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Renaming critter states to fit both slime and rock critters

/main
Amel 4 年前
当前提交
901da185
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 12
      UOP1_Project/Assets/Art/Characters/SlimeCritter/Animation/SlimeCritter.controller

12
UOP1_Project/Assets/Art/Characters/SlimeCritter/Animation/SlimeCritter.controller


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_Idle
m_Name: MovingCritter_Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_Faint
m_Name: MovingCritter_Faint
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_Alert
m_Name: MovingCritter_Alert
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_Attack
m_Name: MovingCritter_Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_IdleBr
m_Name: MovingCritter_IdleBr
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SlimeCritter_Hit
m_Name: MovingCritter_Hit
m_Speed: 1
m_CycleOffset: 0
m_Transitions:

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