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Adding exit to idle from talk in the Animator Controller

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Amel Negra 4 年前
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738b219b
共有 1 个文件被更改,包括 52 次插入0 次删除
  1. 52
      UOP1_Project/Assets/Art/Characters/Townsfolk_M/Animation/Townsfolk_M.controller

52
UOP1_Project/Assets/Art/Characters/Townsfolk_M/Animation/Townsfolk_M.controller


m_Transitions:
- {fileID: 1223911498119090349}
- {fileID: -4258664978935111231}
- {fileID: 4393458902742858830}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0

m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &2010138189409687154
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsTalking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.95689654
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1109 &2140691714560818844
AnimatorTransition:
m_ObjectHideFlags: 1

m_Transitions:
- {fileID: 7121051933607934565}
- {fileID: 2858805671799455223}
- {fileID: 2010138189409687154}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0

m_Mute: 0
m_IsExit: 0
serializedVersion: 1
--- !u!1101 &4393458902742858830
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsTalking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.9603175
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &4421529003890280620
AnimatorState:
serializedVersion: 6

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