
当前提交
90c6edba
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 6
      ProjectSettings/GraphicsSettings.asset

6
ProjectSettings/GraphicsSettings.asset


m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}

m_BuildTarget: 7
m_Tier: 0
m_Settings:
standardShaderQuality: 0
standardShaderQuality: 1
renderingPath: 1
hdrMode: 2
realtimeGICPUUsage: 25

prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 0
m_Automatic: 1
m_Automatic: 0
- serializedVersion: 5
m_BuildTarget: 7
m_Tier: 1

m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 0
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 1
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