Dan
|
a71338b3
|
initial project commit
|
5 年前 |
Dan
|
5f5a6bff
|
updated gitignore, removed commented out code
|
5 年前 |
Dan Miller
|
43a6be73
|
removed idea folder, removed unused namespaces
|
5 年前 |
Dan Miller
|
7d70c351
|
fixed warnings related to fields never assigned
|
5 年前 |
Dan
|
25e790fd
|
removed older fonts, changed string for upper case, fixed UI spacing
|
5 年前 |
Dan
|
a25cf137
|
updated font asset for UX scene, fixed light estimation
|
5 年前 |
Dan
|
a4eda061
|
added Tap to place video, added public method for adding to UX queue, adjusted place object script to fire event every successful raycast
|
5 年前 |
Dan
|
4184e3d2
|
updated videos to be more consistent playback speed
|
5 年前 |
Dan
|
c9b2dcfd
|
updated all videos to be proper playback speed, adjusted feature point texture and plane material, adjusted project settings for better shadows, added script for disabling visuals after object placement
|
5 年前 |
Dan
|
599072ec
|
added tooltips to DisableTrackedVisuals
|
5 年前 |
Dan
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b71f5285
|
updated placed object call back to be reset after each UI usage
|
5 年前 |
Dan
|
61ad4dac
|
updated default plane mat
|
5 年前 |
Dan
|
b1ce6c47
|
fixed shadow strength values, added shadow plane to sphere
|
5 年前 |
Dan
|
ad81c347
|
updated three prefab, ignored asset store tools folder, fixed scene settings
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5 年前 |
Dan
|
bf43f335
|
fixed bug with fading out second animation allowing it to get to a stuck state if the goal was reached too early
|
5 年前 |
DanMillerDev
|
b4ee6635
|
initial work on tracking reasons added to UX scene
|
5 年前 |
Dan
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b8f77399
|
ported over scripts from body recording demo, updated unity version
|
5 年前 |
Dan
|
20debe0e
|
added icons, added additional UI, changed copy
|
4 年前 |
Dan
|
432b7f35
|
project cleanup, fixed prefab and robot assets, stub script for UI management
|
5 年前 |
Dan
|
e7a068c5
|
updated prefab to have bottom root UI and tracking reaons enabled
|
4 年前 |
Dan
|
3b87ba09
|
testing out switching tracking states at runtime, from body tracking to world tracking
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5 年前 |
Dan
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66a0f6ef
|
fixed disabling reason states, added occlusion to UX scene, updated packages to latest AR Foundaton preview, updated project 2019.4 LTS
|
4 年前 |
Dan
|
94f29735
|
refactor WIP, main functionality of AR capture and playback working again
|
5 年前 |
Dan
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16c5efa0
|
wip adding localization package for all text in reasons and onboarding UX
|
4 年前 |
Dan
|
043f6d8d
|
wip mesh placements
|
4 年前 |
Dan
|
0da7d0bd
|
rebuild editor process and playback scene, got round tripping between tracking modes working, hooked up native share
|
5 年前 |
Dan
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a3390ddd
|
added additional languages, filled in localization table with values spanish, italian, portuguese, russian, simplified chinese, korean, japanese, hindi and tamil
|
4 年前 |
Todd Stinson
|
9a2d2fdf
|
Adding code to handle the cleaning up of the native arrays stored in the dictionary. Also, adding some other debug checks.
|
4 年前 |
Dan
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3801675b
|
setup UI switching for body and world tracking, adjusted UI size and alignment
|
5 年前 |
Dan
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30e686f3
|
testing font that supports korean, switch debug code back
|
4 年前 |
Dan
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902bf007
|
wip meshing demo, reticle for placement, Object handler
|
4 年前 |
Dan
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f8f083f9
|
added capture processing and sample capture data and animation clip
|
5 年前 |
Dan
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24cf9d30
|
added auto-scaling to text boxes
|
4 年前 |
Dan
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38207c06
|
wip meshing update, added prefabs, button and UI logic, mesh visualization toggle
|
4 年前 |
Dan
|
17bebbbf
|
project clean up, removed unused / old prefabs and scripts
|
5 年前 |
Dan
|
ba296092
|
added font files for simplified chinese, japanese and korean, added font swap functionlity
|
4 年前 |
Dan
|
a2366c85
|
updated prefabs to look at camera when placed, swapped starting state of mesh visualization, changed logic for showing UI
|
4 年前 |
Dan
|
50be992a
|
fixed issue with cycling from tracking types and respawning playback prefab
|
5 年前 |
Dan
|
b0517c31
|
updated text box width for less line breaks on Instructin text
|
4 年前 |
Dan
|
6c851814
|
added DOTween for object placement, cleaned up key for visualizing mesh types
|
4 年前 |
Dan
|
64aadc0b
|
commented out UX dependant code
|
5 年前 |
Dan
|
88126274
|
removed regular sized fonts and replaced with Medium, added custom size adjustment for simplified chinese, added font for hindi and telegu
|
4 年前 |
Dan
|
698ad66e
|
unbolded key lables
|
4 年前 |
Dan
|
65744681
|
code clean up, aded gets and setters and tooltips
|
5 年前 |
Dan
|
b2bf33da
|
updated scene default settings
|
4 年前 |
Dan
|
ffc9d5b5
|
code cleanup for meshing sample
|
4 年前 |
Dan
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c59bb56a
|
added additional fonts, added localization for more languages. Fixed warnings and reworked table loading
|
4 年前 |
GitHub
|
1040ebb0
|
Merge pull request #4 from Unity-Technologies/Localization
Localization
|
4 年前 |
Dan
|
1c1c1781
|
updated reasons to imported via single CSV
|
4 年前 |
Dan
|
4780e4fb
|
deleted unused / old localization tables
|
4 年前 |
Dan
|
fa8804a6
|
removed telugu and tamil languages from enums and removed testing fonts, updated japanese translations and csv
|
4 年前 |
Dan
|
e2c8a1d7
|
updated and built asset bundles on android, tested for ARCore
|
4 年前 |
Dan
|
1bbfb930
|
merge csv localization into master
|
4 年前 |
DanMillerDev
|
d9de6cb8
|
updated project to 2020.2, added reference shaders and URP
|
4 年前 |
Dan
|
79eab63a
|
set default to not use localization and fall back to english strings
|
4 年前 |
Dan
|
ab47eace
|
merged master UX changes into meshing branch
|
4 年前 |
Arturo Nereu
|
117e67f8
|
Added Camera Grain Shader Graph
And CoffeMaker FBX+Textures
|
4 年前 |
Dan
|
1bdd7f76
|
deleted streaming assets folder
|
4 年前 |
Dan
|
effe6a65
|
fixed font issue
|
4 年前 |
Dan
|
9737c37f
|
wip setup shader for UX placement, made double coffepot prefab
|
4 年前 |
Dan
|
5804c4f2
|
updated screenspace prefab
|
4 年前 |
Dan
|
293b76e3
|
updated reticle, added scaling to reticle to maintain size at a distance
|
4 年前 |
Arturo Nereu
|
fa213db7
|
Added Metallic and Smoothness properties to CameraGrain Shader
|
4 年前 |
Dan
|
f7f482dc
|
added UI icon, adjusting placement UI
|
4 年前 |
Dan
|
43b2ef13
|
wip display examples, testing with different objects, enviromental probe placement
|
4 年前 |
Dan
|
624e9717
|
added UI handler for inverse toggle, deleted unused script
|
4 年前 |
Arturo Nereu
|
c25835bc
|
Update CameraGrain.shadergraph
|
4 年前 |
Dan
|
403a11d7
|
updated to latest AR Foundation preview packages and 2019.4.4
|
4 年前 |
Dan
|
7a87a0bc
|
wip metalic shader comparing
|
4 年前 |
Arturo Nereu
|
ee49d8d5
|
Fixed Specular calculation on GrainShader
|
4 年前 |
Arturo Nereu
|
196de3a4
|
Added _GrainInfluence slider
|
4 年前 |
Arturo Nereu
|
94f0219b
|
Normal map assigned
|
4 年前 |
Dan
|
a11fda3f
|
cleaned up unused reference code and prefabs, updated AR Foundation packages
|
4 年前 |
Dan
|
01eaa861
|
updatd to the lastet preview packages, fixed bug with returning early when not using localization for instruction UI
|
4 年前 |
Dan
|
95116b02
|
merged master into shaders branch
|
4 年前 |
Dan
|
4ffeffe5
|
updated project to 2019.4.4
|
4 年前 |
Dan
|
331ae437
|
merged master into mesh placement
|
4 年前 |
Dan
|
f2790ab7
|
added script for multi material objects, added sample grain texture for editor testing
|
4 年前 |
Dan
|
59748039
|
created branch and setup URP for shadow work
|
4 年前 |
Arturo Nereu
|
5f320019
|
added base directories and assets
|
4 年前 |
Dan
|
aad9a01c
|
added scene to build settings
|
4 年前 |
Arturo Nereu
|
dc12f6dd
|
Added Transparent Shadow receiver shader
|
4 年前 |
Dan
|
9f02a7f2
|
removed file for iOS building workaround
|
4 年前 |
Dan
|
dcd36516
|
added fog shader, hooked up to UI
|
4 年前 |
Dan
|
39ba336e
|
wip blur shader
|
4 年前 |
Arturo Nereu
|
04fc0505
|
Imported Transparent Shadow Receiver shader
|
4 年前 |
DanMillerDev
|
767432ee
|
wip arcore background renderer shader and fog
|
4 年前 |
Dan
|
f570f888
|
wip object setupe
|
4 年前 |
Arturo Nereu
|
ff141eb8
|
Reordered Directory
|
4 年前 |
Dan
|
989368fc
|
cleaned up project and assets, made seperate scene for blurred shadow
|
4 年前 |
Arturo Nereu
|
ba714c96
|
Added Flat Shaded Shadergraph
|
4 年前 |
Dan
|
4951c8a3
|
exposed multiply property
|
4 年前 |
Arturo Nereu
|
4d83e3b3
|
Added Wireframe shader base
|
4 年前 |
Dan
|
f3744477
|
added DOTween license to project
|
4 年前 |
Dan
|
950a1c53
|
renamed multply exposed value
|
4 年前 |
Arturo Nereu
|
b7010431
|
Fine Tuned Wireshader
|
4 年前 |
Dan
|
f841c057
|
merged shadow branch into shaders
|
4 年前 |
Dan
|
2585708e
|
merged master into ShaderFog
|
4 年前 |
Dan
|
2556d3d8
|
updated with contact shadows, adjusted settings in the URP asset and shader graph
|
4 年前 |
Arturo Nereu
|
cd4ec42a
|
Wireframe is now beautiful but opaque
|
4 年前 |
Dan
|
2b5ce8db
|
updated camera grain
|
4 年前 |
Dan
|
6ae3274b
|
code clean up with center screen helper, added additional placement prefab for fog scene
|
4 年前 |
Dan
|
69e04488
|
updated hlsl files with new code and comments
|
4 年前 |
Arturo Nereu
|
e954bc86
|
Added Transparency to Wireframe Shader
|
4 年前 |
Dan
|
106c1aa0
|
updated fog scene
|
4 年前 |
Arturo Nereu
|
9b6951f3
|
Removed unused code
|
4 年前 |
Arturo Nereu
|
ae176c93
|
Update BarycentricDataBuilder.cs
|
4 年前 |
Arturo Nereu
|
8f5de6c7
|
Commented out unused UV data from mesh.
Refactored Shader Graph nodes.
|
4 年前 |
Arturo Nereu
|
06e52bd6
|
Fixed wire frame shader
|
4 年前 |
Dan
|
5a8a276a
|
added hook up to mesh visualizations with ARKit meshing
|
4 年前 |
Arturo Nereu
|
2520d139
|
Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019
|
4 年前 |
Arturo Nereu
|
12c9558c
|
Refactored Barycentric builder to fit AR and nonAR modes
|
4 年前 |
Arturo Nereu
|
4266497a
|
Circular based rendering added
|
4 年前 |
Dan
|
00cdc3a1
|
cleaned up code and added plane toggle to MeshVisualization scene
|
4 年前 |
Arturo Nereu
|
f318c2e4
|
Finished Position Based Shader
|
4 年前 |
Dan
|
dd97b4e6
|
merged master into branch
|
4 年前 |
Arturo Nereu
|
df0c0efa
|
Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019
|
4 年前 |
DanMillerDev
|
2ecb1642
|
merged ShaderShadow into master
|
4 年前 |
Dan
|
e34128ed
|
AR setup for position shader
|
4 年前 |
Arturo Nereu
|
c69ae0f2
|
Improved Position Based Shader's visual and a way to deactivate it
|
4 年前 |
DanMillerDev
|
e68fc1e4
|
organized shader folders, removed URP settings from graphics settings
|
4 年前 |
DanMillerDev
|
5c479995
|
merged master into shaders branch
|
4 年前 |
Dan
|
385eba7e
|
merged latest commits
|
4 年前 |
Dan
|
613950ff
|
restructure camera grain shader folders
|
4 年前 |
Dan
|
c7e4ed99
|
updated position shader to enable and disable on planes
|
4 年前 |
Dan
|
0a5ebfd8
|
reverted packages and project settings back for built-in render and proper scene setup
|
4 年前 |
Dan
|
e54c9ac3
|
wip delayed position placement
|
4 年前 |
Dan
|
6814aae4
|
sample scene WIP
|
4 年前 |
DanMillerDev
|
b792a5bd
|
if def'd meshing demo properly to only compile on iOS
|
4 年前 |
DanMillerDev
|
6b9d79f6
|
updated hlsl files to work on some android devices
|
4 年前 |
Dan
|
9d6a627b
|
updated blurred shadow shader to work on all platforms
|
4 年前 |
Dan
|
f32a14f5
|
merged in master into Shaders2019
|
4 年前 |
Dan
|
e7626968
|
removed meta file and empty folder, added scenes to build settings
|
4 年前 |
Dan
|
97d592c5
|
project restructure and organization for shader folders
|
4 年前 |
Dan
|
2f26027b
|
added checks for localization only when either the UX manager or Reasons manger is localized
|
4 年前 |
Dan
|
14e40e80
|
fixed hard shadow graph
|
4 年前 |
Dan
|
17ec35df
|
removed extra languages and system language from localization settings asset
|
4 年前 |
Dan
|
0f0fc62f
|
finished placement demo for contact position shader
|
4 年前 |
DanMillerDev
|
87d7dada
|
fixed invalid object checking code, cleaned up references and fixed android settings to properly build 64 bit archetecture for the new ARCore requirements
|
4 年前 |
Arturo Nereu
|
7e451444
|
Added pulsation to PositionBasedRendering.shadergraph
|
4 年前 |
Dan
|
d6b8c022
|
fixed bug in blurred shadow related to checking if MAIN_LIGHT_CALCULATE_SHADOWS is defined producing a full black plane
|
4 年前 |
DanMillerDev
|
6cd28bd7
|
adjusted scaling and position for Screenspace UI to work properly on min spec devices in portrait mode
|
4 年前 |
DanMillerDev
|
32d40d2c
|
updated screenspace UI prefab to scale with screensize for lowest resolution device, 1136x640
|
4 年前 |
DanMillerDev
|
b542db19
|
added Dutch translations to UX framework
|
4 年前 |
DanMillerDev
|
f732fcf8
|
updated one dutch translation
|
4 年前 |
Dan
|
d3ef532a
|
updated meshing UI to work with iPhone 12 pro max
|
4 年前 |
DanMillerDev
|
20a1a712
|
removed graphic raycaster from screenspace UI prefab
|
4 年前 |
DanMillerDev
|
57a06db3
|
updated UXManager scene to use the XRI framework for manipulating objects after placing them
|
4 年前 |
Dan
|
52888372
|
fixed bug with scene reset, do an early condition check for the UX manager that will bypass fading on or off any condition that is already met
|
4 年前 |
DanMillerDev
|
ed73c634
|
updated packages and project version, fixed bug with XR-plugin managment, removed old XR loader and settings
|
4 年前 |
Dan
|
1a5721c2
|
tested build on iOS
|
4 年前 |
DanMillerDev
|
3d51358e
|
tested Android Build
|
4 年前 |
Dan
|
98a0b854
|
merged android plugin files for 2019.4 building
|
4 年前 |
Dan
|
500e4b30
|
removed collider on AR plane, fixed shaders on image tracking prefabs
|
4 年前 |
Dan
|
108cd122
|
merged collider and material fixes
|
4 年前 |
DanMillerDev
|
a31dbcf4
|
updated probe placement to newer API
|
4 年前 |
DanMillerDev
|
284b87cb
|
updated project to 2020.3 LTS editor, updated AR Foundation packages, URP Package and Localization Package
|
3 年前 |
Dan Miller
|
c3f044a6
|
added code credit to shadow HLSL files
|
3 年前 |
Dan Miller
|
92d47be3
|
changed else if check to correct image GUID for image tracking demo, reported via https://github.com/Unity-Technologies/arfoundation-demos/issues/51
|
3 年前 |