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More animations

/UI
Ciro Continisio 4 年前
当前提交
e633636d
共有 10 个文件被更改,包括 2493 次插入111 次删除
  1. 74
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare.controller
  2. 31
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_idle.fbx.meta
  3. 10
      UOP1_Project/Assets/Art/Characters/Townsfolk_F/Animation/Townsfolk_F.overrideController
  4. 1001
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_sing2.fbx
  5. 129
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_sing2.fbx.meta
  6. 1001
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk2.fbx
  7. 129
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk2.fbx.meta
  8. 129
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk_nositar.fbx.meta
  9. 100
      UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk.fbx.meta
  10. 0
      /UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk_nositar.fbx

74
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare.controller


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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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m_PrefabAsset: {fileID: 0}
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m_Speed: 1
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m_Motion: {fileID: -5527705674926710305, guid: 3be8ca814edb345d2ae039487674a27a,
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--- !u!1109 &-2988679076172647410
AnimatorTransition:
m_ObjectHideFlags: 1

m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-2537605278694083689
AnimatorState:
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m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Talk2
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
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m_Tag:
m_SpeedParameter:
m_MirrorParameter:
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--- !u!1102 &-2050654672260532050
AnimatorState:
serializedVersion: 5

m_PrefabAsset: {fileID: 0}
m_Name: idle
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: jump_up
m_Name: JumpUp
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: sing
m_Name: Sing
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: talk
m_Name: TalkNoSitar
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: jump_down
m_Name: JumpDown
m_Speed: 1
m_CycleOffset: 0
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m_Position: {x: 470, y: 400, z: 0}
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m_State: {fileID: -80268724159448678}
m_Position: {x: 191.21704, y: 401.97806, z: 0}
m_Position: {x: 190, y: 400, z: 0}
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m_Position: {x: 740, y: 400, z: 0}
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m_State: {fileID: -6615032472526927370}
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m_ChildStateMachines: []
m_AnyStateTransitions: []
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31
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_idle.fbx.meta


animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
clipAnimations:
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name: idle
takeName: idle
internalID: 0
firstFrame: 1
lastFrame: 640
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
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loopBlendOrientation: 0
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meshes:
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10
UOP1_Project/Assets/Art/Characters/Townsfolk_F/Animation/Townsfolk_F.overrideController


m_CorrespondingSourceObject: {fileID: 0}
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1001
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_sing2.fbx
文件差异内容过多而无法显示
查看文件

129
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_sing2.fbx.meta


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heightFromFeet: 0
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1001
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk2.fbx
文件差异内容过多而无法显示
查看文件

129
UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk2.fbx.meta


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/UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk.fbx → /UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare_talk_nositar.fbx

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