Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
a06f9b30
Sample scene
Prefab creation, fixed rotation issue
4 年前
Ciro Continisio
43ebc212
Art reorganisation and cleanup
4 年前
Ciro Continisio
79a79de9
Imported Townsfolk, Pig Chick
More assets in the environment test scene
4 年前
Ciro Continisio
fb97255e
Moved art assets
4 年前
Ciro Continisio
fb39de1a
Expression test
4 年前
Ciro Continisio
8bcb0d29
Imported directions sign, removed no_eyes tests
4 年前
Ciro Continisio
9df0bbc8
Lowerpoly Townsfolk, imported Sitar
4 年前
Ciro Continisio
24cc8443
Added crunch compression to all textures + Preset
4 年前
Ciro Continisio
f76bc5ce
Imported Townsfolk_F, Animations
4 年前
Ciro Continisio
e1f2b62c
Imported rigged RockCritter, renaming
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
Ciro Continisio
c28c6bc6
New Pig and RockCritter animations
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
38b89476
Added PostProcessing support
4 年前
Ciro Continisio
f0dc54d3
Fix CM bug, tweaks
4 年前
Ciro Continisio
e8f4a6e7
Imported BardHare
4 年前
Ciro Continisio
ecf3b2ef
Art updates
Imported chest, fixed Phoenix Chick, fixed BardHare
4 年前
Ciro Continisio
e5e7acc6
Merge branch 'art-assets' into main
4 年前
Ciro Continisio
bbca6fd1
Imported rigged Phoenix Chick + 2 animations
4 年前
treivize
bb0dafff
Added Slime Critter and new Toon shader to add Fresnel effect on it
4 年前
treivize
e2449c18
[WIP] Plant Critter - Model UV Color Rig Animations
4 年前
treivize
245438bb
Fixed Fresnel effect done before outline and add water like movement
4 年前
treivize
4b202e5f
[WIP] Better UV, Rig and Texture
4 年前
treivize
612432c6
Added Slime Critters variants and final Toon_Fresnel Shader
4 年前
treivize
884f78d8
[WIP] Update animations Idle, Warn, Alert and Attack
4 年前
treivize
449795a4
Add latest texture
4 年前
treivize
f1cf3605
Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model
4 年前
treivize
b5ba51b4
Added meshed eyes with animation for them
4 年前
treivize
d21bf195
Fix prefabs and FBX import
4 年前
treivize
93d46d23
Added spawning, injured and faint animations to plant critter
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
andytouch
a397d578
Art: Added Detail Masks for Main Characters. Added DetailMaskTint Shader Graph.
4 年前
treivize
896fc63a
Removed eyes from Plant Critter and set up a proper animator
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
treivize
e9e05bd8
Updated Alert animation and clean up branch
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
07d58711
Boat, Fry king
4 年前
Ciro Continisio
11c7a35b
Pig chef fixed animations
4 年前
Ciro Continisio
b5de134f
New art demo scene
4 年前
Ciro Continisio
ce5b07db
Fry king in scene, Loading tweaks
4 年前
Ciro Continisio
05095f49
Merge remote-tracking branch 'tech-mkt/art-assets' into pr-bashing
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
ded7ec7c
Merge branch 'feature/art/pant_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
5dd0e2e5
Small tweaks to the material and animator
4 年前
Ciro Continisio
163fb9ae
Merge branch 'feature/art/slime_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
0661be42
Re-preffabbed the slimes
4 年前
Ciro Continisio
1413811f
Material properties
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
GitHub
5a9a452f
Fix Plant Critter mesh scaling and name ( #239 )
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Ciro Continisio
101906b4
Townsfolk_M animations, Palm2
4 年前
Dane Byrd
bd72e4e6
Merge remote-tracking branch 'UnityTechnologies/art-assets' into art-assets
4 年前
Dane Byrd
8ae0f49f
Remove Albedo Influence on Specular Light Brightness
Swapping the order of the multiply and add nodes in the ToonShading subgraph to multiply albedo by diffuse light alone, then add specular highlights.
Along with this is the need ability to control specular light transparency, which can now be done using the Specular Color property's alpha channel.
4 年前
Ciro Continisio
e7641175
Merge branch 'art-assets' of https://github.com/daneobyrd/open-project-1 into daneobyrd-art-assets
4 年前
Ciro Continisio
019c7796
Merge branch 'art-assets' into main
4 年前
Amel
8c488723
updated pig chef animator controller for pick up animation
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
Ciro Continisio
443b4a6c
New FryKing animations and prefab
4 年前
Ciro Continisio
648aa035
First setup
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
1645ed7d
Added BardHare and FryKing animations
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
6e9237b6
Walkling cane as weapon, tweaks to animations
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
1cd999fc
Merge branch 'art-assets' of https://github.com/lpchow/open-project-1 into pr-bash
4 年前
Ciro Continisio
9429e445
Imported SlimeCritter animations
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
Ciro Continisio
e05d8586
Tweaks to Pig's walk
4 年前
Ciro Continisio
49f39298
Imported new animations
4 年前
Ciro Continisio
6e1104f0
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
2fdc2b25
More animations
4 年前
Ciro Continisio
46a89483
More animations
4 年前
Ciro Continisio
71186bf9
Merge branch 'art-assets' into main
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
faf70fc8
Slime critter propel attack ( #315 )
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
Yohann Puyhaubert
07983754
Added Slime Critter droplets when moving
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
Ciro Continisio
e5f66cfc
Tweaks, removing doppler effect
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
01f30d5a
Imported animations and art
4 年前
Ciro Continisio
e633636d
More animations
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
e85967c7
Refined PigChef walk animation
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
Ciro Continisio
761001e0
Merge branch 'art/slime-critter-droplet' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
ff1bfdd1
Imported new animations
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Ciro Continisio
6acf65d7
Tweaked emission graph, added textures
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
f023e9d4
Imported polished animations
4 年前
Ciro Continisio
7087fd8d
Relocated source PSDs
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
26ab9830
Fixed CaneSwing SFX, new toon Slash effect
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
09ce5d71
Tweaks
4 年前
Ciro Continisio
475acb43
Revised animations
4 年前
Ciro Continisio
16e743f5
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Ciro Continisio
2eabe55e
Outlines removed
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
ea50928b
Character animations
4 年前
Ciro Continisio
31a3eba6
Character animations
4 年前
Ciro Continisio
e81c0ea8
Material work
4 年前
Ciro Continisio
864de4dc
Leftover files
4 年前
Brett
848058e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
ccbaa8cd
Recreating clips with staff
4 年前
Ciro Continisio
61a9901f
Sub state machines
Idle variations implemented, Cane hits compiled into sub-state
4 年前
Ciro Continisio
148520ea
Animation tweaks
4 年前
Ciro Continisio
8e91ed4b
Acceleration/Deceleration for character
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
GitHub
6f7ba06a
Added L0D Models for Townsfolk ( #394 )
Created L0D Models for the Male/Female Townsfolk.
They are located in Art/Townsfolk_(M/L) in a FBX and Prefabs that have Animators attached to them.
4 年前
Amel
77827673
Renamed LOD
4 年前
Ciro Continisio
a1bec1ec
Random idle for PigChef
Added script to randomise idle animation, small fix for the transition to jump, plus transitions between the two idles
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Amel
4857849f
Added pigChef attack avatar mask
4 年前
Amel
c17eea45
Added Upper-body attack layer to PigChef controller
4 年前
Amel
72040b36
Getting hit update
4 年前
Amel
8c7c6a9c
Now possible to jump and attack
4 年前
Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
Amel
551d6066
Working on Townsfolk Animator Controller
4 年前
Ciro Continisio
f40bd45e
Phoenix Chick 2.0
4 年前
Ciro Continisio
95e2789c
Tweaked protagonist attack
Now moving very slowly while attacking
4 年前
uChema
e76a2bb9
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
0f056131
Improved pickup animation
Fine tuned state machine timing, added Pickup to Idle transition in Animator
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Ciro Continisio
8f5b1bdb
Refined PigChef animations
4 年前
Amel Negra
7004ced9
Updating townsfolk F and M prefabs
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
Amel Negra
203ad8de
Renamed ''idle 2'' RockCritter animation to ''Alert ''
4 年前
uChema
167ca847
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
738b219b
Adding exit to idle from talk in the Animator Controller
4 年前
Amel Negra
ddcc378c
Merge branch 'main' into AmelMain
4 年前
Amel Negra
f71fd525
wip bard hare animator
4 年前
Amel Negra
b770e356
bard hare animator controller
4 年前
Amel Negra
21715b8e
bard hare animator controller
4 年前
Amel
30038c42
Bard hare Animator controller and Prefab update
4 年前
Amel
811a6012
Bard hare state machine wip
4 年前
Amel Negra
ce10fdea
Bard hare state machine working
4 年前
Amel Negra
8ff69edb
Bard hare animator controller tweaking
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
4 年前
Amel Negra
abfb3081
Rock Critter Animator Override Controller
4 年前
Amel Negra
db4289a0
removing old rock critter controller
4 年前
Amel Negra
5552969c
adding attack in place anim to test for rock critter
4 年前
Amel Negra
a1965f75
added events to attack anim
4 年前
Amel Negra
4d800711
replace with new attack anim on rock critter override controller
4 年前
Amel Negra
99871ed8
temporarily using the idle animation for the rock critter faint
4 年前
Amel Negra
0f2334d3
removing broken attack in place anim
4 年前
Amel Negra
6bb088d5
Attack animation works
4 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
4 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
c0a90df6
Rock critter keeps walk animation on alert
4 年前
uChema
52a617fe
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
a83290a1
Bard Hare Animator Controller separating jump up and down from talk
4 年前
uChema
75076141
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
ef760f6d
Fry King Animator controller done
4 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
4 年前
Amel Negra
8d75ed88
Phoenix Chick Animator Controller
4 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
4 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
4 年前
Amel
2897f987
Added revive trigger for Animator Controller to fit snooze state for Rock Critter
4 年前
Amel
73a43775
Critters state machines adjustments
4 年前
Amel
901da185
Renaming critter states to fit both slime and rock critters
4 年前
uChema
ad0bf614
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
6bf9cfe1
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
47ed0d6a
Merge branch 'main' into worldbuilding
4 年前
Amel
5fade22f
Adding audio events for plant critter on fbx
4 年前
Amel
973f4804
Adding audio events to slime critter fbx
4 年前
Amel
90c6c12d
Adding attack event for rock critter on animation (not fbx) since it's made in Unity
4 年前
Amel
681e36ce
Adding audio events to fbxs on rock critter
4 年前
Amel Negra
7654f9e8
Merge remote-tracking branch 'amel-unity/main' into main
4 年前
uChema
d0523373
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
50f5eeab
Adding animation events for audio
4 年前
Amel
8f750556
Added getting hit and faint sounds for protagonist
4 年前
Amel
050b37e4
Updating bard hare with sing short and long sfx SOs and updated FBXs
4 年前
Amel
43ef6d4e
Townsfolk F and M now talk as long as the animation plays
4 年前
Amel
29cb354f
Legendary Chef now talk as long as the animation plays
4 年前
Amel
de5ce681
Pig chef audio event added to fbx and pushing prefab
4 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
4 年前
Ciro Continisio
8167037b
Worldbuilding
4 年前
Ciro Continisio
c0958996
Updated project to 2020.3.12f1
Updated relevant packages
Fixed 2 animation clips that behaved differently
4 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
4 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
d2ffcb9e
Added IK and new animations for BardHare
Adeed IK to the legs
Created new Sing_Sitting and Sing_Sitting2 sing variations
Created a new Listening animation starting from a talk one
4 年前
Ciro Continisio
f8947aa6
Sound tweaks and timing
Tweaked SFX timing on animation clips
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
44bdea11
Fixed landing SFX playing when attacking in the air
3 年前
uChema
b4892bfe
Merge with main
3 年前
Ciro Continisio
e7a11cf3
Interactables for Beach, Hill and Farms
3 年前
Ciro Continisio
ba483324
Ayud and Felfel looks
3 年前
Ciro Continisio
56d5c554
Tweaks to glow shader
Fresnel influence is now controllable
3 年前
uChema
718b6321
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
cdba81f2
Pushing animations, ACs and prefabs tweaked for cutscenes
3 年前
Amel Negra
a156875a
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel Negra
d9d8d631
Adding talk sfx events to pig chef talk clips
3 年前
uChema
02a13eae
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
Amel Negra
a60d5a44
Adding Townsfolk NPCs prefab variants examples
3 年前
Amel
c426ce61
Keeping only one event called for sfx during talk animations
3 年前
Amel
e69dc93c
Added start state to townsfolk AC
3 年前
Amel Negra
e611f40c
Adding rock critter snooze animation
3 年前
Amel Negra
42e6bd08
Adding phoenix chick nibbling and sneezing animations
3 年前
Amel Negra
f6c9e887
Rock critter snooze state tweaking after animation integration
3 年前
Amel
1f2da108
Adding new celebration animations
3 年前
Amel
4b681a41
Adding more towsfolk variants for the crowd
3 年前
Amel Negra
b3541b2e
Updated townsfolk example prefab
3 年前
uChema
90cc66d9
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
GitHub
c0237ad9
Merge branch 'UnityTechnologies:main' into main
3 年前
uChema
378fc807
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
92cb047d
Merge remote-tracking branch 'upstream/main' into main
3 年前
Amel Negra
c1cee660
Moved common F and M animations of townsfolk on a new folder
3 年前
Amel Negra
667efa1d
Added farming animation with wip example
3 年前
Amel
2addb8d8
Added and integrated new attack animation for plant critter
3 年前
Amel Negra
ec0654b5
Plant critter attack animation v2 integration
3 年前
Amel Negra
b8e46c19
New farming animation in-place with Timeline example
3 年前
uChema
5ad05c8e
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
b74f3140
More Runtime Anchor refactoring, other SO additions
Also fixed bug with RuntimeAnchors
Fixed BardHare state machine (error on Animator parameter)
3 年前
Ciro Continisio
c62d8542
Renamed all FryKing assets to LegendaryChef
3 年前
Ciro Continisio
d1b015ee
Removed empty layer on PigChef animator
3 年前