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Fixed landing SFX playing when attacking in the air

/main
Ciro Continisio 3 年前
当前提交
44bdea11
共有 1 个文件被更改,包括 29 次插入0 次删除
  1. 29
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller

29
UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller


m_ExitPosition: {x: 460, y: -140, z: 0}
m_ParentStateMachinePosition: {x: 30, y: 250, z: 0}
m_DefaultState: {fileID: 2430643345740167007}
--- !u!1101 &-92842897637000299
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsAttacking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 4345119286458520408}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0

m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsAirborne
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: IsAttacking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5387381728119908244}

m_CycleOffset: 0
m_Transitions:
- {fileID: 1205199862608934740}
- {fileID: -92842897637000299}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0

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